Europa Universalis IV

Europa Universalis IV

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Revised 1444 Setup
   
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7.691 MB
Nov 10, 2024 @ 11:30am
Jul 6 @ 3:49pm
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Revised 1444 Setup

Description
EU4 Revised 1444 Setup - Version 1.3.1

Welcome to the EU4 Revised 1444 Setup Mod, a comprehensive overhaul of the game's starting setup in 1444! This mod brings new tags, formable nations, cultural additions, diplomacy tweaks, mission trees, and much more to enhance your gameplay and historical immersion.

New (existing) tags on the map

Tripolis, Tetouan, Sardinia, Sicily
Volhynia, Kiev, Zaporozhie
Ruppin, Donauworth, Calenberg, Lippe, Paderborn, Osnabruck
Soran
Achaea, Morea
Ferghana

New Tags

Cyrenaica
Samogitia, Warmia, Kashubia, Lignica, Kuyavia, Plock, Warsaw
Courland, Reval, Dorpat, Osel-Wiek, Viborg
Mansura, Podolia
Galich, Mari, Viatka, Vym
Kabardia, Alania, Derbent, Shaki, Kakheti
Baghdad, Daseni, Hakkari
Baduspanids
Exarchate of Carthage, Exarchate of Ravenna (new subject types with new national ideas)

New Formables

Tlemcen, Qara Qoyunlu
Mazovia, Finland, Lithuania
Countries with Silesian German culture can form Silesia
Aksum for Medri Bahri (by AI)

Holy Roman Empire Adjustments

Maximum number of free cities is now 13 (Donauworth)

Diplomacy Adjustments

Personal Unions:
Aragon → Sardinia, Sicily
Austria → Styria, Tirol
Bohemia → Moravia
Hungary → Croatia (PU), Transylvania (vassal)

Vassals & Marches:
Teutonic Order → Warmia
Livonian Order → Courland, Osel-Wiek, Reval, Dorpat
Poland → Plock, Mazovia
Sweden → Viborg (march)
Lithuania → Samogitia, Mansura, Zaporozhie (marches), Volhynia, Kiev (vassals)
Muscovy → Rostov, Beloozero, Yaroslav, Galich (appanages), Pskov, Perm, Viatka (vassals)
Novgorod → Vym
Tunis → Tripoli
Morocco → Tetouan
Qara Qoyunlu → Baghdad, Desani, Hakkari, Soran
Byzantium → Achaea, Morea

Tributaries:
Great Horde → Muscovy, Tver, Ryazan
Tunis → Algiers
Mamluks → Cyrenaica
Timurids → Ardabil, Gilan, Mazandaran, Biapas, Baduspanids, Baluchistan (until Shah Rukh’s death)

Mission Trees

Beyliks: Access to old Ottoman mission tree.
Livonian Order: Buffed mission tree with trade-focused rewards and a colonization bonus.
Ruthenia-Russian region: all tags use minor principality missions.
Viborg: Uses Finnish mission tree.
New and revised missions for Byzantium (highlight - early suez canal) and Trebizond
Medri Bahri gets a few of Ethiopian missions

Rulers

Inal Inalid (5/4/4) now rules Circassia.
Uthman Hafsid (5/3/4) of Tunis with revised stats.
A Tlemceni pretender to the throne rules Algiers
Where possible, all new/independent tags were given historical rulers

New Events

Muscovy: Tatar Yoke events removed, Civil War now involves Galich
New event: create Qasim as buffer state or rule directly
Qara Qoyunlu: Must decide Baghdad’s fate after Ispend Mirza’s death
HRE: Death of Cologne/Munster archbishops ends vassalage of Paderborn & Osnabruck
Georgia: “Demetrius' Ambitions” can release Imereti
Timurids: Tributaries auto-release on Shah Rukh’s death
Baduspanids: “Ka'us II Rebellion” event on ruler death
Viborg: May seek foreign backing for independence (AI won’t)
Byzantium has an option to release a powerful Exarchates of Carthage and Ravenna
Armenia can rebuild its old metroplis of Ani
Cultural and map color events for Byzantine Exarchates
1% chance Norse religion spawn in Greenland for Norway
Livonian Order can disband bishopric tags via events

AI Fixes:
AI no longer converts to Islam whenever it can

Cultural Additions

Silesian German, Kashubian.
Griko culture for Exarchate of Ravenna

National Ideas

Exarchate Ideas
Ruthenia get Siberian Frontiers and can colonize

Government Reforms

Beyliks now have a fixed dynasty
Siberian Native Councils are assigned to tribes of Vym and Mari
Reformed Byzantine Government now has access to tributary states
Byzantium can now only land Pronoiars after completing “Reverse the Downfall” to avoid early AI collapse.
Exarchate tier-1 reform for Exarchates
Medri Bahri now has access to 'Solomonid Empire' reform
Trebizond can land pronoiars

