Rain World

Rain World

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Drowned Pantheon
   
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192.258 MB
Sep 25, 2024 @ 3:51pm
Feb 16 @ 12:56pm
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Drowned Pantheon

Description
The 1.5 region jam region is here!
-Downpour recommended but not required.
-Unique spawns are clustered as follows Spear/Arti/Hunter, Gourmand/Survivor/Monk, Rivulet, Saint, Inv.
-Having Drain Mites and Shrouded Assembly will cause the creatures from those mods to spawn.
'A mysterious pantheon, flooded by water leaking from the Drainage System. This hostile region allows for fast travel between the surface and the deepest caves to those who manage to traverse its murky waters.'
55 Comments
Tat011  [author] Jun 1 @ 10:42am 
I'm not changing the spawns but you can play the region by going into the files, removing the bubble weaver dependency and playing a campaign that doesn't have them (Rivulet, Saint)
TheDestroyer Jun 1 @ 10:03am 
Could you add a replacement for the bubble weavers until it updates? The developer in the comments says it wont update soon and i don't want to wait for it to update to try this mod, you could use small packs of polliwogs from the M4rblelous Entity Pack or eel lizards/salamanders whichever you think fits best, you don't have to do this and I wont mind too much if you don't want to, its fine.
Malikyte May 15 @ 11:13pm 
Bubble Weavers if I had to guess. It hasn't been updated since this past November, whereas the other three are already up-to-date.
RustyLeaves Apr 25 @ 10:53am 
HOLLOW KNIGHT MENTIONED !
aestephen23 Apr 11 @ 9:58am 
Ah, I see. Thanks for the reply, I hope the dependencies/dependency causing this gets updated at some point.
Tat011  [author] Apr 11 @ 7:43am 
A dependency may not have updated to watcher yet
aestephen23 Apr 11 @ 7:23am 
Unfortunately when the mod is applied (with all of its dependencies) on the latest version of the game, it freezes it on a black screen whenever it is booted. This is with the Downpour DLC applied and nothing else.
Noche Feb 16 @ 8:55am 
The absolute SWARM of overseers in here is hilarious.
Tat011  [author] Jan 14 @ 6:00am 
Ok I've implemented this, thx for the help.
a n Jan 13 @ 4:52pm 
Maybe there's a more effective way to test, but I did runs using Monk both with and without DS+, where I navigated to DS_A17 by way of DS_A16, grabbing several placed objects, hibernated in DS_S01r, went to Drowned Pantheon, then went back to DS_S01r. The connections appeared to work in both cases.
I think that the reason the two [REPLACE] commands work is because they work by replacing all instances that the previous [FINDLINE] command returns, but in this case if

[FINDLINE]DS_A16 : DS_B03, DS_D02p

is used when DS_D02p doesn't exist without DS+, find returns nothing, so nothing gets replaced. Same story for without DS+.

I could be mistaken on how these commands work though, which is why I tested it again.