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I tried putting VIE: Anima lower on the modlist (i.e the wrong order, with the idea that VIE: Anima would apply over it; I'm mostly after the cosmetic effects but the extra dryads for the VGP Vegetable Garden are nice too), but it didn't seem to change anything.
[Dryads & Gauranlen Trees Reworked] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="Plant_TreeGauranlen"]/minifiedDef) failed
file: F:\SteamLibrary\steamapps\workshop\content\294100\3334448055\1.5\Patches\Patches.xml
I'll run some tests on the later-tier turrets.
But, uh, 4 trees and a large gold shrine is an insanely big investment. Isn't that like half a million in wealth from the large gold shrine? You could probably build over a dozen auto-cannons for that cost.
@STEALTHY¥
I have not made anima theme textures of the flower-turrets. I guess you could check if someone on the workshop has though.
But ofcourse i dont want the two mods to clash so the tree doesnt match the little turret pods
You should be able to get good-enough Local Harmony with just some jade statues nearby. The wealth based check only considers the top 3, and the Global Harmony considers shrines anywhere on the map.
Also, the more you cram the trees together the less harmony they will get, so you want to spread them out a bit.
There is no need to build so many stone shrines that the grass has trouble finding space to grow.
If you are having an issue with Clawer Dryads not working on your fields, it is possibly the mod Cut plants before building (Continued) (https://steamcommunity.com/sharedfiles/filedetails/?id=3286376165) . Removing it fixed it for me and so I am leaving this here if anyone needs.