Dwarf Fortress

Dwarf Fortress

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Visible Artifact Equipment (Layered and Icons)
   
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Tags: mod
File Size
Posted
Updated
10.671 MB
Oct 21, 2024 @ 9:08am
Nov 7, 2024 @ 4:44am
5 Change Notes ( view )

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Visible Artifact Equipment (Layered and Icons)

Description
Features

This mod attempts to fix graphics for equipment artifacts in 2 cases:

  • When they are equiped;
  • When they are over the ground.

Artifacts now have their icons and equiped graphics correctly displayed!

Equipment items that have an adjective related to it now have graphics working:

  • Breastplates
  • Mail Shirts (will appear as Breastplates)
  • Gauntlets
  • Gloves and Mittens (will appear as Gauntlets)
  • High Boots
  • Low Boots (will appear as Shoes)
  • Greaves
  • Leggings (will appear as Greaves)
  • Helmets

Weapons with adjectives received a placeholder icon. Due to some limitations it's not possible to fix graphics for them. Weapons with adjectives will not appear when equipped.

Installation on existing worlds

Replace the Vanilla Creatures Graphics RAWs (<steamdir>/Dwarf Fortress/data/vanilla/vanilla_creatures_graphics) with the contents of this mod (<steamdir>/Dwarf Fortress/mods/3352515669 (x))

Known limitations

1. Due to how item ids work for equipments with adjectives (e.g. jagged breastplate, blocky greaves) some item graphics will fallback to a generic graphic: Adjective Mail Shirts will be shown as Breastplates, Adjective Leggings will be shown as Greaves, etc...

2. Procedurally generated weapons IDs are unpredictable, so a placeholder graphic is used! This means that every new world that you generate will result in new IDs for procedural weapons: e. g. In world 1 procedural swords had the ID HF0 EI1WP1, but in world 2 this ID now belongs to procedural maces.

3. Procedural weapons are not shown when equiped (yet!)

4. Unfortunately it is incompatible with Vanilla Creature Graphics and you should remove it when creating a new world.

Change Log

1.00: Hello World!

1.09: Placeholder graphic for procedural weapons changed to a prettier one; Name changed;
6 Comments
☠ Kibbe_Surdo ☠ Dec 30, 2024 @ 3:40am 
Does removing Vanilla creature graphic affect other sprites in the game apart from the one you have worked on ? thanks in advance
svlla Dec 22, 2024 @ 8:22am 
this fixes the invisible gear bug?
mir_38 Dec 2, 2024 @ 2:18pm 
I think it's actually really funny that artifact gloves are just woven gauntlets, it's very dwarfy
Digganob Nov 27, 2024 @ 8:01pm 
Your screenshot intrigues me greatly. I'm not sure how to test artifact graphics myself, as it's difficult to set up a fortress in advance that already has the artifacts I'm testing available in it. But it seems you've been able to spawn them in somehow. Might I ask how you did so?
Guto  [author] Nov 9, 2024 @ 3:45am 
Hey frost.9! I'm glad that you liked it. I'm not sure about how adding new graphics or the behaviour of adding new wieldables. You can make your mod dependent of mine as you wish!
frost.9 Nov 8, 2024 @ 5:58pm 
Great mod man! You know if there's any way to add wielding graphics for a custom weapon? I'm creating my first mod and there's a custom hammer there, i managed to make it work with your mod and with vanilla so far, but it only works if i copy some of your graphics and add some lines on the "graphics_creatures_dwarf". Is there a way to bypass this? If not, can i publish my mod with the said files and make it dependent to yours?