Arma 3
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Zombies and Demons ACE FIX
   
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Data Type: Mod
File Size
Posted
28.896 MB
Oct 31, 2024 @ 9:56am
1 Change Note ( view )

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Zombies and Demons ACE FIX

Description
I am not the original creator of the mod! The original author is Ryan.
Here is the link to the original mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=501966277&searchtext=zombies

The only reason I’m uploading this mod is because there was a known issue with ACE3 related to the damage applied by zombies when using the "ace_medical_selections" function. The only work I’ve done is fixing that incompatibility. I don’t want any kind of credit; I just want the community, myself included, to keep enjoying this fantastic mod.

Ryan, I know you stated that re-uploading or modifying the mod is not allowed, but after not hearing back from you for a long time, I just wanted to contribute. If you’d like me to remove the mod, please let me know in the comments below.

Here’s the original mod description:
Donate Here (His PayPal was linked here, but the page no longer exists. Please contact Ryan if you wish to contribute).
This mod includes place-and-play zombies & demons with custom animations and unique customizable options. They can be found in the mission editor and will attack any enemies they detect based on the side they’re on (Opfor zombies will attack Blufor units).

Zombie strength and abilities can be easily customized. These features are off by default and only activate if the appropriate module is placed.

Allow zombies to throw cars, leap into the air, feed on dead bodies, and more!
Heavily customizable spawners with max alive limits, spawn animations, and much more!
Adjust zombies’ max health, attack strength, and other settings.
I am continuing the development of this mod with plans for new features, more gore, bug fixes, and any suggestions.

Thank you and enjoy the mod!
5 Comments
cwt416 Jul 31 @ 5:27am 
thank you
OPrados  [author] Jul 20 @ 7:33am 
I will update thast line asap Arstan. Thanks!
Arstan Jul 1 @ 10:00am 
There was an error in the code, fn_preInit.sqf at line 660. Error reports as type code, expected bool. I think this was due to the use of {} around the bool conditions.

From:
({_eatingSeconds > _maxEatingTime} || {{!isnull _target} && {_zombie distance _target < 20}} || {_damage != damage _zombie}) exitwith {

To:
if ((_eatingSeconds > _maxEatingTime) || (!isnull _target && _zombie distance _target < 20) || (_damage != damage _zombie)) exitwith {

fixes the errors in the editor
♡ RΞID ♡ Apr 22 @ 2:26am 
I just downloaded the zombie mod and found an error. But your add-on fixed it. Thank you very much.
SUSOVALORD Mar 26 @ 7:09pm 
This is just f king great man, thank you for your time and work!