Total War: ATTILA

Total War: ATTILA

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AOJ Extra Units Submod
   
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Tags: mod, Units
File Size
Posted
Updated
6.720 GB
Jun 22, 2024 @ 12:10pm
Jan 3 @ 5:26am
18 Change Notes ( view )

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AOJ Extra Units Submod

Description
Put this below the AOJ parts this is a beta and i need people to play AOJ with it to test it out
and give feedback.

I tried to keep it historically accurate where possible was told by member of AOJ there is not a lot of historical info on armours to tunics etc that was used during the time.

Not all units have own unit cards and I had to use some AOJ ones for time being. As i need help with making new ones as i forgot how to do it and mine are not that good.
Unit cards will get replaced once i get help with making the new unit cards.

This unit pack has over 70 units in it i do not intend to add any more so not to affect the balance of AOJ.

This is a new unit sub mod i made for newer AOJ to replace the older ones for earlier version of AOJ it was a lot of work and taken many hours to do as well as replace many skins with new ones. I have been using Anno Domini assets,fall of the eagle assets and some Thrones of Britannia assets. There is some vanilla game assets used but not too many but only for a handful of units.

I will eventually replace all units armours to tunics using assets from Anno Domini if the main units from AOJ have that done my mod will not look so out of place then.

but i do not have access to all the stuff they use and i am not as good as juan play who has done many of the unit skins in AOJ.

I am not as experienced in modding as others are and I did my best to give all the units variety to tunics,beards to armour etc. Any feedback on the units and bugs please mention them I can try to fix them.

All factions have had rosters increased the units are more expensive to recruit and maintain than the main mod units due to having higher stats and morale but not too much I have also used a system where units will be replaced by other units like the Attila vanilla campaign.

Please Note not all factions use the replacement system for units but have a bit of variety on different choices of troops depending on what you build in regions you control.

I have made stats in a tier system like the AOJ overhaul. Tier one melee attack for cavalry and archers/javelin is 20.
Tier two is 23 and tier three 26.
Defence is set to 10 for cavalry and archery units while melee infantry is 12. Melee infantry attack stats are as follows
Tier one 24,tier two 30 and tier three 32.

Tier one morale is 32 tier two is 40 and tier three is 50

Credit goes to likes of wibblywobbly wonder and likes of AOJ team for allowing me to use their assets as well as Tim from Anno Domini team for the armours,tunics and shield patterns.
16 Comments
sam.pidgeon  [author] Mar 6 @ 4:08am 
i not changed the morale of the units i expect maybe it could be traits from the general u are using thats having affect maybe?

my submod does not affect aoj main overhaul units
Mingles Mar 6 @ 12:06am 
morale isnt going up in tiers i have high end units all upgrades and all tec/buildings morale for roman soldiers is 31-maybe 41 om some tops
sam.pidgeon  [author] Jun 27, 2024 @ 4:28pm 
Beta goes top and then model packs go below it and this sub mod at bottom of the list
sam.pidgeon  [author] Jun 27, 2024 @ 4:28pm 
Make sure no incompatible mods are on and got everything in right load order this sub mod goes belowain AOJ files check AOJ mod.page for load order
drewbest Jun 27, 2024 @ 2:17pm 
I tried to play the mod, but it freezes on start screen. Are there any fixes?
sam.pidgeon  [author] Jun 27, 2024 @ 12:16pm 
if u find any more bugs from base AOJ units report on bug reports discord page so they can fix it and send screenshots of the bug as well that can help them
samcostens003 Jun 27, 2024 @ 10:08am 
Yes, sorry, apparently they were from the base AOJ, my mistake.
sam.pidgeon  [author] Jun 26, 2024 @ 2:30pm 
what units visuals are bugged there should not be any bugs from my submod
samcostens003 Jun 26, 2024 @ 12:58pm 
Where can I report visual bugs? Great mod btw!
sam.pidgeon  [author] Jun 25, 2024 @ 5:45pm 
Please share I like as many people to test it out and give me feedback if stats too high and recruitment costs need increasing or decreasing etc as well as unit upkeep