Age of Wonders 4

Age of Wonders 4

Godification
56 Comments
mourioche  [author] Apr 13 @ 11:11am 
Just uploaded the v3, for Giants Kings DLC
mourioche  [author] Apr 13 @ 10:20am 
For the major transformation cost 0, i just call a "discount opération" for all transformations cast at begining of the first turn, and I cancel it at the end of the first turn.
So there is few chance that this impact other mods.
The only thing i do not remove is the spell you learned at turn 1 for transformation, so if you chose to continue the game you still have the spell available, but you have to pay the casting cost to cast it again.
I could add a "forget the skill", but
- For this i have to take care of what you learned, with the problem of DLC you own or not and the risk of crash (i cannot simply "forget" all)
- And... this mod was first made to manage the pantheon, not to play a whole game (I just keep the option to continue to give pleasure to those who want it). If you have not planned to quick ascend, turn it off. It is how i uses it... only when i need to modifiy an ascended hero (change skill, change or remove or add transformation); or quickly ascend an hero.
i think what hes saying is your mod makes the major transformations cost 0 to cast, which means you must be modifying those files, and he must be using other mods that also modifies those files. it sounds like he wants to be able to ascend on turn 2 as you intended, but without the changes made to the transformation files that are conflicting with his mods.

It would likely help if he told us which mods he's talking about, but anyone that finds this mod conflicting with another mod can basically fix the issue by using this mod to ascend, then disabling it. If you're wanting to use a mod that gives ascension traits there's already another mod that lets you start with ascension skills as part of the race creation.
mourioche  [author] Feb 16 @ 11:07am 
@Punkstyler
To understand exactly what you want :
- You want only win but no ascend ? => You can refuse the ascension
- You want ascend without transformation ? => You can avoid to cast a transformation, or chose none
- You want to ascend without an ascension skill ? => I'm not sure this is possible to choose none, this is a part of ascension as it is defined in the game. I'll watch for this i'm not sure right now. Is is what you ask for ?
But my mod only make you to win, than you are free to accept to ascend or not... so "only win at the 2nd turn".. this mod already do this...
♠ Punkstyler Feb 13 @ 9:16am 
Hi, is theere any chance that You can make a version of this mod with only win at 2nd turn? Unfortunately this mod is messing almost all of my other customizations mods, so I have to redo all my custom faactions :/
mourioche  [author] Feb 7 @ 4:13pm 
If anyone who doesn't have all the DLC can tell me how the mod behaves in the case of uninstalled DLC, I'm all ears.
As I said earlier, I can't test this mod in this configuration; disabling DLC seems impossible.
Most mods don't have this problem, or the author simply restricts the use of the mod to certain DLC... I'd like to make it accessible to everyone regardless of their DLC configuration.
If the method I've just ‘tested’ in this latest version is acceptable, I'll be able to update this mod for all future DLC without worrying about this problem.
Aroa / Sora Feb 7 @ 3:45am 
Thanks!
Nicol Bolas Feb 6 @ 1:02pm 
Awesome thanks :) <3 <3
mourioche  [author] Feb 5 @ 10:54am 
New version:
- Update according to Ways of War DLC
- Update to turn the mod usable for players who do not have all DLCs

As in the previous version, there's still a clickable button for those who have all the DLC, so no one will be penalised with this new version.

But I've also added clickable buttons only for those who have a particular DLC, as well as a button for those who don't have any DLC.

Don't blame me if these modifications don't work as expected: Deactivating DLC seems impossible.
It is possible to uncheck DLC in game configuration, but when I do this I always have the DLC elements when I launch a game.
So I can't test my mod when some DLC are missing.

