Project Zomboid

Project Zomboid

242 ratings
Zombie Crawler And Die When Fall
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Jun 24, 2024 @ 6:33am
Jul 2, 2024 @ 5:44am
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Zombie Crawler And Die When Fall

Description
Zombie become zombie-crawler or die when fall.
I decided to make my own version mod by Birget.
There may be problems with the 2nd floor, when zombies do not immediately fall on their stomachs, I don’t know how to fix it, with the rest of the floors everything is fine.
Works in SP MP.

Workshop ID: 3274509762
Mod ID: ZombieCrawlerAndDieWhenFall
Popular Discussions View All (1)
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Oct 24, 2024 @ 4:23pm
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29 Comments
aaaaaaaaaawdssss Sep 25, 2024 @ 11:28am 
@DeHuc Im looking for someone to make a mod that there is a 50% random chance to get scratched or bitten when pushing a zombie? and the bite and scratch rate can also be modified? Like there should be an option to enable the bite or scratch option and change chance of getting it? if the player has armor then it should protect the player depending on the protection amount and What it protects and its condition. I will give you alot of points or/and weapon skins and game items from other games and/or Robux on roblox if you make it
The † Faith † Sep 18, 2024 @ 5:58pm 
I don't think this is compatible with bandits
DYWP? Aug 12, 2024 @ 10:00am 
ага, русский, спалился
Radical Randy Aug 6, 2024 @ 1:13am 
Incredible
al Jul 9, 2024 @ 3:37am 
Hey, what a leg-breaking game changer! Awesome.
DeHuC  [author] Jul 2, 2024 @ 5:45am 
add death chance and crawl chance:spiffo:
Terry the mushroom Jun 30, 2024 @ 5:10pm 
Turkish Sharpshooter

Depends. Zombies won't stop moving unless the brain is destroyed or the body is harmed to a point it literally cannot physically work. E.G muscles are evaporated for some reason.

My bet is the zombies would crawl purely because their legs have been broken.
Turkish Sharpshooter Jun 30, 2024 @ 1:13pm 
wait, they dont actually do that? thats stupid not be in the game.
DataMin3r Jun 30, 2024 @ 12:33pm 
Great mod DeHuc, would love to see a chance sandbox option. I haven't done much Lua, and I'm not sure how well it would work, but couldn't you just throw in 2 sandbox vars(DieChance and CrawlChance) and then drop it in your if check?

if zombie:getFallTime() > FallFloorTable[ZDieFallFloor] and math.random(1,100) <= DieChance then
✡Napletov✡ Jun 30, 2024 @ 12:25pm 
cool 🤠