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So there is few chance that this impact other mods.
The only thing i do not remove is the spell you learned at turn 1 for transformation, so if you chose to continue the game you still have the spell available, but you have to pay the casting cost to cast it again.
I could add a "forget the skill", but
- For this i have to take care of what you learned, with the problem of DLC you own or not and the risk of crash (i cannot simply "forget" all)
- And... this mod was first made to manage the pantheon, not to play a whole game (I just keep the option to continue to give pleasure to those who want it). If you have not planned to quick ascend, turn it off. It is how i uses it... only when i need to modifiy an ascended hero (change skill, change or remove or add transformation); or quickly ascend an hero.
It would likely help if he told us which mods he's talking about, but anyone that finds this mod conflicting with another mod can basically fix the issue by using this mod to ascend, then disabling it. If you're wanting to use a mod that gives ascension traits there's already another mod that lets you start with ascension skills as part of the race creation.
To understand exactly what you want :
- You want only win but no ascend ? => You can refuse the ascension
- You want ascend without transformation ? => You can avoid to cast a transformation, or chose none
- You want to ascend without an ascension skill ? => I'm not sure this is possible to choose none, this is a part of ascension as it is defined in the game. I'll watch for this i'm not sure right now. Is is what you ask for ?
But my mod only make you to win, than you are free to accept to ascend or not... so "only win at the 2nd turn".. this mod already do this...
As I said earlier, I can't test this mod in this configuration; disabling DLC seems impossible.
Most mods don't have this problem, or the author simply restricts the use of the mod to certain DLC... I'd like to make it accessible to everyone regardless of their DLC configuration.
If the method I've just ‘tested’ in this latest version is acceptable, I'll be able to update this mod for all future DLC without worrying about this problem.
- Update according to Ways of War DLC
- Update to turn the mod usable for players who do not have all DLCs
As in the previous version, there's still a clickable button for those who have all the DLC, so no one will be penalised with this new version.
But I've also added clickable buttons only for those who have a particular DLC, as well as a button for those who don't have any DLC.
Don't blame me if these modifications don't work as expected: Deactivating DLC seems impossible.
It is possible to uncheck DLC in game configuration, but when I do this I always have the DLC elements when I launch a game.
So I can't test my mod when some DLC are missing.
For those who do not have all DLCs:
If you try to use a resource from a DLC you don't have (so choose an ascension trait from a DLC you don't have), the game will CRASH.
It's up to you not to click on it.
But the problem is, if someone who has no the DLC WoW and ask for a skill from this DLC, than the game will crash.
Each time you try to use a ressource from a DLc you don't have, game crash.
I'll try something about this, but i'm not sure this will be ok...
@Nicol: Thanks :)