Elin
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AutoExplore
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Gameplay: QoL
System: Utility
File Size
Posted
Updated
273.797 KB
Nov 14, 2024 @ 1:38pm
Jan 1 @ 6:38am
11 Change Notes ( view )

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AutoExplore

Description
AutoExplore Mod

Press L to automatically explore the current map.

This mod includes the following features:
  • Auto-fight
  • Auto-trap handling
  • Auto-loot collection
  • Auto-harvesting
  • Auto-mining
  • Auto-meditation
  • Auto-sleep
  • Auto-shrine handling
  • Auto-food consumption

Controls
  • Keybinds available for moving towards up or down stairs.
  • Press L + LeftShift to toggle between modes:
    1. Explore
    2. Gather
    3. Mine
    4. Combined

Exclusion Lists
Allows customization of items to be ignored during gathering and mining tasks.
Configurable via the in-game rightlick menu(press shift) or directly in the config file:
  • Add or remove items from the gathering exclusion list.
  • Add or remove items from the mining exclusion list.

Priority System
Tasks are completed in the following order:
  1. Fight visible enemies
  2. Disarm visible traps
  3. Explore and loot

Configuration
Includes an in-game configuration menu. (Press the middle button on your character to open the config.)
Config file:
Elin\BepInEx\config\yuof.elin.autoExplore.mod.cfg
Customizable settings include:
  • Enable/disable fighting
  • Enable/disable trap handling
  • Enable/disable meditating
  • Enable/disable harvesting
  • Enable/disable mining
  • Enable/disable handling of shrines
  • Enable/disable handling of eating food
  • Set meditation thresholds
  • Set stamina thresholds
  • Customize keybinds

Tips
  • Set up your in-game auto-fight settings (found in the last tab of the character window).
  • Adjust the auto-stop setting to avoid running past enemies (check screenshot for guidance).
  • Equip appropriate tools such as an axe or pickaxe for harvesting and mining.

Notes
  • The mod won't explore unreachable rooms.
  • If you are too tired to meditate, the mod will use a carried bed to prevent falling asleep.
  • Autoeat functionality uses the same logic as the in-game overmap eating.
201 Comments
Chopsuey03 6 hours ago 
it work at first try then it doesn't work when i'm load the game
omg thank you FlameTurtle
Flameturtle May 26 @ 6:14am 
You can set to ignore, wrecks are set to ignore by default, shift + right click on the item lets you change it, I ignored moss but un-ignored wrecks and its a lot smoother. You can do this for any collectable/harvestable items so you can even ignore trees for collecting tonnes of flowers for early money.
It would be really nice if I can tell it not to harvest tufts of grass and stones on the ground when I only want cobwebs remains and bones, and to not harvest stalagmites.

and it ignores wrecks and the resource piles that gives gems and fabrics. this needs some work.
Modesto3D May 12 @ 2:05pm 
Any clue why it stops when it sees a trap even though I have it set to deal with it? Tried both ways
yuna Apr 22 @ 5:00pm 
I see red letters when I use the altar
Doctor Nope Apr 19 @ 6:07pm 
UwU
Yuri Apr 15 @ 7:03am 
Hey, I can translate your mod?
Silver Bane Apr 2 @ 7:20pm 
I just wanted to drop a thank you for making this.
810 Mar 12 @ 11:11pm 
It's convenient, but I'm worried about having to go back and forth to the same place.