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local ply = LocalPlayer()
if not IsValid(ply) or not ply:Alive() then return end
That should fix the bug, at least it did for me locally. It's caused by the player dying from the bomb when it explodes.
Knife has no draw sound.
Knife when right-click stabbing plays the same animation, it should play a bunch of animations randomly. See: https://youtu.be/ELeY3DsEUKI
M4A1 on anything other than the post-fire animation has invalid iron sights. (Drawing, reloading, adding/removing silencer, etc)
USP after adding the silencer or firing with the silencer has invalid iron sights.
The FAMAS has no iron sights (He just kinda resident evil style puts it closer to his face?)
All scoped rifles do not use punch angles like CSS does. (it justs stays on target while the spread goes up).
The MAC10 has invalid ironsights after (some?) firing animations.
The TMP has invalid ironsights after firing or reloading.
1. v - lua/entities/css_c4_planted.lua:161
2. unknown - lua/includes/modules/hook.lua:102 (x2)