Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,127 ratings
Herta Space Station Leader Pack
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150.963 MB
Aug 9, 2024 @ 3:39am
Sep 1, 2024 @ 3:19am
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Herta Space Station Leader Pack

Description
Click the Thumbs Up button, pleaaase! If we are able to receive 500 positive ratings, we will be motivated to push our next mod forward.

Adds a new civilization, Herta Space Station, and two leaders, Herta and Asta, from Honkai: Star Rail.
Recommended to use with Workable 4th Ring for a better experience.
Requires Gathering Storm.

Leader: Herta
It Can Still Be Optimized
Upon founding a city, grant a "Puppet" unit. Can research Technologies without meeting prerequisites (excluding Future Tech and unrevealed Technologies). After unlocking Code of Laws, can research Civics without meeting prerequisites (excluding Future Civics and unrevealed Civics).

Leader: Asta
Planetary Rendezvous
Begin the game with 500 Gold. Can purchase districts with gold. Can spend 2 times required Science or 3 times required Culture in Gold to unlock Technologies or Civics. Has a 15% discount on purchases with Gold after unlocking Astrology, with an additional 20% discount after unlocking Astronomy.

Civilization: Herta Space Station
Space Sealing Station
Newly constructed districts trigger a Culture Bomb. Level 1 buildings in Specialty Districts gain 1 Great Work slot of any type, but Specialty Districts cannot receive adjacency bonuses from adjacent districts. Each Great Work grants +0.5 Science and +0.5 Production per population in the city.

Puppet
Herta Space Station unique support unit with a unique Promotion tree. When stationed in the City Center, the city gains the effects of all the unit's promotions. Can be captured by enemies. Starts with one promotion. When a Specialty District is completed, one Puppet stationed in the City Center of that city gains a promotion level.

Special Purpose Lab
A building unique to Herta Space Station that replaces Research Lab. It has a lower cost, unlocks earlier, and provides double yields but requires more Power. +1 Great Work slot (holds any type), +3 Housing. When Powered, each Great Work in this city has double yield of Culture.

Railway Platform
Unlocks the Builder ability to construct a Railway Platform, unique to Herta Space Station.+1 Production, +2 Gold. Gains an additional +1 Production and +2 Gold for each adjacent District. For every 5 population in the city, it provides an additional +1 Production and +2 Gold (up to a maximum of 2 times). Upon completion, it triggers a Culture Bomb on adjacent tiles and creates Classical Roads. After unlocking Flight, units can teleport between Railway Platforms. Can be built on Floodplains. Cannot be built adjacent to another Railway Platform.

Known Issues
  • Great Works acquired through deals with AI do not immediately trigger the civilization ability. They must be moved between slots to take effect. Great Works created by the player are not affected by this issue.
  • Not compatible with Policy Change Reminder for now.

Special Thanks
Stardust : For Testing and ability modification suggestions.
UzukiShimamura : For text writing in the loading screen.

Author's Personal Note: This project took almost a year from initiation to release due to various reasons. Many original designs were scrapped and redone, such as the removal of the "Simulated Universe" Scored Competition and the redesign of cooooooool abilities (LOL). It might be a bit challenging to get started at first, but I hope you enjoy playing it. If you could give me a thumbs up, that would be fantastic!
57 Comments
Ars Almadel Salomonis Sep 14 @ 3:17pm 
thank you for this!
榊野木乃实  [author] Aug 24 @ 6:27am 
@Elsenor 一个城市只能有一个人偶
Elsenor Aug 23 @ 6:51pm 
新手,人偶效果怎么叠加还是说一个城市只能有一个人偶的效果存在
2974451365 Aug 21 @ 5:42am 
黑塔人偶太棒了
Hakana Jul 23 @ 12:21am 
nice
Hakana Jul 23 @ 12:21am 
funnest ever played
kabillion Apr 16 @ 10:19am 
gooner
魔天纵横 Feb 6 @ 12:48am 
大腿人偶可以单独弄个全文明可用的MOD吗。其他文明也想要人偶。
Kelven Jan 15 @ 4:11pm 
Update: So apparently my issue with this mod is an incompatibility with CQUI Light. Disabling CQUI allows me to research techs/civs without meeting the prerequisites, but having CQUI enabled blocks it.

Just a heads up for anyone else using these two mods.
Kelven Jan 15 @ 12:15am 
Herta's "Can research Technologies without meeting prerequisites" and "After unlocking Code of Laws, can research Civics without meeting prerequisites" doesn't seem to be working for me. Are there any other possible mod conflicts that could cause this?