Kenshi
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City Architecture Total Overhaul V4.04
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187.635 MB
Oct 5, 2024 @ 4:00pm
Aug 18 @ 10:24am
20 Change Notes ( view )

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City Architecture Total Overhaul V4.04

In 3 collections by crunk aint dead
Vanilla Remastered (for my WIFE)
184 items
Crunk's Best Mods Hub
23 items
CATO Patch Hub
10 items
Description
⚠️Please read installation instructions!⚠️

CATO V4 is finally here! Reworks 120+ locations in the game to be more realistic and beautiful! Does not expand locations and is 100% vanilla friendly <3

-----Installation-----
1. Check the Troubleshooting thread before installing! If you experience floating buildings, clipping buildings, or any other issues you are most likely using an incompatible mod.

2. To prevent CATO from automatically updating I recommend manually installing the Nexus Version[www.nexusmods.com]. This will prevent CATO from updating and creating clipping issues for users who do not import their save often.

3. Make sure CATO is at the bottom of your load order at all times! This is essential to prevent bugs. Do not use CATO alongside other mods which edit the same locations.

4. *Import with "Import Buildings" un-checked is required on any existing save!* This will delete any player owned outposts or buildings. This is also recommended any time an update has been made to CATO.

-----Credits:-----
CATO is a labor of love and the result of hundreds of hours of hard work between myself and these other authors! Endless thanks to those who laid the groundwork for CATO <3

Sheriff for the Cities Rebalanced Series.
Hoser for Vanilla Plus Architecture.
Kasumizake for the Vanilla Construction Series.
Jager for the Bastion Rebuild.
Atlas for development support.
Mykomark, Laughing Forest, Crux, and more for being MVP bug reporters.

-----Notes-----
CATO does not modify any squads, characters, or town overrides, and is designed to match vanilla buildings 1:1. Please report inconsistencies.

CATO modifies a few building swaps to allow vanilla assets to be used more effectively.

CATO modifies overlays to allow foliage to avoid the new roads. To accomplish this I had to set all roads to be invisible to not cause duplicate textures to bake into the map, this allows CATO to serve as a base for other mods to add new roads without causing textures to bake in multiple times and cause visual glitches (Example can be seen in vanilla on the border of Flat's Lagoon and Shem).

CATO adds the same foliage removal values as FASTR. I highly recommend using both mods together.
Popular Discussions View All (3)
64
Nov 6 @ 12:14am
PINNED: Troubleshooting
crunk aint dead
2
Oct 6, 2024 @ 12:09pm
PINNED: Full List of Changes
crunk aint dead
0
Jul 25 @ 1:12pm
PINNED: Level Data and Road Editing Tips for CATO V4
crunk aint dead
365 Comments
nIKNAKNUIE Nov 28 @ 9:48pm 
Hey Crunk, is there a way to change the LOD's for the distant town mesh' to match the mesh' of the towns covered by this mod? The distant town LOD's will render the mesh' for the vanilla towns at least on my configuration.
Lil O' Nov 26 @ 10:03am 
No
Flash Nov 26 @ 4:35am 
UWE compatible?
Captain of the 4th Company Nov 1 @ 6:09pm 
Hello. Got this mod but for reason it makes it so the gates in Stack are closed and no way to open them.
japanese samurai Oct 30 @ 4:10am 
@mykomark found the problem. downloaded the mod functional market stalls which puts down market stalls across the game. thought it was part of the Vanilla Remastered mod pack because i don't remember installing it. anyways, i believe this fixed everything. Will have to check other areas.
mykomark Oct 30 @ 2:23am 
@japanese samurai sounds like you're using another mod which alters the cities not just CATOv4.04.
I didn't had non of these problems.
japanese samurai Oct 29 @ 8:33pm 
There's a market stall blocking the entrance of the general store in Squin, even when I change the location of the market stalls, I'm still not able to walk up. There's also a storm house and small house blocking the entrance to a building in Flats Lagoon. The entrance to World End also has two gates and something buggy in the middle which makes the guards unable to open it, same with Stack. I already imported my save with import buildings unchecked and the problems still persists.
Myrmidon369 Oct 18 @ 9:45am 
So I was at the Settled Nomad town in Shem and I noticed floating market stalls in the center of town and the merchant spawned floating within the stall, can't interact with them as they're to high up. I don't have any other building mods on. Figured I'd post so you guys could see it.
猫雷Kiss Oct 8 @ 8:24am 
Is there something wrong with Bastion? Everyone in town is experiencing strange display glitches. I've carefully checked the mod list, and no other mods besides this one have modified Bastion.
Graydient05 Oct 2 @ 7:09am 
this makes the tower of abuse completely inaccessible in my world.