Darkest Dungeon®

Darkest Dungeon®

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The Goblin Sappers
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9.046 MB
Oct 28, 2024 @ 4:47pm
Apr 9 @ 5:28pm
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The Goblin Sappers

Description
The mischievous Goblin Sappers have begun offering their services to the denizens of these lands, unfortunately, the more unscrupulous of that number have far deeper pockets. These diabolical Goblins are invariably armed with extremely volatile explosives; which can utterly decimate an adventuring party or even their own supposed allies if used recklessly. Although the Sappers are highly unpredictable, their loyalty to all that glitters and impatience in regards to lighting off one explosive at a time ensures they will not hesitate to detonate themselves along with their intended target.

MEGA Version for Non-Steam Users: https://mega.nz/folder/sX0lAbBa#GO0Si64q4fji-JEDeqMFhw

=====Overview=====

Based on Goblin Sappers from the Warcraft series, The Goblin Sappers are a fairly straight forward suicide bomber unit. Though slow and fragile on the first round, igniting their beloved bombs whips them into a frenzy, charging to the front row with a massively increased speed stat and immunity to stuns, destined to explode next turn. However, with the fuses already burning down, forcing the deranged goblins back is enough to turn their explosives against their employers, potentially taking out every enemy at once.

=====Credits=====
Coding: Me
Artwork and Animation: TheAwkwardHeady
Sounds: Warcraft 3, Hearthstone, Team Fortress 2, Pixabay (audio mixing by me)
Preview Icon: Soggy Pizza
Chinese Translation: NBB

=====Special Thanks=====
1994-2009 era Blizzard
Grubby
AnnoyingWarcraft3
FunnyWarcraft3
Soggy Pizza, for doing it for free
Vargskelathor Joel
RedHookTyler
The Darkest Dungeon Modding Community
74th Bootleg Division-Hale Corp
Jimba
The American Taxpayer

=====Other=====

Giving them actual dialogue might be a bit controversial, I can always limit it to pure sound effects, let me know what you think

The +500% stun resist buff after Light the Fuse is a result of me losing a fight against the game engine's jank, I wanted the flow to be Lighting the fuse on turn 1, then running up and exploding on turn 2, allowing you to stun them before they can run and letting them explode in place, but the way the game handles bonus actions created a bunch of ways to trigger an explosion without them ever lighting the fuse, so I settled on this scummier method since this at least leaves the pushing option open.

I plan to make more Warcraft mods in the future since it was such a big part of my childhood, but I'm gonna go back to Meshi mods for the time being. Next up is the Mermaid as a Cove enemy, because there aren't really all that many cove specific enemy mods.

The broken Spanish is a feature.

27 Comments
RedLeviathan Apr 24 @ 4:52am 
poor goblin
GornFimmBo Sus Feb 11 @ 3:34am 
It is an enemy that cannot be estimated. The self-detonation skill is very strong...end

That's right, that's all

Because the attack pattern is really only this as I said...like the fat zombie in the water cave level, the attack pattern is similar, such as finishing in 2 turns, but the difference is that in the first turn, the fat zombie attacks normally/turn 2 detonates itself (sometimes it doesn't detonate)...Goblin has two rounds: detonates and runs to the front line/then detonates. If anyone has played the game, War Craft 3, how was it in that game? In this mod, it's the same.
The most annoying part is that it is everywhere on the map and appears so many times that it's not fun.
But the animation/sound/effects/are so perfect that I think it's a real enemy in the game.
「Milanesa Con Puré」 Feb 10 @ 11:23am 
Darkest Dungeon and Warcraft isn't something i knew i needed until now. Peak mod, hoping for more.
Solaire Dec 27, 2024 @ 12:37pm 
nice. yea, shouldnt be a problem if a rare variant does it. its just that in my experience, it was hapenning 3~5 times in a dungeon
Snoop Duck  [author] Dec 23, 2024 @ 1:45pm 
As it turns out, I had enough time today to make the change
Snoop Duck  [author] Dec 23, 2024 @ 9:49am 
@Solaire I actually agree, I was just being mean with that mechanic. I was planning on turning the stealth variant into a rare spawn and have the normal rank 5 version be destealthed, but I'm dealing with irl Christmas stuff right now
Solaire Dec 22, 2024 @ 3:44pm 
if you're downloading this, be ready to have anti-stealth in EVERY rank 5 dungeon, because they start stealthed, go last at round 1 (4 SPD) and lose the stealth after you already spent your moves, and then they explode literally as soon as round 2 starts because they gained +12 SPD in the previous round.

Good art and flavor but a bit overtuned. i dont mind enemies being countered by anti-stealth, but being the only way to deal with an enemy (outside of just reducing everyone's speed to 1) just removes variety
Kan'Tarr 10 Dec 1, 2024 @ 6:11pm 
Very happyfull.
Snoop Duck  [author] Dec 1, 2024 @ 10:53am 
@batyr.alyanov Soon(tm)
Kan'Tarr 10 Dec 1, 2024 @ 5:35am 
Where the troll?