Garry's Mod

Garry's Mod

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TFA Base
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
43.300 MB
Jul 24, 2022 @ 5:09pm
Sep 28 @ 4:53pm
28 Change Notes ( view )

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TFA Base

Description
(all links dubbed in changelog tab above)

For users:
-A rich, thoroughly tested feature set including:
  • Holographic HUD, reminiscent of FA:S2
  • Viewbob, with tweakable sensitivity.
  • Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics.
  • Movespeed is changed if you're holding a TFA Base weapon, varying with each weapon and your current actions.
  • Dynamic crosshair and accuracy. Quickscoping is no longer an option, as your accuracy will actually decrease until you're fully sighted in. The crosshair is programmed with smooth animations, and will fade rather than disappearing when you sight in.
  • Dynamic spread, like in CS:GO, means that spraying is no longer an option except in close quarters or with well controlled guns.
  • Advanced animations using quadratic interpolation. Animations like sighting in or lifting up your gun when you're cose to a wall are no longer robotic, and ease in and out like real human motion.
  • Idle and breathing animations.
  • Holstering animations. This adds a tactical decision to getting out a big gun.
  • Your computer, your choices. Each individual user can configure things like the crosshair, ironsights toggle or hold, and others. You aren't forced to play like everyone else.
  • Custom impact effects add a beautiful, realistic touch to gunfights.
  • Dynamic holdtypes for running and ironsights. In thirdperson, your character will put your weapon down when you sprint, and raise it to their face when you aim!
  • Smoke trails and muzzleflashes, properly networked and predicted.
  • Working muzzle flashes when scoped in.
  • Silencers, complete with animations and proper prediction. These decrease the size of your muzzle flash and play a quiter sound.
  • Selective fire, toggleable using E+R.
  • Safety mode is toggleable using Shift+E+R
  • Interrupt reloading on shotgun-style reloads
  • Inspection/customization screen to see your weapon's stats and add/remove attachments. Accessible with context menu key (C) by default, hold E or rebind (Q -> Utilities -> Keybinds) to access context menu buttons (like player model selection)
  • c_hands support

For server owners:
  • Optimised netcode, vastly reducing traffic from its potential.
  • Small performance hit for features
  • A clientside panel allows users to customize the way their guns look and function, without giving them any advantages or allowing for any exploits.
  • This base takes into account penetration, dynamic spread, bullet range, and more, meaning that shotguns can no longer double as snipers.
  • If you dislike certain features, such as ricochet, you can disable them using convars. Most take instant effect.


For developers:
  • Competent template
  • Versatile, simple, and compatible with standard CS:S/HL2 weapon compiles
  • Easily supports 3D scopes with just one .qc edit ( a third $attachment on the lens )

Comparison:


Credits:
The Forgotten Architect: Laying the foundations
YuRaNnNzZZ and DBot: Maintaining, improvements and fixes
Juckey: Gun Walking Animation Code
Kris: Nearly-empty click and melee bashing sounds
Valve: Shell models/textures
Melee impact effect code: code_gs
Ammo boxes: Gamebanana ( if you know the author, please contact me )
Muzzle flash textures: Nemole/Scotch
Scope Textures: Generic Default
Pocket Fix: Inconceivable!
New World Interactive: Smoke particles/textures
The Inter Project Authors: Inter font[github.com] that is included with the base
37 Comments
CheckingAvailability Sep 29 @ 6:53pm 
[TFA Base] lua/includes/modules/player_manager.lua:323: bad argument #1 to 'NetworkIDToString' (number expected, got nil)
1. NetworkIDToString - [C]:-1
2. LookupPlayerClass - lua/includes/modules/player_manager.lua:323
3. Call - lua/includes/modules/player_manager.lua:419
4. IsFirstPerson - lua/weapons/tfa_gun_base/common/utils.lua:686
5. MakeShell - lua/weapons/tfa_gun_base/common/effects.lua:118
6. MakeShellBridge - lua/weapons/tfa_gun_base/common/effects.lua:57
7. func - lua/tfa/modules/tfa_netcode.lua:127
8. unknown - lua/includes/extensions/net.lua:38 (x3)

appears when i give custom npcs weapons even tho they're using the weapons fine
7H3_HuN73R Sep 29 @ 5:10pm 
check the npc setting when you are at the spawnmenu, there will be a tfa weapon selector menu, clic it and choose the weapon of your like
eriksam2169 Sep 29 @ 3:22pm 
okay im trying it now and it does work didn't work last time though
YuRaNnNzZZ  [author] Sep 29 @ 3:18pm 
they can
eriksam2169 Sep 29 @ 3:17pm 
my favorite weapon base though i wish npcs can have tfa weapons
Glebaasツ Sep 28 @ 5:36am 
Почему именно на этой базе часто урон просто не регистрирует? Особенно если цель движется, очень проблематично попасть с результатом
Skaggs Sep 27 @ 9:19pm 
Hay I'm new to steam and Gerry's mod and I want to fix problems like the problem I'm having now. Can someone help? [TFA Base] lua/weapons/tfa_gun_base/shared.lua:1760: attempt to compare boolean with number
1. unknown - lua/weapons/tfa_gun_base/shared.lua:1760
m็eloman:) Sep 27 @ 6:23pm 
this base is legendary
CEO Sep 26 @ 2:20pm 
Thank you
YuRaNnNzZZ  [author] Sep 26 @ 2:20pm 
q -> utilities -> hud/interface