Halo: The Master Chief Collection

Halo: The Master Chief Collection

149 ratings
Halo Reach Night-time Campaign
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Engine: HaloReach
Game Content: Campaign
File Size
Posted
Updated
9.032 GB
Aug 30, 2024 @ 12:05am
Feb 28 @ 4:51pm
4 Change Notes ( view )

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Halo Reach Night-time Campaign

Description
If you thought Halo Reach couldn't get more dark and grim then you haven't experienced Halo Reach at night. Happy "Fall of Reach" day!

This mod visually enhances the Halo Reach campaign and all aspects of the game to be at night-time. Just about all lighting aspects have been changed or improved in some way.

Many of the human weapons have been given red tracers and plasma weapons much more pronounced projectile lights. UNSC weapons with flashlight attachments have also been given functional flashlights as well, however every Spartan is also equipped with night vision for better visibility in darker sections.

If you customize your Spartan with a helmet that has the flashlight attachment on it such as HAZOP w/ CNM-I, GUNGNIR w/ CBRN, Military Police, CQB w/ HU/RS/CNM, or AKIS; you will have a functional headlamp built in (that you can't turn off).

Other aspects of the game have been changed to add ‘cool factor’ such as the anti-air gun getting a faster rate of fire and the falcon chin gun becoming fully automatic.

It is recommended to play this mod in a dark environment such as a room with the lights turned off or dim red lights to avoid too much screen glare (and enhance the atmosphere of the gameplay).

NOTICE: This mod is graphically intensive and may have trouble running on lower spec PCs. Also, due to the insane amount of lights being rendered, you may experience framerate drops or lights being culled as a result of the game engine being overloaded. As long as you have a PC that is more powerful than an Xbox 360 you should be fine for most of the campaign but I can't guarantee it.

This mod has been 2 years in the making so I hope you all enjoy it. Feel free to leave feedback and report any bugs you may encounter as well.
54 Comments
ElectricalSmith  [author] Nov 2 @ 8:45am 
I think with the Reach tools, lasers are possible, or so I have heard of a special variant of Jun's sniper rifle that has a massive green laser on it. That may be a very interesting addition.

I have been meaning to add more firefight maps to my collection so perhaps Boneyard will be my next one :)
hexosecurity319 Nov 2 @ 1:12am 
Do you plan to make also some firefight maps based on the night campaign?
I would love to play Boneyard map on night... *-*
AnotherGamer Nov 1 @ 8:23pm 
Winter Contingency runs ~80-100 FPS which is good, i like the atmosphere here with the fog/snow, probably impossible to do with mod tools but if there could be lasers attached to guns, it would be awesome, solid experience
ElectricalSmith  [author] Nov 1 @ 10:04am 
Thank you for the feedback. I thought I gave the MA37 a head shot multiplier but I may be thinking of the AR from my halo 3 mod. I will have to look again since the MA37 is one of the few weapons that gets a flashlight so it is kinda important.

The FPS on that level (and pillar of autumn) is a huge issue because there is something wrong with the lightmapping on those levels and some BSPs can't be re-lightmapped without crashing so I had to use dynamic lights which can really stress out the game engine so no matter how good your specs are the game will sag :(

If I ever figure out how to get the lightmapping working there I can fix the FPS issues and add more lights too.
AnotherGamer Oct 31 @ 11:37pm 
Cool mod, great atmosphere but i feel that maybe some weapon tweaks especially making the MA37 a little bit more powerful, one problem especially where you find the ODSTs in exodus looking at the ground i get ~240 FPS (9070XT, 5700X3D 3440x1440) but when i look around into the sky i get ~25 FPS
sol Oct 8 @ 12:24am 
Great mod, but I feel like there needs to be an increase in artificial lighting in city/industrial areas throughout the campaign. Most particularly in the mission Exodus, there needs to be a dramatic increase in artificial lighting to make it look like a realistic night urban setting. As it feels really gloomy, as if there was a blackout.
hexosecurity319 Sep 24 @ 7:23pm 
I liked, no loved this mod.
I know it's just a change from day to night but it's good. Really good.
ElectricalSmith  [author] Sep 14 @ 4:17pm 
Thanks Ron! I know, I have been quite busy/lazy with the modding lately but I am feeling the urge again to get back into it ;)
Ron Sep 14 @ 1:28pm 
love the small nitpicky changes this mod has received. i also hope the odst mod is coming along, considering its been precisely a year since last mention of it
Bullitt Mar 16 @ 4:22pm 
This is masterful. The Sword Base opening with the heavy fog and snow, and then the Falcons slowing popping out is beautiful. Congrats. I might have to play the entire campaign again with this mod