Total War: WARHAMMER III

Total War: WARHAMMER III

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Convoys of the New World - Pirates and Raiders
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23 jun, 2024 @ 9:38
17 jun @ 6:14
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Convoys of the New World - Pirates and Raiders

I 1 samling av TWilliam
Caravans and Convoys mod series
6 artiklar
Beskrivning
This is a submod for "Convoys of the New World" and it adds the convoy system for Vampire Coast and Dark Elves in both IE and IEE Campaigns

Note that you can use Raise Dead mechanic for convoys

You can increase the convoy limit by some technology and some landmark building

Ai factions cannot use these convoys

Thanks to grk for help with character traits

Update 17/06/2025:
- updated for 6.2 (no real changes)
73 kommentarer
Kil'jaeden 14 aug @ 7:58 
Never mind. I deleted the files manually after unsubbing to both mods and resubbed. It works now. Steam is pathetic when it comes to TWW3 mods.
Kil'jaeden 14 aug @ 7:48 
No, if I forget to activate that, the mod manager warns me about it anyway. I think there is a conflict with another mod but I have no idea which one causes it.
TWilliam  [skapare] 13 aug @ 22:34 
@Kil'jaeden : it looks like you forgot to activate the required mod
Kil'jaeden 13 aug @ 14:46 
Crashes at the start.
The first invalid record is
nwc_cst_convoys_skill_innate_bombs1nwc_effect_disable_province_recruitment in table character_skill_level_to_effect_junctions_tables and pack file twill_new_world_convoys_cst.pack
TWilliam  [skapare] 9 aug @ 3:03 
@Ganon Cannon : yes, it's work
Ganon Cannon 8 aug @ 4:47 
Does this not work for the old world map for dark elves?
Tevesh 11 jul @ 10:21 
Have you considered adding convoys to Norsca? Both by lore and common sense they should have some, they are the raiding faction along with DE.
Louie04k 6 jul @ 8:26 
can you make it so ai can use them?
Yamamuro 5 jun @ 4:34 
Looks like bug is gone. 15 turns - works fine. Btw, thx for great mods @TWilliam!
TWilliam  [skapare] 3 jun @ 4:13 
it looks like the bug has been fixed in 6.1.5