Darkest Dungeon® II

Darkest Dungeon® II

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Enemy Barks Mod (Nothing Has Changed Update)
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General: Quality of Life
标签: Dialogue
文件大小
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更新日期
2.390 MB
2024 年 7 月 27 日 下午 6:11
2 月 15 日 下午 8:26
20 项改动说明 ( 查看 )

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Enemy Barks Mod (Nothing Has Changed Update)

描述
Nothing Has Changed Update
Praise be to the Light, the bug that had been breaking this mod for so long has finally been ironed out with the Kingdoms update, and now I can get back to finishing this thing. This update was just to prove that I haven't completely forgotten about, I have a lot of writing I can somewhat quickly throw in soon, but in the meantime, why not jump into an Act 1 run and re-acquaint yourselves with enemies having dialogue?

"Your coin, your carriage-We want it all."

This mod aims to give the enemies a voice, and occasionally give everyone else the ability to speak for the ones that can't speak (mainly Creatures). Currently unfinished, but will be finished sometime soon, and I'll update the mod as I finish factions.

Currently finished factions;
* Pillagers
* Gaunt (except Ghoul but I don't know what to do for that loser)
* Fanatics (A bit buggy though, will look into at some point. They tend to not bark as much after igniting, even with a guaranteed chance to bark)
* Plague Eaters
* Swine Folk
* Lost Battalion (They are like 99% done, already implemented in the data, and really there's no reason I should remove them from the current build)

Factions I'm almost done writing but haven't implemented;
* Cultists (All done, except for stretch goals. Also wanted to save them for last for obvious reasons)

Factions I've barely started;
* Animals (All creature characters will be spoken for by humanoids)
* Fisherfolk
* Some Minibosses (Collector, Shambler, Death, Warlord)

As of now, enemies have a 15% chance to bark on attacks they use consistently, and special attacks have a 20% chance to use a crit-like bark, with actual crits having a 60% chance. They also have a 40% chance to bark when fights start and when hitting death's door. Minibosses and likely lair bosses will get opener barks (I would like everyone to have openers but I don't know how to program it.)

Special Thanks to the members of the DDcord for helping me write, edit, and review my barks, including AgentChops1 (Helped with writing the Fanatics and Plague Eaters), Blu_ni, Random Internet Person, and Kettle (Reviewed my gaunt barks).
84 条留言
kept 5 月 2 日 下午 9:18 
:3
The Man 4 月 18 日 上午 8:04 
Love this mod so much, looking forward to seeing progress!
HOi to the power of TEMmiE  [作者] 4 月 12 日 下午 1:16 
Alright I'm gonna force myself to actually get back to work to get the next update out
CoffeyDude, unfortunately the bark effects can't be adjusted for length.
Shufflinghorror, unfortunately I can't adjust the location that a bark spawns on a character.
Literally a bark effect is just the id and chance to occur, there's not much more I can really control so I've just worked with what I've had.
Shufflinghorror 4 月 9 日 下午 9:49 
i think the death and dogs are glitched, the text bubble appears where it should not
CoffeyDude 3 月 16 日 上午 10:25 
Hello! Thank you for making this mod, I've really liked all the things it adds to the game. Personality and flavor are some of the things I love most about this game, and your mod adds to that.

I have a question: is there something that adds to the length of how long barks last? My eyes aren't great and it takes me longer to read the small text than it stays on the screen sometimes!
( ͡° ͜ʖ ͡°) 2 月 20 日 上午 10:07 
Alright, so I'll keep experimenting with the mod tools, knowing it is possible, thank you :steamthumbsup:
HOi to the power of TEMmiE  [作者] 2 月 19 日 下午 10:45 
If you're making custom barks like the Death By A Thousand Barks mod on Nexus (great mod by the way) that just intends to add more lines of dialogue to the game, all you need is a txt file and enough understanding of the mod tools to know how to export a mod.
If you're trying to add custom triggers fro barks, that gets more complicated, but not ridiculously so. I'd say this mod is a good enough view of how simple it can be to add a bark effect to a trigger in the game, and with more understanding of the mod tools, it can be pretty simple to add your custom barks mod to the game.
( ͡° ͜ʖ ͡°) 2 月 17 日 上午 7:54 
Hello, I have a question, how did you create this mod? I would also like to create a mod with custom barks for heroes, but I'm very new to modding so I'm not sure how to proceed
Hoarfrost Trickle 2 月 1 日 下午 1:00 
Ah, makes sense. Well that's unfortunate, it woul dhave been nice to see that in Kingdoms too but I guess we'll still have to wait longer for it. Still neat to have this back in confesison for now
HOi to the power of TEMmiE  [作者] 2 月 1 日 上午 9:48 
Alright holy shit it worked I promise I'm gonna push out an update real quick here to prove we're so back.