For those who do not have all DLCs:
If you try to use a resource from a DLC you don't have (so choose an ascension trait from a DLC you don't have), the game will CRASH.
It's up to you not to click on it.
mourioche  [author] Jan 5 @ 11:32am 
@Aroa: Yep, i planned to update it according to WoW.
But the problem is, if someone who has no the DLC WoW and ask for a skill from this DLC, than the game will crash.
Each time you try to use a ressource from a DLc you don't have, game crash.
I'll try something about this, but i'm not sure this will be ok...
@Nicol: Thanks :)
Nicol Bolas Dec 23, 2024 @ 4:14pm 
awesome idea! this saves literal hours :D
Aroa / Sora Dec 21, 2024 @ 4:40am 
Greetings, could you, if possible, update the mod, with the new volumes of the "ways of wars" dlc, and future dlcs? thank you for your time
Enigmatic3000 Nov 27, 2024 @ 6:36am 
+1 for minor transformations.
BoogieMan Nov 22, 2024 @ 10:50am 
Add another +1 for minor transformations.
That Drunk Fellow Nov 22, 2024 @ 12:26am 
Would love to see minor transformations as an option as well. Would save me alot of tedium of trying to do perfect ascension runs. especially with the bug where some heroes don't show up when ascended. great quality of life mod btw.
Gloomy Nov 19, 2024 @ 10:03am 
Thanks for getting back. I just edited the mod and added the minor transformation to the "give me all of them" option in the first menu. That works for me because i only want to accent my rulers on turn 2 and fill my pantheon up fast, so i can play with "my" rulers as heros and NPCs. I see the point with cluttering the spell book for those who wish to continue playing after adding a transformation tough.
mourioche  [author] Nov 16, 2024 @ 6:28am 
2/2
- If I make a version without dlc + other dlc versions, it will add several screens to the mod, and that will make it less pleasant to use for those (the majority) who have all the DLC. I can make a version for a specific configuration on request here. The non-EE version I made for a single player who posted it here; but there are only 7 subscribers on that version so I bet some of the DLC configurations don't apply to anyone.
mourioche  [author] Nov 16, 2024 @ 6:27am 
Hello Gloomy, thanks for your post,

- For the minor transformations, I'm not too keen on adding them because I actually created this mod to get rid of them and there are many (see the message history here), but I understand the request. I'll see what I can do... maybe another mod, a fork of this one that adds them all without asking on turn 1 and removes them on turn 2 (because if I don't remove them and the player decides to continue the game rather than go to magehaven, the spellbook will be completely polluted because there are so many minor transformations.
1/2
Gloomy Nov 15, 2024 @ 5:15am 
1/2
+1 for minor transformations. I do have some suggestions, but have no idea if they are any good or to your liking:

1st, maybe add a spell to trigger the event dialogue(s) instead of the round one and two auto trigger. This would make it possible for the player to get the minor transformations they want by playing and then end the game via your menu. Also it would reduce the (very minor!) inconvenience of having a pop up at the start of each new game.
You could also add a spell to make minor transformations accessible at the start. Or even on that makes all major ones available, one that makes all minor ones available and one that insta-wins the game / transitions to mega heaven.
Gloomy Nov 15, 2024 @ 5:14am 
2/2
2nd, maybe make this mod a "no dlc version" and then add dlc specific addon mods that offer a new pop up with only that dlcs transformations after the main dialogue.
That would add a lot of pop up spam at the start (base game + one for each dlc), which could be countered by making the event trigger by spell instead of at the start (as suggested above). If you move everything to spells you could add a dlc-specific "make major transformation of DLC XY available" via sub-mods.

