Victoria 3

Victoria 3

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Beyond Rice and Salt
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150.059 MB
Sep 24, 2024 @ 3:40pm
Jul 21 @ 10:51am
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Beyond Rice and Salt

Description
Alpha 7.3 Release | 1.9.* Compatible



In this alternative history mod you will see what the world would look like if instead of a third of Europe dying in the black death, 99% did. With no Christian Europe to colonize and subjugate the rest of the world, it leaves the Chinese and Muslims to take up the slack. This timeline led to a much later colonization of the new world, late 1600s into the 1700s. China has hegemony over much of the world, and has colonized the west coasts of the new world. The Mughal Empire falters with a Sikh rebellion and the Travancori Indian League upstart in South India. The Ottoman Empire's control over the Eastern Mediterranean, Black Sea, and Red Sea is absolute, but may be at it's zenith. The western Muslim powers of Andalusia, Morocco, and Mali are colonizing the east coasts of the new world. The steppe hordes to the north are quarreling over tribute; could one of them unite the tatar lands and reform the Golden Horde? The natives of the new world are besieged on two sides; and with help from a subjugated Japan they are mobilizing to resist colonization, conquest, and disease.

The world uses the Muslim solar calendar (essentially the Gregorian calendar minus 621 years), thus the game begins in 1180 (1801 AD) and ends in 1280 (1901 AD).

This mod is based on the great alternative history narrative The Years of Rice and Salt by Kim Stanley Robinson. Many liberties have been taken to fill in gaps for a more interesting game play and narrative experience.

It is advisable to set AI aggression to high for a more interesting game.



Many thanks to the following people:

Eckingsan - Twitch[www.twitch.tv], for listening to my many ramblings about modding.

Victoria 3 Mod Co-op[discord.gg], for answering all of my inane questions about this poorly documented modding process. Come on Paradox, give us better documentation!

1230 James - China Power Bloc , for allowing the integration of their mod into mine, plus all of his help on the the mod co-op.

Smithy, for posting a youtube video playing my mod!




Feel free to post below any bugs/comments/suggestions you may have, or go to my discord and post there for a more community oriented discussion. In particular if you notice any negative 600 year old babies in the game, or the protestant religion, or Christianity outside of Europe, Africa, and India.

Discord Link[discord.gg]



If you would like to use any parts of this mod in yours feel free, just make sure to credit me and link to this mod.

Chinese Translation Submod - by Duke RCL
126 Comments
Gaz Aug 23 @ 3:58am 
any chance i could get you to do a pass over the architecture? like give the major muslim powers and their colonies middle eastern buildings for example? i suppose an argument could be made to give muslim colonies latin american architecture too if you wanted to
Guilu Aug 13 @ 9:27am 
Also, Siberia is a little big, so much so that Buryatia actually splits it in two. I'm constantly seeing the western part get invaded by Idel-Ural or the Khazakh and then they just have to wait for the decentralised nation to give up since they can't invade the eastern part due to mountains.
Guilu Aug 13 @ 9:23am 
Some issues from observing games:
The andalusian colonies can't start their own plays so they don't actually threaten the organised native americans. They would need to be Dominions for that.
New Zenaga fails to colonise, apparently their colony in Tupinamba territory is isolated and that prevents it from expanding.
There's a lack of national unifications and redefinitions compared to the base game. The world is a bit static. Shouldn't the Travancorians have better technology and opportunities for colonisation at the start, so that they shake things up? Or perhaps their subjects should have open borders, so that people might migrate to the more developed south?
Aaronthelemon Jul 21 @ 11:03am 
The English should also not have a Tea obsession heh
Ergo Doctor Hawk  [author] Jul 21 @ 10:54am 
Fair point about the opium i suppose.
如果天赋是种鱿鱼 Jul 8 @ 12:02am 
Nice mod,but Han people should not be obsessed with opium
Ergo Doctor Hawk  [author] Jul 7 @ 9:24pm 
There are definitely still a few major issues with compatibility with 1.9 sadly, but i'm working on it.
Relonee Jul 2 @ 10:51am 
tuff
Ergo Doctor Hawk  [author] Jun 29 @ 11:05pm 
@Gl1tch I am hoping to have the update out within a week.
Ergo Doctor Hawk  [author] Jun 29 @ 11:04pm 
@Ducestadt, feel free to make a simple submod for this if you'd like.