Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To be added mid save? Should be.
Do as you will LMAO I am not responsible for workarounds to the intended difficulty in acquiring.
There is no particular integration with MO, but it can work in conjunction with it. It will just be even harder to make than usual, to my knowledge, as steel is even more valuable in MO than Vanilla.
If I learn how to do mod options ( I currently have no clue how to ) I could include an MO toggle to change the steel requirement to Iron, if the 100-steel-per-10 requirement is too egregious.
YW! Hope it works well, I'm about to start a new medieval run with it myself.
@Mr. J Soda
With a quick lookover at that mod, the main differences are: Theirs has overall worse stats (except for a faster melee attack cooldown and better cold insulation) but is quite a bit easier to make (20 steel, 5 dragonglass and 10 plasteel for a batch of 10 vs mine's 100 steel, 50 uranium, 20 gold and 3 hearts ).