Crusader Kings III

Crusader Kings III

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Nye's Aggressive AI
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Oct 5, 2024 @ 5:22pm
Apr 29 @ 11:44pm
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Nye's Aggressive AI

In 1 collection by Nye
Genetics, Death & Difficulty - Official Collection
7 items
Description
Intended to be used as part of the modular increased difficulty experience: Genetics, Death & Difficulty

Overview
Nye's Aggressive AI is designed to breathe new life into the strategic layer of the game by making your AI opponents more dynamic and challenging. In the base game, the AI can often feel passive, failing to capitalize on opportunities or pose a meaningful threat in warfare. This mod tackles this by making the AI more aggressive in its declarations, willing to take greater risks in targeting stronger foes and pressing advantages decisively. Furthermore, the AI is now equipped to maintain a proper fighting force, actively using Men-at-Arms and will spend more aggressively on mercenaries to overwhelm enemies. Combat engagements are also altered, with AI units being less likely to retreat and more prone to chasing down smaller or faster forces, leading to more decisive battles rather than endless siege cycles. The ultimate goal is a more vibrant and unpredictable world where the AI is a truly formidable and active participant, capable of maintaining its realm and providing a consistent challenge.

Other features
  • Ambitious characters have been given a nudge in terms of their aggression. Regardless of government type, they also always have access to the County and Duchy Conquest CB.

  • Top Lieges alongside ambitious characters will actually fill out their Men-at-Arms regiments.

  • Top Lieges and ambitious characters are better at keeping the realm stable.

  • AI adventurers actually fill out their men-at-arms. (Currently tweaking.)

Compatibility
Nye's Aggressive AI is compatible with every mod and every overhaul.

My Mod Lists
Genetics, Death & Difficulty
Better Landless Adventurers
82 Comments
Nye  [author] Apr 30 @ 5:30am 
Ah I see, no I haven't touched knight employment because I'm not aware of that being an issue
MagnusAsakura Apr 30 @ 5:23am 
No, I'm just asking if with this mod the AI ​​hires more competent knights to make its own army stronger.
Nye  [author] Apr 30 @ 5:19am 
I'm not sure I've ever noticed that be a problem, are you saying that the AI doesn't tend to fill out it's knights & you're 100% sure about this?
MagnusAsakura Apr 30 @ 5:17am 
Does AI also hire more knights?
dbelljr06 Apr 25 @ 3:21pm 
I've had a good experience with this mod + "More Interactive Vassals". I think the mod interaction works best when you load this mod first and turn off the ai tweaks associated with More interactive Vassals... but that's just for me. Fantastic work
CROW Apr 24 @ 5:56am 
Tx man
Nye  [author] Apr 24 @ 3:46am 
Re-wrote the description to makes things a little more clear.
Nye  [author] Apr 20 @ 12:38pm 
Most welcome! feel free to ask :)
CROW Apr 20 @ 10:15am 
Tx for good mods
Nye  [author] Apr 20 @ 7:41am 
Too much work