Europa Universalis IV

Europa Universalis IV

Revised 1444 Setup
28 Comments
as for improving the mod, i have a couple ideas ngl, especially relating to cultures (and possibly religions too), though i may make a discussion about it later
@crimson_prophet @Aldebaran i agree with both of yall honestly lol, AI does feel a bit off and it is pretty lifeless, but i honestly dont care much about small modders n stuff using it, i obviously would be mad if paradox itself used it (or a major mod, especially for simple things which they can do pretty quick), but ppl sometimes forget small modders dont have a lot of time and money to spend on simple stuff (i had a mod that literally used an thumbnail created in paint so, yeah)
crimson_prophet  [author] Sep 1 @ 10:53am 
To be honest, I didn’t really think about it at all - I just wanted there to be some kind of thumbnail, since I rarely click on something here that doesn’t have one myself.
What mattered much more to me was creating a fun mod that people would actually want to play (and ideally as bug-free as possible ;) ).
I’d much rather hear from you how I can improve the mod or what I messed up, rather than the discussion drifting off-topic (even though the subject itself and your concerns are definitely very interesting - more like an academic question).
Aldebaran Aug 12 @ 12:19pm 
Hey everyone is free to use AI but it just feels off anymore. everyone using it and any picture feels lifeless so its an auto no for me idk about yall
apparently people aint allowed to use ai for a mod thumb simply because its easier lol
Kakarotto Jul 16 @ 9:00pm 
why did you use AI for the thumbnail
crimson_prophet  [author] Jul 6 @ 7:47am 
@citrodotus You're absolutely right. Tags with Dutch, Flemish or Frisian primary culture will not name Colonial Colombia 'Klein-Venedig'. In version 1.3.1 of my mod I also uploaded other minor fixes.
citrodotus Jul 6 @ 3:46am 
love your mod, but it's weird to see Klein Venedig in Dutch Columbia, would you consider to change to that only Swabian and Franconian culture could generates Klein Venedig (historically, it was the colony of Augsburg and Nuremberg), or at least all Germanic cultural group other than Dutch.
crimson_prophet  [author] May 8 @ 11:33am 
Thanks a lot, really appreciate it! :)
Trident May 7 @ 7:03am 
Cool dude on modder :steamthis:
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ Apr 26 @ 12:36am 
Wow! You added a lot of new stuff here, niiiiice!
crimson_prophet  [author] Feb 18 @ 3:15pm 
(2/2)
Abu Sa'id is a ruler who eventually takes control of the entire Empire and is also the grandfather of Babur, the founder of the Mughal Empire (hist story starts in Andijan).

I thought since that Abu Sa'id never really appears in-game and we don't know the actual ruler of Andijan at the time, placing him on the throne there would be an interesting solution—though, as I said, a bit of a stretch. But still, a fun twist for the region - an OPM run by an 'uber-strong' ruler-general.

I may consider removing Ferghana in future updates of the mod.
crimson_prophet  [author] Feb 18 @ 3:11pm 
(1/2)
@Deep Thanks! I'm glad you like the mod.

That's a very good question, and it actually applies to all of the Timurid "vassal states"—Transoxiana, Afghanistan, and so on. Shah Rukh granted lands to his sons for governorship, but I think it's difficult to precisely define the borders of these governed territories or to call them 'states' in the proper sense.

