Dwarf Fortress

Dwarf Fortress

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EBs Adventurer Crafting
   
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Jun 30, 2024 @ 5:11pm
Jun 30, 2024 @ 5:16pm
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EBs Adventurer Crafting

Description
Reactions to allow producing crafts and equipment in adventurer mode.

MUST be on the BETA branch to make use of these.

The reactions are generally organized by material, and are accessible through the crafting menu. Many of them require a sharp implement (any bladed object counts) but otherwise require only the same reagents as in fortress mode. One exception is parchment, because although I got lye production to work, the reaction to make the parchment would not accept the lye as a reagent. So that only requires an animal skin.

Known bugs; Reactions that require reagents that are divided into sub-quantities (bars, cloth, thread, sheets...) will require one or more additional reagents of the same type after their real requirements. Generally the reaction will only consume the number it asked of you -1.

Please provide any feedback and suggestions here or PM me (Eric Blank) on http://www.bay12forums.com



This mod was originally built off of a pared-down version of Wanderer's Friend, and contains a few of the original edited reactions.



List of reactions:
Material production:
- tan a hide
- make charcoal from log
- make ash from wood
- make lye
- make parchment (doesnt actually use the lye; encountered a bug trying to get it to recognize a bucket of lye)
- make quire
- weave hair/yarn into threa
- weave thread into cloth
- dig for stone
- dig for gems
- cut blocks
- smash boulder into small rocks (produces the type of "small rock" item you can pick up off the ground)
- smelt copper ore
- smelt silver ore
- smelt gold ore
- melt metal items (can be any metal item or a stack of items, easily exploitable. Control yourself!)

Carve Bone
- all the vanilla reactions plus;
- carve goblet, helve, shield, spear, dagger, axe, mace, pick, crossbow, bow, blowgun, helm, breastplate, leggings, boots, bolts, arrows, darts
- decorate with bone spikes, rings, bands

Wood Carving
- will require branch
- carve spear, shortsword, longsword, dagger, mace, bow, crossbow, blowgun, bolts, arrows, darts
- will require logs
- carve crutches, bucket, barrel, minecart

Clothesmaking
- knit backpack, quiver, pouch, cloak, shirt, hood, trousers, loinsloth, socks, shoes
- wrap with cloth (decorate)

Leatherworking
- decorate with leather
- sew backpack, quiver, waterskin, pouch, shield, armor, helm, leggings, boots, cloak, shirt, hood, trousers, thong, shoes

Metalworking
- smith helm, cap, breastplate, mail shirt, greaves, leggings, low boots, high boots, buckler, shield, dagger, spear, mace, war hammer, battleaxe, short sword, crossbow, bow, pick, bolts, arrows
- decorate with metal spikes, rings, bands

Ivory/Tooth carving
- carve shield, spear, dagger, axe, mace, pick, crossbow, bow, blowgun, helm, breastplate, leggings, boots, bolts, arrows, darts
- carve figurine, goblet, ring, earring, scepter, amulet, bracelet, crown, cabochon, helve
- decorate item with teeth (spikes)

Horn/hoof carving
- carve shield, spear, dagger, axe, mace, pick, crossbow, bow, blowgun, helm, breastplate, leggings, boots, bolts, arrows, darts
- carve figurine, goblet, ring, earring, scepter, amulet, bracelet, crown, cabochon, helve
- decorate item with horn (spikes)

Carve Shell
- carve shield, spear, dagger, axe, mace, pick, crossbow, bow, blowgun, helm, breastplate, leggings, boots, bolts, arrows, darts
- carve figurine, goblet, ring, earring, scepter, amulet, bracelet, crown, cabochon, helve
- decorate item with shell (spikes, rings, bands)

Carve Stone
- craft obsidian dagger, spear, axe, mace, pick (requires sharpened obsidian rock and helve)
- craft obsidian bolts, arrows, darts (requires sharpened obsidian rock and branch)
- carve stone figuring, goblet, ring, earring, scepter, amulet, bracelet, crown
- decorate with stone rings, bands, or spikes

Carve Gems
- decorate with small gem bands, rings, or spikes
- decorate with pearl
- carve stone cabochon
- carve small rock cabochon
- carve gem into cabochons
23 Comments
SpaceLatency Jul 13 @ 3:22pm 
@Javes "If you want to make items out of scale or chitin, add these tokens to SCALE_TEMPLATE or CHITIN_TEMPLATE in material_template_default.txt in the game raws:

[LEATHER]
[ITEMS_LEATHER]
[BUTCHER_SPECIAL:SKIN_TANNED:NONE]

This will make butchering yield several sheets of the creature's scale that are usable in leatherworking, instead of regular unusable scales. "
Javes Jul 2 @ 11:20am 
Is there any option for working with scales? I butchered a cave dragon and ive got its scale, but there doesnt seem to be any option to work it.
Triel Mar 21 @ 1:20pm 
No alcohol making?
robin Feb 5 @ 12:58pm 
Yes it is broken unfortunately
harbinger Jan 25 @ 2:56pm 
There is no build menu in the current beta branch of adventure mode but there is a craft menu, not sure how this mod works. I used to play wanderer's friend back when
Yuan Jan 25 @ 1:53pm 
probably that
harbinger Jan 25 @ 1:35pm 
I am on the beta branch and I see this mod checked in the game properties but I don't seem to have access to any of the added reactions in game. Am I doing something wrong?
Maybe the mod needs an update since Adventure Mode was re-released?
Yuan Dec 30, 2024 @ 12:15pm 
how the FUCK do you get logs
Eric Blank  [author] Dec 12, 2024 @ 11:13pm 
Yes, it should all work exactly the same
En. Gerger Racc Dec 6, 2024 @ 6:37pm 
Is this updated for the most recent adventure beta?