Garry's Mod

Garry's Mod

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NPC Physical Mod
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Content Type: Addon
Addon Type: NPC
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
204.121 KB
Nov 9, 2024 @ 6:12am
Mar 28 @ 5:16am
12 Change Notes ( view )

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NPC Physical Mod

Description
In short, make ALL your NPCs absolutely Physical !

NPCs are not like Ragdolls in Gmod, they don't come with physics system like Ragdolls do,
This addon will transfer your NPCs to living Ragdolls, which can react to all kinds of physics events


Features:
  • If your NPC has additional physics models, like NPCs in this one: [NPC Physics Extension],
    Then these physics parts (Hair, Accessories, etc) will be fully simulated when NPC alive

  • When NPCs play animation that doesn't fit their skeleton, like those in BSMOD Killmove,
    They limbs will be weirdly stretched.
    This addon can prevent that kind of stretch from happening

  • NPCs now can fall like a Ragdoll

  • If you use dismember addons like [Zippy's Gore Mod], then
    You will be able to dismember the NPCs even when they are alive

  • This addon works best with [Enhanced Death Animations]

  • This addon is still in an early stage, so you should expect some addon conflicts





You can find the Settings in Spawn Menu > Utilities > NPC Physics




使所有NPC像GTA里一样的布娃娃化!

  • 如果NPC有额外的物理骨骼,像这个里头[NPC Physics Extension]的一样,
    那么所有额外的物理骨骼(头发、配饰一类的)都将具有布娃娃状态下一样的物理效果

  • 当NPC在播放一些与自己骨骼不匹配的动画时(比如使用BSMOD Killmove时),
    NPC的肢体总是会被拉伸得非常奇怪
    这个模组能让你一劳永逸摆脱这类问题

  • NPC现在能像布娃娃一样从高处坠落了

  • 如果你在用诸如[Zippy's Gore Mod]一类的肢解模组的话,
    那么你便甚至能在NPC还活着的时候就将他们肢解

  • 可以和另一个模组[Enhanced Death Animations]搭配使用

  • 该模组依然是早期阶段,没BUG和模组冲突就怪了

  • 设置菜单在 NPC Physics 一栏里





Q/A


There's really not much to Q/A about, if you are facing issues, try turn on "Disable Physics Optimization" and drag "Physics Simulation Method" to "0".
If this doesn't work, 90% of chance you are:
  • Facing an addon conflict, just wait for compatibility update
  • You NPC doesn't have the bone of "ValveBiped.Bip01_Pelvis", which means they are not human-shaped.
  • Not using X86-64 brach ( No idea if this matters )
Popular Discussions View All (13)
2
Jun 30 @ 3:01pm
VJ Base Support
SillySpaceCat
4
May 5 @ 10:23pm
Post for sharing possible addons that can have any sort of incompatibility with this one.
Zumbao de Bilbao
4
Jun 1 @ 1:29am
Will Fully Dynamic Animated Blood Mod be compability in the future?
Glorptism
312 Comments
Provablebot95 Aug 21 @ 8:17pm 
Because the physical aspect refuses to turn off when turning it off, and it's tanking my game whenever I look at one NPC.
Provablebot95 Aug 21 @ 7:14pm 
Can you by chance make the model swapping a separate add-on?
Deqd Aug 16 @ 9:10am 
问题:生成npc后再撤销,npc会被判定成死亡
Totino's pizza Aug 11 @ 7:36am 
Fooler maybe try ragdoll s&box
胡杨E  [author] Aug 5 @ 5:33am 
Yes all of these are bugs, and most will be fixed in next update
胡杨E  [author] Aug 5 @ 5:33am 
是的这些都是BUG
下次更新会统统修复
血月建筑师流星 Aug 5 @ 4:27am 
还有身体组件调整的UI有点问题,最后一个可调整项经常不显示?不知道是我的问题还是其他的锅
Fooler Aug 5 @ 12:28am 
Would a player variant even be possible? Mostly for me gibbing part to make combat reckless combat more punishing, because this alone makes combat already way more immersive and dynamic
血月建筑师流星 Aug 4 @ 11:47pm 
还有能加个皮肤更改,也就是skin那里的自定义吗
血月建筑师流星 Aug 4 @ 11:10pm 
模组生成NPC的时候生成的模型最好改成无碰撞,大部分触发模型与NPC位置错位的bug都是模型被其他倒在地上的模型卡主了,少见被地图卡