The case of Ferghana is perhaps even more of a stretch. We know that Andijan and its surroundings were ruled by minor members of the Timurid dynasty, but it's unclear whether this was already the case in 1444, whether their rule was centralized, and how extensive it was (for example, whether it covered the entire "province"). It's also unknown who exactly governed the area at that time.
Deep Feb 16 @ 12:40pm 
Very nice mod, and a lot of great ideas.
I have a question about Ferghana, I didn't find anywhere that it was a separate state then. Could you clarify, please?
crimson_prophet  [author] Dec 29, 2024 @ 5:03pm 
I've added two new threads to the discussions section. Feel free to let me know if something isn’t working or if you have some ideas for features to add to this mod.
crimson_prophet  [author] Dec 29, 2024 @ 2:57pm 
Version 1.1 has just been released! It took a bit longer than expected, but I ended up adding 10 times more content than originally planned. I hope everyone will enjoy it!
crimson_prophet  [author] Nov 25, 2024 @ 9:17am 
I'll be droping 1.1 update this week.
crimson_prophet  [author] Nov 25, 2024 @ 9:17am 
Will be :)
Shemiroth Nov 23, 2024 @ 1:52pm 
Cool, is this on Github?
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ Nov 17, 2024 @ 9:28pm 
Nice! In most of my games I have to switch tags and release vassals this way due to paradox inaccuracy! Lithuania should have its vassals as well and if Muscovy is a tributary then the special event they have should be removed and mission changed
crimson_prophet  [author] Nov 17, 2024 @ 9:06am 
@Shemiroth
Yes, this will be changed in 1.1 update of this mod.
Shemiroth Nov 16, 2024 @ 1:09pm 
Could you make Muscovy a tributary of the horde too?
crimson_prophet  [author] Nov 14, 2024 @ 11:03am 
@Macky527
Thanks for your input. I am currently focusing on ~Europe - but I would be more than happy to implement your suggestions in the future. Need to do my own research on the subject. Currently it's all a bit vague for me. :)
Macky527 Nov 13, 2024 @ 6:03am 
And for Siberia some minor fixes:
- Khodynt gets renamed 'Yukaghir'
- Chukchi gets moved to Kagyrgyn (owned by Chavchuveny rn)
- Chavchuveny gets moved to Penzhina (where Chukchi is rn) and is renamed 'Koryak'.
Koryak's flag gets changed to https://en.wikipedia.org/wiki/Flag_of_Koryak_Okrug#/media/File:Flag_of_Koryakia.svg
- Kamchadals gets renamed to 'Itelmens'
Macky527 Nov 13, 2024 @ 6:00am 
BHUTAN:
- Should be independent owning Paro and Punakha.
- Historical ruler/heir/consort, based on the Hungrel Dynasty of Paro:
RULER: 'Drung Drung' (4/3/3, Architectural Visionary) - Dynasty is Hungrel
HEIR: 'Namkha Gyeltshen' (3/4/2, Scholar) - Dynasty is Hungrel
CONSORT: 'Gedun Zangmo' (3/3/2, Calm) - Dynasty is Dakini
- Capital should be Paro until 1629, after that it moves to Punakha
Macky527 Nov 13, 2024 @ 6:00am 
Have some minor suggestions, inspired by my own mod 'Beyond the Himalayas'

TSANG:
- Tsang should only own Gyirong, Sakya, Shigatse. The rest of the provinces go to Ü (renamed U).
- Tsang's capital should also be in Shigatse instead of Lhasa.
- Tsang's starting ruler Norzang should be buffed - he was the founder of the Rinpungpa dynasty, in my mod he's 3/3/4 instead of 2/2/3.
Ü:
- Should have an umlaut on it's name (it's Ü not U)
- Should own Nedong (capital), Lhasa, Nyingchi, Nagchu, Damxung, Tsurphu.
- Should have cores on all of Tsang's provinces and (optionally) Bhutan.
- Add the historical heir, Kunga Lekpa (2/2/1)
crimson_prophet  [author] Nov 12, 2024 @ 12:56pm 
@Ckasaron
Thanks! :steamthumbsup: I don’t think these two mods are compatible, sadly, as EE overwrites some of my files. I could try updating my changes as a workaround, but even at a quick glance (even when forcing my changes), I can see that the mod removes certain privileges, modifies decisions, and completely changes the Baghdad tag to a new one (it’s not Iraq). Integrating my map changes might be possible, but I’m concerned it could easily lead to conflicts.
Ckasaron Nov 12, 2024 @ 7:41am 
Interesting mod - how compatible would this be with Europa Expanded? Since its mainly just map changes I would assume that it should be compatible.