Of course i don't know if this is technically possible or the way you envisioned your mod. I just thought about how this could be done in theory and wanted to share my thoughts. You did awesome work with this mod as it is and i appreciate it a lot :-)
mourioche  [author] Nov 13, 2024 @ 8:47am 
For your information, this mod, which has been made for those who have all the Season 1 DLC, has 712 subscribers,
Whereas the ‘reduced’ version, for those who don't have the ‘Eldrish Realm’ DLC, only has 7 subscribers. Which goes to show that making a reduced version is useful, but for few people.
The configuration that is by far the most common is probably: All DLC.
The second most common configuration is probably : No DLC. But I can't imagine players in this situation being fans of the game enough to use mods. Even if perhaps there are.
For WoW DLC... maybe it's too early, maybe not everyone has it yet.
mourioche  [author] Nov 13, 2024 @ 7:09am 
And i hope it is enough... that depends how mods are managed (executed) by the game... if scripts line that use DLC ressource is analyzed / executed only if script goes to that line.
mourioche  [author] Nov 13, 2024 @ 5:48am 
@plparkhurst "I see that the author added abilities from each DLC"
I haven't yet added abilities from the latest WoW DLC, but i've planned to do.
It's easy to do, but if a mod tries to use a resource from a DLC that isn't there, the game crashes;
So adding WoW abilities means that the DLC will become unusable for players who don't have WoW.
To do things properly, I have to make a version for each DLC configuration...
But even without WoW, you can have 14 combinations of DLC... that's no good.
That's why I've asked Triumph to add something so modders can know what DLC is in a game session (DLC can be uninstalled, but also disabled).
https://forum.paradoxplaza.com/forum/threads/evolution-for-modders-add-something-that-can-be-used-in-scripts-to-know-what-dlc-are-running-in-a-game-session.1711515/
With this, I could add tests in my scripts to avoid crashes if a DLC isn't present, and thus make a single mod for everyone.
BoogieMan Nov 12, 2024 @ 11:21am 
Sure thing, this one will definitely crash the game if you try to use it without the required DLC. The mod author was kind enough to make an offshoot for without ER, but with all the different possible DLC combinations someone could have I wouldn't count on another one being made.
plparkhurst Nov 12, 2024 @ 5:38am 
BoogieMan, thank you. I saw that it was listed on the right but just double checking. I've seen some mods where that was a compatibility list more than a had requirement. I loaded the mod to try it, and I see that the author added abilities from each DLC. Thanks again for the courteous reply.
BoogieMan Nov 12, 2024 @ 5:24am 
Yes, it's listed on the right.

The version linked below doesn't require Eldritch Realms, but still requires the others.

https://steamcommunity.com/sharedfiles/filedetails/?id=3350876626
plparkhurst Nov 12, 2024 @ 5:14am 
Is all the DLC required, or is it that this mod supports all DLC?
BoogieMan Nov 10, 2024 @ 4:06pm 
1. Start a new game with the ruler you want to ascend.

2. Turn 1 an event should fire that asks what major transformation you want and it will place it in your spellbook.

3. Cast said Transformation.

4. End Turn

5. Turn 2 an event should fire that has an option that is "off the magehaven" which ends the game in victory, and allows you to ascend that ruler and select an ascension trait.
Not Ela Nov 10, 2024 @ 2:41pm 
is there a button i need to find to start the event?
Not Ela Nov 10, 2024 @ 2:41pm 
I am confused on how to use this mod
mourioche  [author] Nov 9, 2024 @ 10:40am 
Well, I've just tested the mod with the Tiger update and the WoW DLC, it still works (there's no reason why it shouldn't, but it's checked), with or without this latest WoW DLC.

@SevereArtisan @Zhadow Glaive
Yes, this mod can be seen as a form of cheating, but only for those who play for short periods of time; for me, who has lot of hours of play, this is not the case, as moving godirs to the pantheon (and xp pantheon) is not a challenge but only a matter of time. For me, this mod is seen as an easy way of managing my pantheon; adding or removing Godirs, modifying some Godirs as they are defined.
SevereArtisan Oct 26, 2024 @ 7:55pm 
@Zhadow Glaive Cheats disable adding rulers to Pantheon and Pantheon EXP.
Zhadow Glaive(Lord Tola) Oct 25, 2024 @ 8:46am 
@SevereArtisan you could just do a cheat game get all the transformations and force win
mourioche  [author] Oct 23, 2024 @ 9:29am 
Ok, I'll add this.
Even if I disapprove :)
SevereArtisan Oct 21, 2024 @ 1:17am 
"I do not know yet if i'll update the mod with the minors transformations in the futur...
It depends on how many players are interested?"

I'd definitely be interested here. Having to go through a gazillion games to get my rulers I want to add to the Pantheon with all/most Minor Transformations is rather annoying.
BoogieMan Oct 18, 2024 @ 10:05pm 
Doh, I missed that part. I assumed it just applied it to you, I didn't cast it as I didn't know that was required. My bad. Thanks for the clarification.
mourioche  [author] Oct 18, 2024 @ 7:44pm 
"However, transformations are not being applied or saved"

Are you sure ?
It's working for me, and i see no reason why it could not working for someone else.

In first turn the transformation spell is added on the spell book, ready to be casted for free.
You have to cast it.

