Elin
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AutoExplore
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Gameplay: QoL
System: Utility
File Size
Posted
Updated
273.797 KB
Nov 14, 2024 @ 1:38pm
Jan 1 @ 6:38am
11 Change Notes ( view )

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AutoExplore

Description
AutoExplore Mod

Press L to automatically explore the current map.

This mod includes the following features:
  • Auto-fight
  • Auto-trap handling
  • Auto-loot collection
  • Auto-harvesting
  • Auto-mining
  • Auto-meditation
  • Auto-sleep
  • Auto-shrine handling
  • Auto-food consumption

Controls
  • Keybinds available for moving towards up or down stairs.
  • Press L + LeftShift to toggle between modes:
    1. Explore
    2. Gather
    3. Mine
    4. Combined

Exclusion Lists
Allows customization of items to be ignored during gathering and mining tasks.
Configurable via the in-game rightlick menu(press shift) or directly in the config file:
  • Add or remove items from the gathering exclusion list.
  • Add or remove items from the mining exclusion list.

Priority System
Tasks are completed in the following order:
  1. Fight visible enemies
  2. Disarm visible traps
  3. Explore and loot

Configuration
Includes an in-game configuration menu. (Press the middle button on your character to open the config.)
Config file:
Elin\BepInEx\config\yuof.elin.autoExplore.mod.cfg
Customizable settings include:
  • Enable/disable fighting
  • Enable/disable trap handling
  • Enable/disable meditating
  • Enable/disable harvesting
  • Enable/disable mining
  • Enable/disable handling of shrines
  • Enable/disable handling of eating food
  • Set meditation thresholds
  • Set stamina thresholds
  • Customize keybinds

Tips
  • Set up your in-game auto-fight settings (found in the last tab of the character window).
  • Adjust the auto-stop setting to avoid running past enemies (check screenshot for guidance).
  • Equip appropriate tools such as an axe or pickaxe for harvesting and mining.

Notes
  • The mod won't explore unreachable rooms.
  • If you are too tired to meditate, the mod will use a carried bed to prevent falling asleep.
  • Autoeat functionality uses the same logic as the in-game overmap eating.
196 Comments
yuna Apr 22 @ 5:00pm 
I see red letters when I use the altar
Doctor Nope Apr 19 @ 6:07pm 
UwU
Yuri Apr 15 @ 7:03am 
Hey, I can translate your mod?
Silver Bane Apr 2 @ 7:20pm 
I just wanted to drop a thank you for making this.
810 Mar 12 @ 11:11pm 
It's convenient, but I'm worried about having to go back and forth to the same place.
Calasmeer Mar 11 @ 10:49am 
Amazing mod, I don't get the binds for going up/down a floor though, seems mixed up, literally every roguelike ever is > to go down and < to go up but its vice versa here

I fixed in my own config file but found it strange
Guedez Mar 3 @ 10:15am 
Could you add auto fight to L + LeftShift cycle? I want to auto complete hunt quests automatically. The game already reveals enemy locations in the minimap so it won't be a cheat even if it sees them through fog of war
Thiam Mar 2 @ 12:27pm 
Great mod! Is there any way to include "wreck" objects into the auto-gather?
Zuleyus Feb 27 @ 1:05am 
@Artiph Hastaenax
You want Auto Act for that. Also check its extension Auto Act Allies Expansion , which lets you make your companions help in such tasks (at the cost of passing that skill xp to them).
Artiph Hastaenax Feb 26 @ 2:11pm 
Is there any chance that it might be possible to "un-flag" an area as explored for the sake of this mod? I ask because it would be very nice to, for example, go to my home with shears equipped and auto-explore in harvesting mode to shear all my animals, pick up all the garbage on the ground, that kind of thing. I'm guessing the reason it doesn't do that is because the area has already been explored, but perhaps I'm wrong on that.