RimWorld

RimWorld

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Infections Make Sense Now
   
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17 nov, 2024 @ 20:57
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Infections Make Sense Now

Beskrivning
Ever wondered why Billy, despite the infection only being in his leg, decided to die upon the infection hitting 100%?
This mod fixes that by instead spreading the infection to adjacent body parts upon hitting 100%!
Alongside this, infections above 50% will progressively damage body parts permanently, scaling based on the distance to 100% severity.

To counter this, the normal health effects were removed, giving only +10% pain for every 25% severity, and the effect of tend quality is doubled!
23 kommentarer
TheOneTrueDemoknight 13 jul @ 1:30 
This mod appears to work with 1.6
Jdalt40  [skapare] 12 jul @ 5:50 
Yes
thorman123456789 12 jul @ 0:07 
Is an update for 1.6 planned?
David 7 jun @ 23:50 
I think we do need sepsis or some kind of thing that will end up killing the pawn. It seems like infections never kill?
Jdalt40  [skapare] 18 maj @ 22:31 
Yeah, it should be
Monkey Magic 18 maj @ 12:36 
Is this save compatible, BTW? I've yet to see an infection on an older save reach the threshold to spread
Jdalt40  [skapare] 8 maj @ 12:37 
Glad you enjoyed!
Monkey Magic 7 maj @ 6:37 
NGL, after seeing this mod in action, I dunno why it isn't base game.

I gave a test subject an infection in their big toe, it was fun to see at around 60% the body part take damage leading to mobility loss (however minor) before spreading to the next adjacent toe on reaching 100% infection, rather than instant death (vanilla)

On treatment, the pawn eventually obtained immunity. The secondary infection recovered first leaving no trace, then the primary infection recovered leaving only the damage. Incidentally, even this damage was recoverable with the mod Scar Removal Plus albeit at the cost of Glitter Meds.

One potential issue I noticed was after recovered, if the pawn is immediately given another infection, it will gain immunity without treatment. Be aware this was dev mode testing, and it is unlikely a pawn will gain a new infection so soon after a recover in actual gameplay.
Darth Ceveo 28 apr @ 19:35 
"decided to die" has had me cracking up for a minute now.
NihilRetnar 21 apr @ 11:07 
We need sepsis.