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regular fogman : attack 51 defense 52 strength 44 dexterity 65 toughness 58
heavy fogman : attack 77 defense 66 strength 70 dexterity 65 toughness 65
fogman prince : attack 109 defense 90 strength 74 dexterity 117 toughness 95
mongrel guard : attack 86 defense 82 strength 90 dexterity 93 toughness 85
@Asur hmm, i've never encountered that issue in my current playthrough (or i probably just havent noticed) but i will include that change in the next small update. thank you for the report, helps a ton :)
It may be due to the parameter anim stop frame 1, its value 32 is less than the value 33 of anim blocked frame 1. I do not create animations, but it seems to me that this value should be greater than that of anim block frame 1.
I set it to frame 37, and the animation in 99% of cases began to work correctly, registering damage and conducting the 2nd part of the animation.
I can send you a video if needed.