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RimWorld

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Dryads & Gauranlen Trees Reworked
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Mod, 1.5
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1.278 MB
Sep 20, 2024 @ 4:25pm
Apr 1 @ 10:23am
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Dryads & Gauranlen Trees Reworked

In 1 collection by RedMattis
Red's Workshop Mods
37 items
Description
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.

Better Dryads

Dryads will now be much more active in helping your colonists. They will now plant certain crops, haul more often, and some, like the medicine maker may even try to rescue downed colonists.

Dryads also sleep less, heal faster, and change castes much faster.


Dryads that can sow will do so near their trees. What they can plant depends on the caste.

The dryads are slow planters though, far slower than mechanoid agrihands. Their workspeed is improved at high levels of their tree.

Medicinemakers

Image from SirOctogiraffe. Yes the mod is compatible with reskins.

They can tend and rescue wounded colonists (usually in that order), as well as plant both pharmaceutical plants like healroot and uh. "pharmaceutical" plants for treatment of... mood.

Tend quality and speed increases at high levels of the tree. Otherwise it is roughly in line with a mediocre doctor using herbal medicine.

Berrymakers
Plants any kind of food and decorative plants with a skill of 9.

Woodmaker
Plants any kind of tree with a skill of 9.

Clawers
Harvests grown plants

Barkskins
Helps out with mining. Just... don't expect it to be fast. VE stonedigger dryads in the submod are best for this task.

Other Dryads
Some dryads have been buffed in other ways. E.g. Carrier dryads will be much more active at hauling and can also rescue.

Harmony
Pruning is no longer a thing. Instead the Gauranlen are dependent on how much harmony the tree has.

Harmony Levels

At the start the trees will have only a single dryad. Building a few shrines will increase this limit.


As you reach higher levels the Gauranlen will have ever higher requirements. Overall harmony on the map, the value of the most valuable shrines nearby, and so on.


Player-owned Mechanoids will decrease the map harmony preventing the higher levels unless compensated by building shrines anywhere on the map. If it goes low enough some trees may become unable to support dryads at all.

Shrines

Shrines will help bring harmony to the Gauranlen trees and their dryads. The effectiveness of a shrine depends on its material and type.

Jade is an especially good material to build shrines from, but nothing can compete with the animus stone.

Keep in mind that you need at least one character with a "Natural" backstory to build shrines.

Don't have the Royalty DLC? Don't worry we've got these Roayalty-free rocks you can use instead!

If Royalty is installed they will function identically to the natural shrines of the same size.

Pawn Connection
> Okay, so what do I do with all my genes that increase Pruning Speed?

A greatly empowered gaurlanlen tree will provide the connected character with thematically appropriate buffs. The Consciousness part will scale with Pruning Speed.

A character can connect to multiple trees, but you will only gain a buff from the most powerful one.

Dryad Connection

Instead of filling your map with dryads, a very powerful gaurlanlen tree will instead improve the effectiveness of its dryads.

Gaurlanlen Plants

A powerful tree may grow more than just gaurlanlen moss around it. Sometimes gaurlanlen flowers similar to those dryads are born from will grow.

If the tree is sufficiently empowered a few may even turn into stationary protectors of the tree and its allies. They will launch highly inaccurate resin spikes at distant foes, or blobs of fire retardant liquid at fires to protect themselves.

Despite the poor accuracy the plants are queerly competent at avoiding friendly fire incidents.

While these flowers are fairly fragile, they will regrow quite quickly should they be destroyed.


Animus Stones
These are usually bought from tribal settlements (base price 5000 silver!) or rarely gotten as quest rewards. They can help supercharge a Gauranlen Tree

If you get your hands on one, try sticking it close by your favorite Gauranlen Tree.

Spoilers?
If map harmony is high enough, you don't stick the Gauranlen to close to its like, you spoil an this Gauranlen with extraordinarily expensive shrines or an Animus Stone next by them, then your efforts may be rewarded.



Other

The 1x1 rune stone shrines at the top were donated to the mod by Oskar Potocki. :)



Compatiblity
Vanilla Ideology Expanded - Dryads
Merging dryads might be a bit on the strong side since the respawn time of dryads is a bit shorter in this mod.

See also the compatibility mod.
Feedback from Samuel Streamer, his Discord and the Vanilla Expanded pros agreed that this was the easiest way to clearly communicate what the mod was about.


