Timberborn

Timberborn

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TimberApi
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767.116 KB
Jul 13, 2024 @ 4:30am
May 31 @ 5:13am
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TimberApi

Description
TimberAPI supports modders to create new content in Timberborn.

Featues
  • Custom bottombar, providing customization options based on specifications and better Tool acces for modders.
  • SceneManager to check what scene is active.
  • Extended default options for IObjectLoader.
  • SpecificationGenerator, this gives the ability to generate specifications within code.
  • Changed the lifecycle of PrefabCollection so it's loaded before any other SingletonLifecycle.

Breaking changes

Bottom bar
The rework of the bottombar can cause crashes or not showing custom Tools that are implemented the original way.
Modders that want to add custom tool should implement it with TimberApi otherwise it won't be compatible when TimberApi is installed.

This is a technical limitations how the base game bottombar is build and TimberApi can't fix this issue.
Note: This problem already existed since Timberborn update 3.
Popular Discussions View All (2)
13
Jul 3 @ 12:53pm
TimberApi ERROR.
MacArni
9
Feb 25 @ 12:22pm
Update 0.7 experimetell
Granatapfel
163 Comments
TheBloodEyes  [author] Aug 8 @ 11:51am 
@gakera This is not possible because harmony cannot do that.
gakera Aug 5 @ 9:27am 
Error on Mac when not using "compatibility mode" but works (with degraded performance) when compatibility is turned on. Would love to be able to run without compatibility mode.

This is the exception, a null reference error in the BlueprintSystem when loading the TimberApi Tool Group Spec Service.

v0.7.10.4-797c8f3-sm
NullReferenceException: Object reference not set to an instance of an object
Timberborn.BlueprintSystem.SpecService+<GetSpecs>d__10`1[T].MoveNext () (at <>:0)
System.Linq.Enumerable+SelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <>:0)
.... System stuff skipped
System.Collections.Immutable.ImmutableDictionary.ToImmutableDictionary[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector) (at <>:0)
TimberApi.Tools.ToolGroupSystem.ToolGroupSpecService.Load () (at <>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons () (at <>:0)
Panchito Mágico Jul 12 @ 5:59am 
Please compatibility with Config. Factions </3
Scroller Jul 3 @ 7:36am 
@TheBloodEyes - Thanks for letting us know.
TheBloodEyes  [author] Jul 3 @ 1:49am 
@Scroller The author fixed the issue, it was as easily fixable on his side. So everything should work now.
Scroller Jun 21 @ 6:40am 
@Air - The author of that mod has said that they can't do a fix because it actually needs to be done for -this- mod.
Air Jun 20 @ 10:01pm 
For anyone having trouble. Right now the mod Moddable Bindito [For Modders] is causing the error with its recent update.
YemCilmaz Jun 20 @ 10:16am 
+++
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadSingleton[T] (System.Collections.Generic.IEnumerable`1[T] singletons, System.Action`1[T] action) (at <0673fedbcca9497a90c561275f1aa775>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadAllPrefix (Timberborn.SingletonSystem.ISingletonRepository ____singletonRepository) (at <0673fedbcca9497a90c561275f1aa775>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <9117b1294fcf4df390fc07f3eef2285e>:0)
YemCilmaz Jun 20 @ 10:16am 
I am having a problem with the following error log and with the existing update..

v0.7.9.4-957f3c3-sw
NullReferenceException: Object reference not set to an instance of an object
TimberApi.SpecificationSystem.GeneratedSpecLoader.PostLoad () (at <514fe957c82a4375b887fa4e42e2be35>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher+<>c.<LoadAllPrefix>b__0_1 (TimberApi.SingletonSystem.ITimberApiPostLoadableSingleton singleton) (at <0673fedbcca9497a90c561275f1aa775>:0)+++
oliverrook Jun 5 @ 4:24pm 
Alright. This mod does work with only it and harmony enabled, so it must be a conflict.