Victoria 3

Victoria 3

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The Great Revision Series: International Trade - 1.9.5
   
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Sep 4, 2024 @ 10:49am
Jun 28 @ 8:01am
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The Great Revision Series: International Trade - 1.9.5

In 1 collection by SASCO
The Great Revision Series
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Description
Join us on Discord! We need your feedback! Bugs report, suggestions or just chatting!
https://discord.gg/sj2qzH478N
_______________________________________________________________

Hello Everyone!!

The Great Revision became a Series!

After the release of the main mod TGR, we received a lot of feedback from the community, so we decided to create a "Series" taking all the features present in The Great Revision, and split in several mini-mod, to allow the players to decide themself which feature apply in full freedom!

I hope you will enjoy TGR, and Thank you guys for the support!

_______________________________________________________________

EPISODE 2 - PRODUCTION AND TRADE
AI in Vanilla is definitively too boring. All Economies are pretty the same, and there is a very low differentiation.
So in this episode, TGR is introducing "Production & Trade" Rework!

This Mod will give a huge boost to AI, making it more smart and active to develops its Economy.
The Features introduced in "Production & Trade" are described as below:


CONSUMER GOODS ECONOMY & WAR ECONOMY
Now AI have two new strategies to direct its Internal Agenda.: Consumer Goods Economy and War Economy!

-CONSUMER GOODS ECONOMY drive the AI to produce all cycle/consumer goods, trying to increase the standard of living of pops, and export large quantities of these goods to the other markets

-WAR ECONOMY instead set the focus to develop the heavy industry, to become one of main exporter of weapons in the world (or maybe to prepare for some invasion?)

AI STRATEGIES & PRODUCTION BUILDINGS
Improved administrative strategies, now when you see that a country has a "plantation economy", "Industrialize" or other strategies, the AI ​​will REALLY focus on shaping its Economy following his internal politica Agenda.
In fact now, based on the strategy adopted, the AI will focuses to construct all those buildings to become main exporter of that good to other markets meanwhile importing all those goods it needs for its production.

TRADE REWORK & TRADE CENTERS
Improved trade, now both you and the AI ​​can export huge quantities of goods, and this means that if you want to produce luxury clothes (for example), you don't need to also construct the buildings that give you the goods needed to produce them, but you can import them IN FULL.
Added also the subsidy for trade centers, which is fundamental for trade and making trade routes productive

COMPANIES & PRIVATE INVESTMENT
Now the companies have a great weight on the production activity, when you select a type of company (both you and the AI), you will incentivate the private investors to construct more buildings related to the company.
Also increased bonuses to give a competitive advantage to nations that export goods related to their companies.

Everything is scaled with Prestige. More you will increase your prestige, more strong bonuses you'll receive, so FIGHT TO INCREASE YOUR PRESTIGE!


Did you like "Production & Trade"?

Rate and also share your opinion :)

Do you want to try the full experience of "The Great Revision"?

You can play the FULL Mod!


42 Comments
enuzf Jun 25 @ 7:14pm 
The liberated vassal states are unable to modify the tax rates.
SASCO  [author] Jun 25 @ 9:51am 
Thanks i really appreciate you like this mod :)

No, you can continue to play with your existing savegame.
Just to let you know, during these days i'll probably make further updates.

You can still play with your existing save, but if you want have some of the upcoming features (like obsessions) you'll need to start a new game
Burn Cali Burn Jun 25 @ 9:34am 
Hey, thx for your work. is a new game required for it to work and avoid issues?
SASCO  [author] Jun 25 @ 9:23am 
Hi!
The structure is as per vanilla, this mod just add some extra companies at the start of the game
Senju Bolsorama Jun 25 @ 6:00am 
Did this mod changed companies?
SASCO  [author] Jun 23 @ 1:12pm 
@Maxor_XV I'm planning to change name and graphic of some of the companies, so the starter will be also better to see :)
Maxor_XV Jun 22 @ 12:53pm 
Philips is making banas due this mod lol
SASCO  [author] Jun 22 @ 10:58am 
Hi Guys!

@Mycelia - Esactly, unfortunately i'm busy in these days, but i'm trying to collect the needed screenshot, so i can update the images :)

@Darth Ginny - Yes, i removed and reworked the system :)
Darth Ginny Jun 22 @ 10:25am 
Hey. With these changes, did you also remove most of the techs that increase max companies?
Mycelia Jun 22 @ 1:32am 
You should update the images to reflect the new huge changes to trade. It's not a huge concern, seems like way too much work to do but I just wanted to point it out bc it's outdated now. 👍