Age of Wonders 4

Age of Wonders 4

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Godification
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5.979 MB
Aug 25, 2024 @ 1:28pm
Apr 13 @ 10:49am
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Godification

Description
An easy way to quickly ascend any leader on 2 turns game.
Can pick a major transformation, and an ascend skill.

Can also continue to play with the major transformation applied - But this mod was not first done for that; i made it as a tool to manage my pantheon : Add, modify my ascended rulers = Add or modify or remove its transformations and its ascension skill.
Personnally, i only activate this mod for this, not when playing a "true" game.

Can be used to :
- Play a game with a major transformation offered, or
- Quick ascend a new custom hero, or
- Quick ascend any pre define hero you want in your pantheon, or
- Change the ascension skill of any already ascended ruler, or
- Change the major transformation of any already ascended ruler (can chose none), or
- Clean already ascended ruler with all minors (and/or majors) transformations he had in its previous ascension. To do that, simply turn OFF the game option "Allow Ascended Transformations" before launching the game.


NOTE about the DLCs:
------------------------------
This mod is very dependent of DLC, because it can add transformations and ascend skills who are on DLC but not on the basic game.
I'm leaving this mod downloadable for everyone, rather than restricting it only to those who have all the DLCs.
There's no way in a mod to tell which DLC is installed and/or activated.
However, certain buttons (transformations and ascension skills) won't be accessible to you if you don't have the corresponding DLC, and clicking on them will cause the game to crash: It's up to you not to do that!
(trying to acces to ressource the game do not have, such a DLC not installed, make the game crash).

For ascension and skill selection, I've added a button for each DLC for those who don't have all of them.
The main button, however (the first one), is made for those who have all the DLC.

If you have issues about DLC because you do not have, tell me !
It is not possible to really disable a DLC (it stay "installed"), and if i disable a DLC on my configuration, i can still use it with my mod... so it is impossible for me to test my mod if a DLC is really missing.
56 Comments
mourioche  [author] Apr 13 @ 11:11am 
Just uploaded the v3, for Giants Kings DLC
mourioche  [author] Apr 13 @ 10:20am 
For the major transformation cost 0, i just call a "discount opération" for all transformations cast at begining of the first turn, and I cancel it at the end of the first turn.
So there is few chance that this impact other mods.
The only thing i do not remove is the spell you learned at turn 1 for transformation, so if you chose to continue the game you still have the spell available, but you have to pay the casting cost to cast it again.
I could add a "forget the skill", but
- For this i have to take care of what you learned, with the problem of DLC you own or not and the risk of crash (i cannot simply "forget" all)
- And... this mod was first made to manage the pantheon, not to play a whole game (I just keep the option to continue to give pleasure to those who want it). If you have not planned to quick ascend, turn it off. It is how i uses it... only when i need to modifiy an ascended hero (change skill, change or remove or add transformation); or quickly ascend an hero.
i think what hes saying is your mod makes the major transformations cost 0 to cast, which means you must be modifying those files, and he must be using other mods that also modifies those files. it sounds like he wants to be able to ascend on turn 2 as you intended, but without the changes made to the transformation files that are conflicting with his mods.

It would likely help if he told us which mods he's talking about, but anyone that finds this mod conflicting with another mod can basically fix the issue by using this mod to ascend, then disabling it. If you're wanting to use a mod that gives ascension traits there's already another mod that lets you start with ascension skills as part of the race creation.
mourioche  [author] Feb 16 @ 11:07am 
@Punkstyler
To understand exactly what you want :
- You want only win but no ascend ? => You can refuse the ascension
- You want ascend without transformation ? => You can avoid to cast a transformation, or chose none
- You want to ascend without an ascension skill ? => I'm not sure this is possible to choose none, this is a part of ascension as it is defined in the game. I'll watch for this i'm not sure right now. Is is what you ask for ?
But my mod only make you to win, than you are free to accept to ascend or not... so "only win at the 2nd turn".. this mod already do this...
♠ Punkstyler Feb 13 @ 9:16am 
Hi, is theere any chance that You can make a version of this mod with only win at 2nd turn? Unfortunately this mod is messing almost all of my other customizations mods, so I have to redo all my custom faactions :/
mourioche  [author] Feb 7 @ 4:13pm 
If anyone who doesn't have all the DLC can tell me how the mod behaves in the case of uninstalled DLC, I'm all ears.
As I said earlier, I can't test this mod in this configuration; disabling DLC seems impossible.
Most mods don't have this problem, or the author simply restricts the use of the mod to certain DLC... I'd like to make it accessible to everyone regardless of their DLC configuration.
If the method I've just ‘tested’ in this latest version is acceptable, I'll be able to update this mod for all future DLC without worrying about this problem.
Aroa / Sora Feb 7 @ 3:45am 
Thanks!
Nicol Bolas Feb 6 @ 1:02pm 
Awesome thanks :) <3 <3
mourioche  [author] Feb 5 @ 10:54am 
New version:
- Update according to Ways of War DLC
- Update to turn the mod usable for players who do not have all DLCs

As in the previous version, there's still a clickable button for those who have all the DLC, so no one will be penalised with this new version.

But I've also added clickable buttons only for those who have a particular DLC, as well as a button for those who don't have any DLC.

Don't blame me if these modifications don't work as expected: Deactivating DLC seems impossible.
It is possible to uncheck DLC in game configuration, but when I do this I always have the DLC elements when I launch a game.
So I can't test my mod when some DLC are missing.

For those who do not have all DLCs:
If you try to use a resource from a DLC you don't have (so choose an ascension trait from a DLC you don't have), the game will CRASH.
It's up to you not to click on it.
mourioche  [author] Jan 5 @ 11:32am 
@Aroa: Yep, i planned to update it according to WoW.
But the problem is, if someone who has no the DLC WoW and ask for a skill from this DLC, than the game will crash.
Each time you try to use a ressource from a DLc you don't have, game crash.
I'll try something about this, but i'm not sure this will be ok...
@Nicol: Thanks :)