For the history of this mod and explanation, i first tried to only add the transformation by scripts, and this worked nice the game can be played that way with the transformation, but doing that way do not allow the ruler to keep the transformation when ascending.
This is how the game is designed : To keep transformation when ascending, the spell must be casted, so i had to make this mod that way... no other choice.
BoogieMan Oct 18, 2024 @ 7:02pm 
Thanks, that other version works without crashing. Much appreciated, thank you.

However, transformations are not being applied or saved.
mourioche  [author] Oct 18, 2024 @ 1:19pm 
Ok, this is the reason why the game crash.

In a mod, if a ressource game from a DLC is required but if the DLC is not installed, than the game crash (i'm sure for this now).

I'm sure that for you the game will crash if you choose the transformation from Eldrish Realms too, right ?

Just before ruler can ascend, i allow ruler to learn all tomes so player choose between all ascension skill while ascending.

From the Eldrish Realms, you have 3 tomes :
- The Tentacle
- The Cleaning Flame
- Corruption

To fixe your issue, i have only to remove the 3 lines where ruler learn these tomes.

I quickly made a version of this mod without ED ascend skill, here :
https://steamcommunity.com/sharedfiles/filedetails/?id=3350876626
I think this will fix your issue (quickly tested, but i have all DLC)
BoogieMan Oct 18, 2024 @ 8:23am 
Thanks for the reply. I don't have them all, just Primal Fury, Dragon Dawn, and Empire and Ashes. I don't suppose anything can be done about this?
mourioche  [author] Oct 18, 2024 @ 6:53am 
@BoogleMan : Did you have all DLC ?
I suspect that game can crash if a mod use not installed DLC ressources.
In fact, I do not know what appen exaclty, i have all DLC and made this mod for this configuration.
Right knwo if you click "off to magehaven", mod allow the leader to learn all ascension skill so players can pick one, and this incluide skills from DLCs.
(Yes i can desactivate my DLc to test, but i'm not sure that desactivation make what we axepect, and i'm sure that desactivate is not the same then "not installed".
BoogieMan Oct 16, 2024 @ 5:08pm 
When I start a game with only this mod loaded, the game crashes on turn 2 when I select "off to magehaven." Any advice?
Mechalibur Oct 9, 2024 @ 9:29am 
Thanks for the mod, helped me fix an ascension trait I didn't like.

Just wondering, is there any possibility this could also level you up to 20 so dragons/eldritch sovereigns could pick their transformations, since those carry over on ascension?
Silion Oct 5, 2024 @ 1:33am 
Thank you for this mod mourioche :) I share the interest of PTO24 :)
mourioche  [author] Oct 3, 2024 @ 8:02am 
@PT024 @AlbaHibernia :
In fact i first made this mod to clear my Godirs from minors transformations...
Remove but not add them...
https://forum.paradoxplaza.com/forum/threads/could-you-add-a-way-to-remove-all-minors-transformations-for-an-ascended-leader-or-when-the-leader-ascend.1699408/
Add all of them means some stuf as they are many (to choose them) and also be awared about game evolution as lot of minors will be added in the game time to time too.
I do not know yet if i'll update the mod with the minors transformations in the futur...
It depends on how many players are interested?
PT024 Oct 2, 2024 @ 8:08pm 
I love the mod! Would it be possible to have something similar for minor transformation as well?
AlbaHIbernia Oct 1, 2024 @ 3:45pm 
What about minor transformations? One of the things I find needed as some minor transformations do look awful on your ascended lords. But if you path them out they'll choose your minor transformations and if hit visible or hidden will also keep them visible or hidden.
Visie Maigo Sep 23, 2024 @ 1:27pm 
Glad to hear you also learned from my mods. I learned from your mod that you can kill the AI to end the game. And since the game ends without using cheats you can still ascend and gain pantheon points.
mourioche  [author] Sep 23, 2024 @ 3:49am 
Ha ok, the tome of arcfire, which has just appeared in the "new mod section" this morning :)

Personally, I learned how to mod a building, make a scene and a spell by looking at various mods, including ‘Artifact Refinery’ and ‘Merchant Shops’, which are mods from your workshop, Visie Maigo... I wonder what you could have learned from my mod, but very well, we all help each other like that, and most things you have to look for and guess...
Visie Maigo Sep 19, 2024 @ 4:43am 
Thanks for making this mod! I used your mod to test another mod I'm working on. I also learned a few things from the scripts you used.