Localizations

Livonia now uses monarch names of the Duchy of Kurland (instead of the names of the Grand Masters of the Livonian Order)
Several provinces change names when owned by the Eranshahr tag (same feature for armenian culture)
Hisn Kayfa ruler titles are now styled in Syrian/Egyptian convention (not Persian)
Fixed a typo in monarch names for Hormuz
Added exapanded province naming for Byzantine culture group and Armenia


Unit Sprites

Tunis now uses Tlemceni unit sprites
Hisn Kayfa now uses Syrian unit sprites
Baghdad uses Qara Qoyunlu unit sprites
Viborg uses Finnish unit sprites
Liegnitz, Plock, Warsaw, and Kuyavia use Polish unit sprites
Masnura uses Kazani unit sprites
Galich uses Smolenskian unit sprites
Republic of Viatka uses Nizhny Novgorod unit sprites
Novgorod uses Pskovian unit sprites
Mari and Vym use Permian unit sprites
Warmia, Podolia, Livonian bishoprics, Cyrenaica, Shaki, Hakkari, Desani, Alania, Baduspanids, Derbent, Kabardia, Kakheti all use unit sprites associated with their primary culture
Montferrat use italian minors sprites, Exarchate of Carthage use Tlemcen sprites, Exarchate of Ravenna use Roman sprites
Commonwealth units got better coloring
Fixed Trebizond unit colors

Modifiers

Lithuania, Byzantium, Morocco and Qara Qoyunlu get temporal country modifier that reduce liberty desire in subjects to prevent their early collapse

Province Updates

Sol Galitskaya produce salt
Breslau/Wroclaw is now directly owned by Bohemia
Totma and Ustyug are now governed by the principality of Rostov (on behalf of Muscovy)
Serbia gets a core on Podrinje

Additional Features

German cultures (Dutch, Flemish, Frisian excluded) name Colonial Colombia as "Klein-Venedig".
Improved map colors for Silesia, Volhynia and Ruthenia
Flags for various new (and existing) tags

Permissions & Credits

No part of mod content may be reused or modified without permission.
Thanks to Wappen Wiki for flag designs of Reval and Osel-Wiek (modified for gameplay).


Hope you'll like my mod and subscribe!



Your feedback is greatly appreciated—please share.

Visit the mod github page: Github[github.com]

Check changes done in version 1.0 and 1.1 in the readme file.
Popular Discussions View All (2)
3
Sep 6 @ 7:40am
Future updates and ideas
crimson_prophet
0
Dec 29, 2024 @ 5:00pm
Bugs
crimson_prophet
28 Comments
as for improving the mod, i have a couple ideas ngl, especially relating to cultures (and possibly religions too), though i may make a discussion about it later
@crimson_prophet @Aldebaran i agree with both of yall honestly lol, AI does feel a bit off and it is pretty lifeless, but i honestly dont care much about small modders n stuff using it, i obviously would be mad if paradox itself used it (or a major mod, especially for simple things which they can do pretty quick), but ppl sometimes forget small modders dont have a lot of time and money to spend on simple stuff (i had a mod that literally used an thumbnail created in paint so, yeah)
crimson_prophet  [author] Sep 1 @ 10:53am 
To be honest, I didn’t really think about it at all - I just wanted there to be some kind of thumbnail, since I rarely click on something here that doesn’t have one myself.
What mattered much more to me was creating a fun mod that people would actually want to play (and ideally as bug-free as possible ;) ).
I’d much rather hear from you how I can improve the mod or what I messed up, rather than the discussion drifting off-topic (even though the subject itself and your concerns are definitely very interesting - more like an academic question).
Aldebaran Aug 12 @ 12:19pm 
Hey everyone is free to use AI but it just feels off anymore. everyone using it and any picture feels lifeless so its an auto no for me idk about yall
apparently people aint allowed to use ai for a mod thumb simply because its easier lol
Kakarotto Jul 16 @ 9:00pm 
why did you use AI for the thumbnail
crimson_prophet  [author] Jul 6 @ 7:47am 
@citrodotus You're absolutely right. Tags with Dutch, Flemish or Frisian primary culture will not name Colonial Colombia 'Klein-Venedig'. In version 1.3.1 of my mod I also uploaded other minor fixes.
citrodotus Jul 6 @ 3:46am 
love your mod, but it's weird to see Klein Venedig in Dutch Columbia, would you consider to change to that only Swabian and Franconian culture could generates Klein Venedig (historically, it was the colony of Augsburg and Nuremberg), or at least all Germanic cultural group other than Dutch.
crimson_prophet  [author] May 8 @ 11:33am 
Thanks a lot, really appreciate it! :)
Trident May 7 @ 7:03am 
Cool dude on modder :steamthis: