Crusader Kings III

Crusader Kings III

Nye's Aggressive AI
144 Comments
Belisar Dec 6 @ 3:20pm 
Yes this mod is cracked bro, harald fairhair conquered all of scandanavia and half of germany in my game using this mod
否定之否定 Nov 7 @ 8:32am 
[23:42:27][E][lexer.cpp:299]: File 'common/defines/zzzzzz_nyes_defines.txt' should be in utf8-bom encoding (will try to use it anyways)
GG棒 Nov 3 @ 11:35pm 
I love you mod,very love。
Nye  [author] Oct 30 @ 1:54pm 
I'd imagine so
MetaMasterpiece Oct 30 @ 12:48pm 
Does it support multiplayer?
Nye  [author] Oct 28 @ 3:33pm 
Works just fine
Dash Oct 28 @ 3:18pm 
Does this work with the new DLC or has nothing changed?
Nye  [author] Oct 28 @ 3:27am 
No, it'll still work fine but I'll fix that when I update it
Izawa Oct 27 @ 10:14am 
Hello thanks you for all ur mod that just make the game great, i just have one question, i have some error with ur mod that saying to put the mod in the utf 8 bom encoding, is this important ?
Nye  [author] Oct 25 @ 6:19am 
I don't remember entirely. The mod works just fine with agot, but some people had suggested I disable a certain casus belli for it. But I have no interest in modding this game any the current time other than updating my mods as they are to work with the current patch.
AdanaCityPlayboy Oct 25 @ 5:07am 
Why would this need an agot patch?
Nye  [author] Oct 9 @ 1:51am 
It is
waterrealm25 Oct 8 @ 11:32pm 
is this save game compatible?
Raven lee Sep 28 @ 10:12pm 
great mod, thanks. was wondering if you would be open to make icons for your modifiers in the player window? its like the small icon is there saying nye modifier but wihthout the icon picture itself
beta-esque Sep 23 @ 11:12am 
Peaceful AI mod needed ty
Beast Sep 17 @ 1:57pm 
oh okay thats a shame, thanks for the mod anyway :luv:
Nye  [author] Sep 17 @ 11:50am 
Not from me
Beast Sep 17 @ 11:50am 
id love to know if theres an agot patch in the works or something similiar?
Border Sep 13 @ 12:57am 
does the mod change something about vassal commitment to joining factions? or affect personality to make it so they're joining factions more often
Ed Balls Aug 30 @ 4:38pm 
great update
Rosnička Aug 30 @ 10:29am 
cool!
Nye  [author] Aug 30 @ 9:34am 
Yes
Rosnička Aug 30 @ 5:34am 
Does this mod work with Elder Kings 2 ? thanks
Spectre3 Aug 6 @ 9:43am 
I think the problem with Agot might be e a conflict with this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2712590542&searchtext=vassals

