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I'm interested in the idea of 2 identical "mystery" genes that players can't tell apart.
One gene can turn into any random non-archite gene. I can kinda see that already with the gambling gene.
The other can turn into any of a collection of purely harmful (like inbred) genes.
You see, I like my gambling high-stakes.
I love the idea that one or both of these genes could randomly appear in genepacks and pawns on gene extraction (gene-extracting baseliners goes brr), xenogerms on creation, and genepacks used to make xenogerms (encouraging player to have "spares" in case of mutations rather than extra copies of genes being worthless).
For now tho, I'll enjoy making them and other random genes the only ones I find in Alpha Genes biotech labs, using the Inject Genes mod, and self-discipline enough not to look at gene descs lmao.
Yes, clicking on a genes info tab will display what genes are possible as well as their weights/possibilities.
Does this mean when the player hovers their mouse over the mutating/randomizing gene, they can see the possible resulting genes?