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In this brutally unforgiving simulation of founding a new country, you're not just managing resources; you're walking a tightrope over a pit of political chaos. Keeping control isn't just difficult it's a battle for survival where every decision could be your last. Want to rig the elections? Sure, but don’t think for a second that it won’t backfire spectacularly. Interested in brainwashing the masses into believing you're their savior? Go ahead, but be prepared to deal with the fallout.
As the creator, I've navigated this treacherous landscape myself, managing to secure re-election only three times, barely holding on for a total of four terms before the inevitable crash on the fifth election. And trust me, it wasn’t just hard; it was pure hell of trial and error. This mod doesn’t just challenge you; it forces you to confront the harsh realities of power, corruption, and the true cost of leadership.
After several playthroughs, I've found no issues with the mod. However, I'll continue to monitor the comment section for any future feedback or concerns related to the mod.
Starting population fixed after much tinkering.
Added 3 new starting taxes: Gas (Petrol), Alcohol, and Tobacco. Explained above in the revised description.
Tropican Population reads as 1,000,000,000 once I actually launch up the game and begin trying to govern. I could just be grossly mismanaging things but I believe as a result, its pretty hard to get your crime stats down.
Several adjustments have been made to better simulate actual military spending on a small island and the reactions of citizens during riots. You can view all of these changes in the adjustments tab before starting a new game. Note that these modifications will only take effect if you begin a new game, so be sure to finish any current playthroughs before updating.