Ravenfield

Ravenfield

229 ratings
PKM&PKP
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Content Type: Weapons
File Size
Posted
Updated
14.611 MB
Jul 13, 2024 @ 9:32am
Jan 5 @ 8:50am
7 Change Notes ( view )

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PKM&PKP

In 2 collections by SV-98
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Description
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Thanks 炎魈 for helping to complete the state machine of the chain
Thanks to UFO-MAN for making the cover

tag:PKP PKM ZENITCO Type80
46 Comments
C0nsuliuS Feb 9 @ 1:45am 
The true citizen likes this mod. :steamthumbsup:
只是一个加拿大的中国 Aug 28, 2024 @ 12:54am 
The sound of the pkm is really weak. You cant feel the power that it has when you hear it in footage
SV-98  [author] Aug 24, 2024 @ 5:31am 
As for the first point, some PKM have a semi-dispersible round chain of 25 rounds, but due to the problem of engineering quantity, I changed it to 10 rounds

I know the second and third points, but I forgot to make them when I was making animations
SCP-▮▮▮▮ Aug 24, 2024 @ 4:22am 
Well, I'm talking about the fact that
1. The PKM machine gun belt does NOT detach every 10 rounds (it is not detachable at all, it is not provided for by the design)
2. The PKM does NOT need to be pulled by the cocking handle when not fully reloaded, because this weapon has a different device and this action does nothing at all
3. The design of the machine gun allows us to say that it has a "cartridge in the chamber", because the machine gun first removes the cartridge from the belt (and places it in a special "tray") and it remains there even if the rest of the belt is removed
SV-98  [author] Aug 24, 2024 @ 3:56am 
That's right. Empty cartridges for one less bolt
SCP-▮▮▮▮ Aug 23, 2024 @ 2:51pm 
Should I say that you don't understand how the PKM works, and it's done wrong?
TheSoviet Gamer Aug 20, 2024 @ 11:29pm 
unusable on mac please make mac
AnEmokey Aug 12, 2024 @ 2:38pm 
Bravo
Boof Lord Jul 31, 2024 @ 2:46pm 
sad that it is entirely unusable on linux and mac
Stand_Up Jul 25, 2024 @ 8:40pm 
will there be prone bipod animation?