Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The first reason is ,it is not only a define change, it related to divide the building area to X * Y, and the position count here is not support exact float number by official GUI implement, so you will see the building icon is not exact alignment to each other, which may cause a not so good looking.
The second reason is, you can see each building slot have a land background for it, so when you want to implement something like 16 slots (8*2), you need to re-do all of the background piece to let them fit the same area as 6*2 before (so each piece have 3/4 width and the same height compare with original one). Official Stellaris have 24 inhabitable planet types so you need to do the action 24 times (and each of the type have 8 land background piece) and join them together to an new image; if you want to support more (like New Frontiers planet types) then you need to do the action more and more times.
Thank you for your hard work on this, WP's mod is beautiful and this really helps it so much. Others have asked for it, and I was wondering if you've chosen to try and make a version of this which supports 16 building slots instead of 24?
If not... is there any way you would recommend going about trying to edit a portion of the mod to allow for this?
Do you create a new game to test? all building slot mod need a new game for it to work.
You can play with this mod but keep the 20 slots define.
Just the last four ones will never open for build.
As you said, to make more and more compatibility patch is not a very good idea :P