Victoria 3

Victoria 3

1,287 ratings
Realms of Exether
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File Size
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3.594 GB
Jun 30, 2024 @ 5:04pm
Jul 2 @ 4:50pm
65 Change Notes ( view )

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Realms of Exether

Description
Realms of Exether is a total conversion mod aiming to bring a D&D inspired fantasy world to Victoria 3. This includes myriad custom races such as elves, dwarves, dragons, naga and gnolls with unique racial mechanics. The ability to pursue magical-steampunk technology or the arcane arts and a plethora of new mechanics.

This is still an early build to set the foundation for future content, and updates will be done every two weeks for the steam workshop. Our development build on GitLab linked throughout this description tends to have multiple daily updates, but it is unstable.

Join our Discord[discord.gg] to follow updates, as well as to receive faster responses and better support for issues encountered.

If an update broke your save, subscribe to the previous version through Paradox Mods[mods.paradoxplaza.com] or download it from our GitLab[gitlab.com]


Extended flavor and mechanics:
  • List coming soon!




  • Unique flavor for every playable country across the map in the form of events, journals, and decisions
  • Plenty of generic events that can happen to any country
  • Larger mechanics between countries
  • Rebalanced and reworked economy, goods, tech, and AI
  • International organizations
  • Expansions to most everything already in the mod at this time





The mod is currently updated every two weeks and patch notes can be found on our discord.[discord.gg] Due to the early nature of this mod it is highly likely that each update will be incompatible with prior save games. It is highly recommended to unsubscribe and resubscribe to the mod on the steam workshop each time an update occurs.



Q: What countries should I play as first? What content has been added?
A: During country selection each nation will have a Custom Content banner when selecting it. This will provide an overview of available story content, custom interest groups and if they have a path to a major formable.

Q: Why did my save break?
A: Most of our major updates will change something or the other about the map, and this unfortunately breaks saves. If you would like to continue playing on an older save, download the previous mod version from our GitHub or Paradox Mods.

Q: Is this mod compatible with [x]?
A: No. This is a very wide-reaching total conversion mod that touches on most files in the game. Chances of any mod working with it are slim, barring smaller graphical mods.

Q: Can I help with the mod?
A: Yes! We are always looking for new members on our team. Every single new developer add a lot to our efforts, and even if you don't know how to code, we are always welcoming new artists, lore writers and others. Please reach out!

Q: Can I base my mod on this or use [x] feature?
A: We could not have created this mod without help from other mods, and wish to pass this sentinent forward. You can use mechanics from our mod to develop your own, and you may even join our discord to get some help with figuring our code out.


Paradox Mods[mods.paradoxplaza.com]
Discord[discord.gg]
GitLab[gitlab.com]
RoE Wiki[realmsofexether.wiki.gg]
Victoria 3 Modding Co-op[discord.gg]



We do not have translators directly on our team, but we are always open to collaborating with any projects that want to translate the mod as a submod.

Chinese: https://steamcommunity.com/sharedfiles/filedetails/?id=3284862608
Russian: https://steamcommunity.com/sharedfiles/filedetails/?id=3350682085



Development - Nightingale, Dotti Locari, Taurenhe, Aceitunillas, pd2580, benjaqlo, Ant, Duckie, Grappes, Dwarfsmasher, Dathi675, JanH, Myxine, SleepyGhosto, Bam, lordcrekit, TheStalkerOfShadows, and Celso

Writers - TheDecidious, K350, UniqueSand, Markvs, ruseel, Underlake, ProfBooks, kingnoob, Ippo Makunouchi, Vechtera, and Marlon

Playtesting - Ardus (Come volunteer in the discord, we need more!)

QA - Aether and Gerion

Special Thanks: MoskauMaster.

Bananaman and the Newspaper-Mod team who shared with us a framework for superevents

The incredible team behind the cold war project (CWP) that have allowed us to adapt parts of their international organization system

The Elder Kings team that allowed us to use some of their 3D Assets and genes for character portraits.

Multi-line Production Methods Framework & Modded DLCs Framework by 1230james
Popular Discussions View All (8)
2
Jul 3 @ 9:02am
Toolingworkshop generates negative worforce
MrFinnT
5
2
Feb 22 @ 11:50pm
catfolk pls
xivda
4
May 30 @ 11:03am
Infamy
benova
405 Comments
El1zar 21 hours ago 
This is the best mod for Victoria. Unfortunately, after 30 years of playing, the game starts to run very slowly. It's probably because there are too many calculations going on.
Dotti Locari  [author] Jul 2 @ 5:23pm 
today's hotfix should address most of the guild laborer LSM issues, though we would still appreciate reports in the discord
=(e)= Lemonater47 Jul 1 @ 4:05am 
One yeah anniversary.
Foetido Jun 28 @ 10:38am 
Guild labourer are counted with labourer in the reuction in of manpower for industry while there are no one, ex: a industry with a 5000 mp needed witha -1000 labourer bonus will hire only 3000 pop and will no cap
Foetido Jun 28 @ 7:34am 
New patch, new bugs
Pygar Jun 27 @ 5:41pm 
Are leviathan outposts supposed to get modifiers from whaling industry? They don't seem to at the moment.
VitorGomes Jun 26 @ 2:45pm 
I built some car mannufactories and when I was about to go nuts with it, I realised there's no rubber anywhere in the map... while cars still need it lol.
Red_Snuffy Jun 26 @ 10:39am 
Has anyone noticed that the Obsidian Exiles (The northern most dwarf faction) has a permanent modifier from day one that gives INSANE throughput bonuses to manufacturing?
Chriss Jun 26 @ 7:10am 
It’s not working, please fix it
LemonCookie Jun 26 @ 1:51am 
There's no explanation for the vision card "Kraken" (influence of the abyss). Can you tell me what it is?