Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Barbarian Settings
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Oct 23, 2024 @ 9:50am
Jan 20 @ 1:20pm
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Barbarian Settings

In 1 collection by James
Civ6 Quality of Life Mods
37 items
Description

Changes:
Add Barbarian Settings to the Create Game screen:
  • Barbarian Level Cap: Adjusts the maximum level up to which FULL experience can be gained from defeating Barbarians.
  • Barbarian Exp Cap: Sets the MAXIMUM amount of experience that can be earned from killing Barbarians after the level cap is reached.
  • Barbarian Aggression: Controls how aggressive barbarians are when they engage in combat. Higher aggression levels mean more frequent and bolder attacks as they gain confidence in battle.
  • Barbarian Camp Density: Adjusts the density of barbarian camps on the map. Higher densities mean more camps with shorter distances between them.
  • Barbarian Camp Spawn Rate: Adjust the frequency at which barbarian camps spawn in the game.
  • Barbarian Unit Spawn Rate: Controls the frequency at which barbarians spawn units.
  • Barbarian Raid Numbers: Determines the number of units spawned during a barbarian raid. Higher numbers create larger, more dangerous raids.
  • Barbarian Start Era: Adjust the technology access and unit availability for barbarians, limiting their early-game power based on the selected era.
  • Barbarian Tech Progression: Adjusts how quickly barbarian units advance in technology relative to the players' progress.
  • Barbarian Type: Determines which types of barbarian units can spawn from camps.
  • Barbarian Conversion Rate (Barbarian Clans Mode only): Adjusts the rate at which Barbarian Clans can be converted into city-states, impacting the influence of actions like raids, hires, and bribes.

Notes:
  • Barbarian aggression scales with difficulty, so if you want a greater challenge, it is recommended to play on a higher difficulty (Immortal or Deity).
  • Works well with Barbarian Clans Mode.
  • Works with any combination of Vanilla, R&F and Gathering Storm!
102 Comments
Shroomy Jul 13 @ 12:22pm 
Is it possible the spawn rates have been messed up at all? I played this back before the tech progression updates and barbarian spawns reflected the options pretty well. But now, outposts and units don't really spawn all that frequently no matter what options I choose, just the occasional outpost spawning units every now and then even when I choose the highest rate settings. I've made no changes to my modlist from then and now, and no other mods have been updated besides this one.
colecashstamford May 22 @ 7:14am 
Do these spawn rates affect zombie spawns?
Display Name May 3 @ 10:22pm 
I really like the option settings that this mod gives, but the actual gameplay is very dissappointing.
Display Name May 3 @ 10:19pm 
in R&F on 50% speed, barbarians get medieval units at the end of the acient era and are unable to use/research even the first ships in medieval era, if the prehistoric barb. start era option was choosed.
Display Name May 2 @ 7:23am 
I think the reason of high barbarian tech progression is caused by the amount of barbarian outposts. If its the reason, could you please remove science points production from the outposts and replace it with a better tech progression system for barbarians?
Display Name Apr 30 @ 6:06pm 
Started a new game to see if the problem is in the settings I used and set them on default, now barbarians got archers on 39th turn. It still feels like without this mod, barbarians get archers way later. Please correct me if I am wrong.
Display Name Apr 30 @ 4:55pm 
Hello, could you please check if there might be anything causing barbarian settings get set to default options after loading a saved game? There also could be a problem with barbarian tech tree, because they somehow got archers at 58th turn when I played with R&F ancient era on 50% game speed, with setting: slow barb. tech progression and prehistoric barb. start era.
Azil Apr 29 @ 6:01am 
@adi 4k - Yes, a mod needs to be enabled to function.
adi 4k Apr 22 @ 3:29pm 
@James, I've created a hot-seat game with this mod and I don't see the barbarian settings in Options after loading my save, unless I have this mod enabled.

Does this mean that the settings I've made when creating the game don't take effect if I don't keep the mod enabled when playing my turns?
fire!fire!fire! Mar 31 @ 5:03am 
I really like this mod. Can you add a feature to increase the probability of recruiting unique units in the Barbarian Clan mode? I want to have Eagle Warriors in ancient times.