Crusader Kings III

Crusader Kings III

198 betyg
Nye's Aggressive AI
2
3
2
3
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
617.360 KB
5 okt, 2024 @ 17:22
29 okt @ 8:33
47 ändringsnotiser ( visa )

Abonnera för att ladda ner
Nye's Aggressive AI

I 1 samling av Nye
Genetics, Death & Difficulty - Official Collection
8 artiklar
Beskrivning
Intended to be used as part of the modular increased difficulty experience: Genetics, Death & Difficulty

Overview
Nye's Aggressive AI is designed to breathe new life into the strategic layer of the game by making your AI opponents more dynamic and challenging. In the base game, the AI can often feel passive, failing to capitalize on opportunities or pose a meaningful threat in warfare. This mod tackles this by making the AI more aggressive in its declarations, willing to take greater risks in targeting stronger foes and pressing advantages decisively. Furthermore, the AI is now equipped to maintain a proper fighting force, actively using Men-at-Arms and will spend more aggressively on mercenaries to overwhelm enemies. Combat engagements are also altered, with AI units being less likely to retreat and more prone to chasing down smaller or faster forces, leading to more decisive battles rather than endless siege cycles. The ultimate goal is a more vibrant and unpredictable world where the AI is a truly formidable and active participant, capable of maintaining its realm and providing a consistent challenge.

Other features
  • Based on these changes, AI Rulers now feel like they have some agency. They are now actually active participants in the world.

  • Ambitious characters have been given a nudge in terms of their aggression. Regardless of government type, they always have access to the County and Duchy Conquest CB.

  • Ambitious characters look for means of expansion more regularly.

  • Top Lieges alongside ambitious characters will actually fill out their Men-at-Arms regiments and make things happen, in terms of aggression. (Of course, their behaviour type still plays a significant role in their decision making. Builder's will prefer to build than go to war etc.)

  • Ambitious characters are better at keeping the realm stable.

  • AI adventurers actually fill out their men-at-arms.

Compatibility
Nye's Aggressive AI is compatible with every mod and every overhaul.

My Mod Lists
Genetics, Death & Difficulty
Better Landless Adventurers
144 kommentarer
Belisar 6 dec @ 15:20 
Yes this mod is cracked bro, harald fairhair conquered all of scandanavia and half of germany in my game using this mod
否定之否定 7 nov @ 8:32 
[23:42:27][E][lexer.cpp:299]: File 'common/defines/zzzzzz_nyes_defines.txt' should be in utf8-bom encoding (will try to use it anyways)
GG棒 3 nov @ 23:35 
I love you mod,very love。
Nye  [skapare] 30 okt @ 13:54 
I'd imagine so
MetaMasterpiece 30 okt @ 12:48 
Does it support multiplayer?
Nye  [skapare] 28 okt @ 15:33 
Works just fine
Dash 28 okt @ 15:18 
Does this work with the new DLC or has nothing changed?
Nye  [skapare] 28 okt @ 3:27 
No, it'll still work fine but I'll fix that when I update it
Izawa 27 okt @ 10:14 
Hello thanks you for all ur mod that just make the game great, i just have one question, i have some error with ur mod that saying to put the mod in the utf 8 bom encoding, is this important ?
Nye  [skapare] 25 okt @ 6:19 
I don't remember entirely. The mod works just fine with agot, but some people had suggested I disable a certain casus belli for it. But I have no interest in modding this game any the current time other than updating my mods as they are to work with the current patch.