Yesterday, I've noticed that in a war my strongest vassals became neutral .Luckily the conflict was over a coronation item xd.Mods used - More interractive vassals not this mod.
RichardRuppig Jul 30 @ 9:29am 
This reads like something Ive been looking for forever. Theres probably no ETA on the AGOT fix?
Nye  [author] Jul 27 @ 3:44am 
I would need to see multiple reports of that before taking it as gospel. I've never used either of those mods/settings and in my hundreds of hours using this mod, I've never had a single crash because of it
ÅℭℨÅℽ Jul 25 @ 3:49pm 
crashes the whole computer when used with fallen eagle and very hard mode
Pafosmarin Jul 23 @ 3:41am 
"Ambitious characters are better at keeping the realm stable." What does this mean exactly?
Rafael Jul 10 @ 6:04am 
Is this save game compatible?
Rownan Jun 22 @ 11:50pm 
Does this cause the world to turn crazy faster? I like the world staying mostly same imo.
chethedog10 Jun 19 @ 11:32am 
I would really appreciate that! Outside of that one wargoal issue, your mod makes AGOT quite a bit more lively with way more conflict.
Nye  [author] Jun 19 @ 11:26am 
Ahh interesting, when i come back to ck3 and modding, i'll bake in a fix for that
chethedog10 Jun 19 @ 11:24am 
When Megawars happen in AGOT, some vassals will become neutral and will be temporarily independent. The mod places restrictions on what cbs you can use when in this state as they dont want you declaring war on your liege/other neutral vassals; However this mod leads to multiple ambitious conquests against whoever holds the iron throne even though vassals should not be able to use conquest war goals against their liege.
Nye  [author] Jun 19 @ 11:16am 
in what way
chethedog10 Jun 19 @ 9:20am 
The ambitious CB breaks ck3 agot
Barracuda Jun 18 @ 7:47pm 
Is it possible to optimize the AI's choice for what to siege first? For an example, I have noticed the AI will go after the first holding they can land at if fighting a island realm when it would make the war far quicker to go for the capital that is on the coast.
KaideS Jun 15 @ 1:56am 
@dbelljr06 Unfortunately, in multiplayer with this mod and on "hard" difficulty, there is constant desync; as soon as we turned it off, the error stopped appearing. In single-player, though, everything seems to work just fine.
Sharks Jun 10 @ 4:36pm 
Hello mr. Nye, just finished RU translation of your beautiful mods collection + Bannerman - https://steamcommunity.com/sharedfiles/filedetails/?id=3496860524 . Would be nice if you put it in your mods by default or just place a simple link to translation for community. Nice mods, thanks!
dbelljr06 Jun 9 @ 2:43pm 
Mod works great on Hard mode!
KaideS May 25 @ 11:28pm 
Thanks for the answer! I’ll be really looking forward to the update because your mod is awesome!! Thank you for your work!
ck3user7748 May 25 @ 11:59am 
I will screen cap the issue later for you and send via DM’s
Nye  [author] May 25 @ 8:47am 
it'll work but i have no idea what the balance will be like. i'm on a bit of a ck3 break atm so, i won't know for awhile
KaideS May 25 @ 8:04am 
Hi, I have a question: recently, an update added new AI difficulty levels. Will this mod work properly if, for example, I set the difficulty to 'Hard' and enable the mod?
Nye  [author] May 25 @ 3:37am 
I think you're talking about The Great Men-at-Arms Humbling as this mod doesn't do that. I have not seen that happen before and I'm not sure how that would be possible, as it applies on a per-character basis, so make sure to see if the people you're referring to are still Nomadic
ck3user7748 May 25 @ 3:32am 
if I'm not mistaken, when playing as a nomad, all MAA's get the nomadic government buff (at least , that's what the UI says), but in the same game if switch to non nomadic government, then all non-nomadic governments also stop getting the nomadic government buff. Is this intended behaviour?
ck3user7748 May 20 @ 5:53am 
re: powerful characters I wonder if someone coudl write a mod that has an event AI king and above evaluate its neighbors, decide the number 1 competition due to threat they present combined with most likely to fight against them due to land both want , long border etc, and has that AI look at its counters, stationing, and MAA mix and does a one-shot improvement of all vs. its number one threat, and converts the improvement cost effectively into a monthly gold cost rather than requiring the AI to have the cash on hand to do it
Spectre016 May 20 @ 4:08am 
How does this mod work exactly I wonder? One problem I have with ck3 is that the AI doesn't plan or plot anything really, you don't really feel threatened by powerful characters and when you do it's more by your own incompetence than by the ambition of individuals. Does this change that? Especially for vassals?

Another question, is this mod compatible with the dark ages mod that boosts the difficulty of ck3?
skarzul May 19 @ 4:35am 
Ok thank i will try =]
Nye  [author] May 19 @ 4:31am 
I have no idea - it will work but you'll have to just see what the interaction looks like
skarzul May 19 @ 4:25am 
Hello, one more question please. Is it compatible with "Extreme Difficulty Mod AI Only Version" mod ?