Timberborn

Timberborn

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Emberpelts
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1.041 GB
Oct 10, 2024 @ 7:42am
Jul 10 @ 7:10am
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Emberpelts

Description
This mod adds a new faction, The Emberpelts! The Emberpelts have an affinity for the colour red, and fire.
This is my first mod for Timberborn.

Unlock requirements Folktails Wellbeing 1.
It is currently still a work in progress.

Description of the faction:
The goal was to maintain that Vanilla feel, as if the game added an official new faction. Most of what you've come to expect from Folktails and Iron Teeth will also be in Emberpelts but with a new colour scheme and aesthetic.
Emberpelts love fire, that means they HATE water. The new challenge to the faction is to try not to get them wet.
Most of their crops are new, but a few are reused such as Wheat, Corn and Canola. All food recipes are new, Most foods are cooked similar to Folktails, what else would you expect from a faction that likes Fire? They also have fruit juices to drink, they're not really a fan of water.
This mod has a new resource of Clay, which you can turn into Bricks as a construction material. They also make Charcoal for use as a fuel.
Most of the items from Aesthetics and Wellbeing sections are currently just recoloured versions of a hand-picked combination of Folktails and Iron Teeth items, like the dance hall and exercise plaza.
The primary means of generating power is from burning a fuel in an engine. They have more than one type of engine, each burning a different fuel. I also added a few extra power shaft variants to make connecting on multiple levels easier. Generating power from water is limited to a small water wheel.

There's a 1/6 chance that an Emberpelt beaver will have charcoal coloured fur, and these adult charcoal fur beavers have red markings. This is not a bug, these are not Iron Teeth beavers.

As of Update 7, you will also need to install the following mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=3416879061

Known mods that crash with Emberpelts:
AquaCadre
More Paths

Known mods that cause issues with Emberpelts:
No More Ground Only

Known mods that do work with Emberpelts:
Pipes (Old Gopher)
Fly Wheels
2 tall small storage+
Power Shaft Extension
Automation
More Groups
Rotating Sun
And more...

My mods for Emberpelts:
Project Phoenix
Emberpelts don't breed
Patch Mods (they also need the original mod)
Ladder
Choo choo!

Thanks to Knatte Anke, for teaching me the basics of modding in Unity and modelling in Blender.
Thanks to Tobbert and Battery Smooth for helping with scripting.
Thanks to lapantouflemagic Author of Water Beavers mod, who helped solve some strange behaviours, and more.
Thanks to zxuiji Author of Greedy Beavers mod, for getting me started on making a new faction.
German translation by Ayargajin

https://www.patreon.com/c/Bobingabout
Popular Discussions View All (6)
3
Sep 9 @ 4:40am
Resources not showing?
Faster, Faster
4
Jun 11 @ 3:16pm
Reproduction Idea Mechanics.
wadeweinrichcamacho
2
Mar 24 @ 9:34am
My game is crashing on Experimental with only these mods, in this order. (Exception log below)
corrpendragon
296 Comments
Mr_Rose 23 hours ago 
you know what would be a cool entertainment option? a dust bath, like chinchilla's use. maybe powered to blow air through it?

unrelated; I use the "1x1x2 storage" mod which works quite well with Emberpelts except one tiny thing; the charcoal piles in medium storage are snow white. Is that something you can change or part of the other mod?
SkyBoX Sep 23 @ 10:03pm 
Jordan, that sounds like a good Idea for those Youtubers who do Challenges:
Playing with the Emberpelts on hard + Rain to seriously ruin your Day
Jordan Sep 22 @ 7:06pm 
I have an annoying thing I found, I have the more weather mod and since Rain is an option, it is so hard to get my beavers to populate. I keep getting rain cycles and can't save my little guys. Just a warning for people with both mods to turn off the rain cycle unless you want things to be harder
SkyBoX Sep 21 @ 12:33am 
Oh yeah and also worth noting are the kinda rare Beavers, like i saw this slightly greenish Lad/Lass running around and thought "oh Boy what's this one, he sick?" But naw, the Fur was just coloured like that
And after clicking on him the Beavers Name was "Battery Smooth" :DDD
SkyBoX Sep 20 @ 7:11am 
And part2:
The Magnum Opus however would be:
A Modification of the swimming Pool and indeed, the Beavers swim through this tasty looking red Stuff.
Just in a rather complex Suit which is one-time use and requires various Materials, Stuff like Resin and Apples ground together for Fiber Glass and bound by extract and clay with a dash of Charcoal, this happens in a Fermenter + maybe a...oh Boy am i thinking, maybe something like a slightly modified Smelter for example.
Even thought about a small Badwater Pool which is encapsulated by a Metal Mesh Wall in which the Suits get thrown after use and slowly dissolve.
Since i consider this a bit more serious Task i thought about a +3 Mood for the whole Ordeal.

Just an Idea though, please just remain awesome and do whatever you feel like :D
SkyBoX Sep 20 @ 7:10am 
Yeah tried dem Hippies, dey be alrite but lack the 1k HP supply of the Emberpelts.
Anyway, have something to read whilst on the Toilet:

Well, the Pelts got a solid disliking for Water, that's for sure.
But what if they not only liked but seriously loved Badwater?
Of course, they can't touch it, they just love beeing around it.
So to speak, like beeing contaminated but in a good Way.
For example:
Getting into a Tube and gliding submerged straight through Badwater gives them joy, just beeing really close and entirely surrounded by it is +1 Mood.
Slightly different would be this one:
A Contraption which looks like a wooden Donut which slowly spins ontop of Badwater whilst the Beavers sit on it outwards to enjoy the view.
This Thing could use 50hp and is a rather simple Construct out of Woodstuff, so i guess also +1 Mood would be alrite.
Bobingabout  [author] Sep 20 @ 6:05am 
Thanks.

Yeah, I'm still around. My focus has been more on my other new faction recently, the Leaf Coats.
SkyBoX Sep 19 @ 11:36pm 
Greetings Bob,
You still out here?
Because i got an Idea for utilizing Badwater a bit more for this Faction.
However the Comment i typed yesterday got too long, still got it saved but it would be a bit dumb to just post it without it ever beeing red by you.

Eitherway, have a giant Thank you upfront for not only dem Pelts but also your general Modding, for example the Storage Mod is just oh so good :D
Vicky_oops Sep 16 @ 5:21am 
Thanks for the hard work! I really enjoy the Emberpelts ( red is my favorite color too!)
Frenne Dilley Sep 9 @ 4:39am 
is anyone else getting a problem where trees don't spawn on any map?