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It is also an opportunity cost not to spend the high value materials on their respective use and fill them into interior instead.
Sure thing if you are building into the blue on low difficulty there is no downside.
Unfortunately I haven't found a built-in way to modify the power usage nor breakdown rate.
Perhaps in the future I might look into creating a mod with code and not just xml to do what you mentioned.
@LZIM Great idea, and I think that might be doable with just xml. I'll have a look :-)
Silver/Gold have vanilla workspeed but add a beauty bonus, use less power (they're very conductive, silver could be 30 percent less and gold 75 percent less) and a greater breakdown chance (they're weak materials) with lower HP
Uranium should decrease workspeed (maybe -15 percent) but have no chance to break down, very high hp, and add a bonus cover rating for pawns hiding behind it
Plasteel should be 120 percent, add a room cleanliness bonus, and have a 50 percent breakdown rate
Bioferrite should increase room security for anomaly containment and have a 105 percent work speed bonus.