As seen here, the above sub-mod lets you create greater dryads which are basically unbound dryads without being... unbound. This means they will still do Dryad-style work.

Other
I've not heard about any issues with other dryad mods. Even Sarg's corrupted occular dryads are reported to work fine.



FAQ
Can I add this to an existing save file?
Should work just fine. Just keep in mind that you'll need to build shrines to get more than 1 dryad per tree.

Is it possible to have both many mechs and many/strong dryads?
Yes, but you’re going to need more shrines than usual.



Mod Discord
[discord.gg][ko-fi.com]
Popular Discussions View All (2)
2
Jan 8 @ 6:17pm
Pruning is still on and none of this is available to me so far, is there something I must do to enable it?
ORANGE JUICE
0
Jan 28 @ 12:03pm
Have some problems with dryads. Need help.
JedaiGames
384 Comments
✪ Homura 11 hours ago 
Can the dryads' activity area be controlled? They keep running into combat zones and dying, which gives pawns a -3 mood debuff.
please be nice to me May 4 @ 8:32am 
RE: VIE: Anima-- I am also having issues getting it to work. There seem to be some visual assets of the anima theme that work (the freshly planted sapling and some of the grass and some of the dryads in the caste select screen, as well as the game referring to them as Anima Pods/Nexus Trees).

I tried putting VIE: Anima lower on the modlist (i.e the wrong order, with the idea that VIE: Anima would apply over it; I'm mostly after the cosmetic effects but the extra dryads for the VGP Vegetable Garden are nice too), but it didn't seem to change anything.
AtoshDustosh May 2 @ 11:03am 
Getting this error:
[Dryads & Gauranlen Trees Reworked] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="Plant_TreeGauranlen"]/minifiedDef) failed
file: F:\SteamLibrary\steamapps\workshop\content\294100\3334448055\1.5\Patches\Patches.xml
RedMattis  [author] May 1 @ 5:28pm 
@snake
I'll run some tests on the later-tier turrets.

But, uh, 4 trees and a large gold shrine is an insanely big investment. Isn't that like half a million in wealth from the large gold shrine? You could probably build over a dozen auto-cannons for that cost.

@STEALTHY¥
I have not made anima theme textures of the flower-turrets. I guess you could check if someone on the workshop has though.
STEALTHY¥ Apr 30 @ 9:50am 
would this mod work with the "Vanilla Ideology Expanded - Anima Theme" by Oskar Potocki? wanted to get this mod for the little sprouts the tree in your mod makes that defend it from fires and attackers.

But ofcourse i dont want the two mods to clash so the tree doesnt match the little turret pods
snake Apr 29 @ 9:22pm 
or make the turrets have low armor pen, then they would have harder time penetrating foes with high armor like imperials for example
snake Apr 29 @ 9:17pm 
the mod is veryyy cool but currently i feel like the mod is extremely overpowered on higher levels of the tree. when i do 4 trees setup with 1 large gold shrine in the middle of them in the X pattern, this singlehandledly destroys raids by itself. the turrets are so insanely strong that even a pawn walking by getting ricochet might just die from 1 shot, maybe thats me but i imagine the trees should get destroyed by hightech or stuff like that but they dont xdd, maybe make it so that the turrets have low hp so if theyre rushed they will be easily destroyed? it would make sense, since theyre plants i guess
MercuryDoll Apr 24 @ 1:37pm 
I wasnt even at the stage of wealth yet, i have two trees but i cant determine when exactly a shrine counts towards a tree or not. So increasing the range would have helped with trying to get a setup that is both practical and still looks aesthetic. Otherwise i love the mod so far.
RedMattis  [author] Apr 24 @ 11:46am 
@MercuryDoll
You should be able to get good-enough Local Harmony with just some jade statues nearby. The wealth based check only considers the top 3, and the Global Harmony considers shrines anywhere on the map.

Also, the more you cram the trees together the less harmony they will get, so you want to spread them out a bit.

There is no need to build so many stone shrines that the grass has trouble finding space to grow.
Zoe, the Bad Wolf Apr 24 @ 7:59am 
Please, this is just for information not to demand a fix or cause any harm. :)

If you are having an issue with Clawer Dryads not working on your fields, it is possibly the mod Cut plants before building (Continued) (https://steamcommunity.com/sharedfiles/filedetails/?id=3286376165) . Removing it fixed it for me and so I am leaving this here if anyone needs.