Total War: ATTILA

Total War: ATTILA

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Attila: Collapse of the Empire SW3
   
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Tags: mod, Overhaul
File Size
Posted
2.126 GB
Jul 15, 2024 @ 7:02am
1 Change Note ( view )

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Attila: Collapse of the Empire SW3

Description
Ссылка на домашнюю страничку мода:
https://imtw.org/topic/83082-mod-attila-collapse-of-the-empire/page__st__110__gopid__2956609#entry2956609

-Reskin base units
-Changes in game design, Main menu, panels, buttons, unit icons
-Reduced the speed of descent, running, charging, acceleration for all foot units.
-The flight speed of arrows, darts, and bolts has been reduced.
-Ammunition for archers (except for mounted) slingers has been increased by one and a half times
-Damage from arrows and bolts has been reduced by about half, both against armor and normal damage.
-Fire rate has been reduced and spread has been increased, which affects accuracy.
- Significantly reduced damage from darts in armor and regular armor.
-Reduced damage from slings and increased damage to armor.
-The parameters of all armor in the game have been increased, which includes bonuses for protection against arrows for leather cuirass, lamellar, and cuirasses.
-Increased camera speed
-The camera hangs lower, lowers lower
-Increased timeout when troops waver and return to battle
-Cavalry morale debuff extends over a long distance
-Introduced a morale bonus for defending the fort
-increased the morale debuff for losses in a squad of 10-80 people
-decrease in unit morale in battles with cavalry
-increased the radius of the positive effect of the general on the battlefield
-More morale drop for losing a battle
-Increased base morale
-long range of the morale drop effect behind an open flank
-a morale penalty was introduced for recent losses
-a significant decrease in morale when the destruction of the entire army is obvious

-increased the penalty for total losses of the entire army
-moral fines were introduced for being under fire from “artillery” and small arms
-Decrease in squad morale due to the death of an officer
-Decreased morale from damage caused by artillery
-Fear of elephants
-Lower morale due to fatigue and exhaustion
-introduced a proportional drop in morale for one or several exposed flanks
-Increased morale drop for the death of a commander, naval commander, allied general under AI control
-Increased fear of horses
-A morale penalty has been introduced for a surprise battle at night when the troops are not ready for battle

-A penalty has been introduced for concentration, the accumulation of general panic in the army
-introduced a morale penalty for a surprise attack from an ambush
-Made a morale debuff for normal fatigue and friendly fire
-Morale bonus for covered flank
-Moral bonus for troops behind fortifications
-Greater morale bonus for inspiring the squad
-Moral bonus for being on top
-Greater morale bonus for defending the central square of a settlement
-Introduced a small penalty to the morale of a unit that attacks head-on
-Bigger overall army morale bonus for winning a battle

-Changed the factor of effective attack from the flanks, an attack from the left has more damage than an attack from a unit on the right
-reduced attack interval in melee
-Increased the percentage of melee capabilities
-Increased the percentage of combat formation to formation, as well as formations against free formation
-Increased the percentage of animations for melee fights
-A “fine” has been introduced on the speed of reloading bows and artillery in rain or snowfall
-Increased points for winning a battle
-Changed formation density for barbarians and spearmen
-Changed information in the unit window about speed, armor, ammunition, etc.
-Increased fatigue accumulation for charging, climbing walls, long battles
-Fatigue during running of infantry and cavalry has been increased
-Increased rest time
-Increased threshold for fatigue and exhaustion
-Fatigue while under artillery fire
-Fatigue in tight formation
-New, more neutral squad selection markers
-The visual part of tracers from ordinary, fire arrows, sling stones, darts has been reduced
-Reduced the strength of the turtle in static and in motion, as well as the cavalry turtle (whatever that means)

-Changed the culture and appearance of the Sarmatian tribes from the Mongoloid race to a mixed Eastern European and Iranian race with a small admixture of Mongoloid
-Changed the animation of the pikemen, now they don’t stand without pikes and don’t take them out of nowhere
-The likelihood of ambushes in the campaign has been increased
-Movement of units across different types of terrain is slow
-Changed the balance of opposition between different classes of units in relation to each other
-Added the ability to vassal and become client states to a large number of faction cultures

-Significantly increased the chance of capturing artillery
-increased the proportion of the percentage of victory in auto combat for melee infantry
-increased the cost of rebuilding buildings from foreign cultures
-The minimum cost of rebuilding all buildings has been increased
-The percentage of income from prisoners, as well as from slaves, has been significantly increased
-Increased the threshold for the influence of a “party” to start a civil war
-Reduced chance of civil war occurring

-Increased the time it takes for civil war to reoccur
-Increased various economy income ratios
-Increased the influence effect of the faction leader from heroic victories
-Increased the percentage of influence loss for losing a city
-The chance of a character dying in infancy, as well as infant mortality in general, has been reduced
-Increased the maximum age of a faction leader, which will lead to a decrease in the mortality rate of leaders
-The maximum age of the faction leader's wife has been increased
-Increased the cost of gifts to factions
-Population morale declines for lost battles, happiness increases for won battles
-The happiness of the population for the annexed territories is growing, discontent for the lost ones
-Increased income for liberating a faction
-Happiness of the population of the province for the liberation of the faction
-Increased income for occupying a province
-Reduced public order for occupying a province with a foreign culture
-Reduced public order for looting
-Increased income for looting a province
-Income for the destruction of a settlement has been introduced

-Reduction of public order for the destruction of settlements in the province
-Great faction income for restoring a vassal state upon liberation of a province
-The prestige of the ruling family for lost and won battles rises and falls accordingly
-The radius of army raids has been increased
-Public order decreases during enemy army raids
-Replenishment of the army on land and at sea has been increased
-Income from robbery by settlement agents
-introduced a reduction in the total base income of a faction for plundering a settlement
-increased income points from slaves
-Unlimited range of trade routes has been introduced

-Introduced a bias in favor of maritime trade
-In order for the AI ​​not to experience difficulties with finances, its level of corruption has been reduced
-Tax income modifier increased for AI
-Increased food production modifier for AI
-For AI, population growth has been increased
-Horde growth number increased for AI
-AI will suffer less from the plague
-Basic social order for the player is raised
-For AI, the level of sanitation has been raised
-For all factions and cultures, the fleet movement range has been increased
-All factions have increased the number of factional bonuses and penalties, as was done in PUR
-A large number of fines and bonuses have been introduced for each level of imperium
-Unit recruitment points for AI are equal to the player
-Added a boost to the speed of learning technologies for AI
2 Comments
swatnikopol  [author] Aug 5, 2024 @ 1:29am 
-Military alliance with neutrals and by default-higher
-Right of passage by default and loyal powers is superior
-Defensive alliance with neutrals and friendly countries -higher
-Lower chance of refusing to join the war
-Lower chance of an ally refusing support
-Reduced the number of units in all shooting squads from 160 to 120
-Increased the ability to colonize lands for AI
-Reduced the possibility of destruction before founding cities for AI
-Added the ability to transfer a province
-The ability to destroy cities has been removed for everyone except barbarians and nomads
-Increased percentage of GDP from trade routes
-The strength of the barricades has been doubled
swatnikopol  [author] Aug 5, 2024 @ 1:28am 
-AI has higher social order
-higher level of sanitation
-Increased the percentage of income from looting a settlement
-The control zone at sea for your own faction has been increased
-Reduced the likelihood of an enemy agent harming an ally
-Refusal of support in battle from the ally below
-The likelihood of AI declaring war with a loyal attitude is lower, with aggressive and strong AI it is higher
-Trade agreements with neutral and loyal countries will be easier to conclude
-Allied AI is more likely to join the war