Rivals of Aether

Rivals of Aether

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Chosen Undead
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Jun 20, 2024 @ 9:06am
Jan 5 @ 2:13pm
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Chosen Undead

In 1 collection by VVizard
VVizard's Final Frenzy
21 items
Description
Chosen Undead. Your fate… is to succeed the Great Lord Gwyn. So that you may link the Fire, cast away the Dark, and undo the curse of the Undead.

The Chosen Undead wanders with a purpose into the realm of Aether! A well rounded sword fighter, the Chosen Undead is a versatile fighter who sports solid disjointed sword normals coupled with powerful magic attacks and a shield that enables them to tank through and parry the opponent’s oncoming attacks to create large openings. However, while they are versatile, they are limited by slow movement speed and attack speed, making it difficult for him to create openings or to directly challenge opponents up close. They also has to manage his Stamina meter in order to utilize some of his more powerful techniques. If you are willing to take on the challenge, then this stalwart hero of legend will serve you well.

Main gimmick: Stamina Meter
Just like in the Dark Souls series, the Chosen Undead has a Stamina Meter. Performing Specials, Strongs and Rolls consume stamina, and they need stamina to use said attacks (with no stamina the roll also becomes very slow with shorter range). They automatically recover stamina as long as they aren’t attacking, dashing or in hitstun.

Passive gimmick: Parry and Riposte
Jab, NAir, FSpecial and FSpecial_Air all have the Undead swing their shield in front of them. If they hit someone with this shield hitbox while they're performing any attack, the opponent will be stunned for a little bit, allowing you to follow-up more easily. During these shield attacks the Undead also sports soft armor, allowing them to tank through attacks while parrying them.

Special Moves
Nspecial – Homing Soulmass - The Chosen Undead pulls out a staff and casts Homing Soulmass, summoning up to 5 magic orbs around them that linger until he fires them off by pressing Nspecial again. Charging Nspecial generates more orbs the longer you hold the button, though the cast becomes slower and consumes more stamina as you do. Pressing Nspecial to fire them again will send the Soulmasses forward or towards any players within a certain range of the Chosen Undead, indicated by a ring of soul energy that appears when you launch them off.

Fspecial – Shield Charge – The Chosen Undead pulls out a Great Shield and starts charging forward with it for as long as they has stamina. If you press the special button again, they will thrust the shield forward, knocking opponents away or parrying them if they were mid attack. You are able to jump cancel the initial charge on hit, allowing for powerful followups on hit. If done in the air, the Chosen Undead will charge a set distance before automatically performing the shield bash, only hitting opponents once they perform said bash (You can press Special again to perform the bash sooner).

Dspecial Ground: Backstab – The Chosen Undead stabs forward with their blade, causing a very weak attack on contact, but that's not how you should use the move, there's 2 ways to hit it just right, either connecting it while the opponents isn't facing you or when the opponent is in a parried/stunned state. Doing so will allow the Undead to perform a Riposte Attack! During this riposte you can also turn around to launch opponents the other way.

Dspecial Air: Plunging Attack – The Chosen Undead rears their sword back before swinging it downwards, diving down until they hit the ground. A fairly standard stall and fall with a strong spiking hit right at the start of the attack, making it a powerful finisher option off stage or a high risk landing option. The Chosen Undead is allowed to cancel the dive into a Double Jump, Air Dodge, or Uspecial after falling for enough time as long as they have the resources to do so.

Uspecial: Magic Weapon/Crystal Magic Weapon – The Chosen Undead grabs their sword with both hands as it is imbued with magic energy before performing a rising slash. After holding the special button for a bit of time, they will perform a more powerful multi hitting slash with a powerful and massive finisher slash that is a powerful stock closer and a general recovery boost, though doing so costs additional Stamina to perform and cannot be performed if they are low on Stamina.

Credits
Lead Coder, Organizer, Trailer Creator– VVizard
Lead Animator, Portrait - Nyazure Dreams
Aerial and Special Move animator, Gameplay Balance Assistance, Playtester – ArtistofSeer
Additional sprite assistance - Modeling Clay
Preview image - Grimm Reaper
Playtesting and beta feedback - Shysoul48, Ambi
78 Comments
elijah.mythical225 May 27 @ 5:05am 
i've found a fix for people who don't like the stamina system! (ya buncha babies)

i personally like how this character well represents the difficulty of soulsborn games, but this is rivals. so using this buddy, you can play this character the way you (and no one else) intended!

https://steamcommunity.com/sharedfiles/filedetails/?id=3142034213
Tafnir May 5 @ 5:48pm 
Apparently, this guy has a ladder combo, at least on certain characters.
D-Air D-Air D-Air D-Air until they're in U-Air range. Kills off the top pretty consistently.
I found this out while fighting Bowser (https://steamcommunity.com/sharedfiles/filedetails/?id=2962798543 ).
Witteren Mar 19 @ 2:35am 
@VVizard Could this character be made compatible with the Aether Runes?
That way you could make many adjustments interchangeable for ppl who want different things.
I also mention this so that when ppl want to play with less balanced characters this character can be beefed up with the right runes selected.
Sorry if that's a lot to read/ask for. I would be willing to commission if that would make it worth it. :bonfire2:
VVizard  [author] Mar 17 @ 7:01am 
We already made the stamina consumption less severe a couple patches ago, is that still an issue? We can't remove the stamina meter, but we could make it a bit less severe if needed
Witteren Mar 16 @ 9:47pm 
:zote:
rogue Mar 16 @ 7:54pm 
dont think we be getting a stamina change anytime soon 💔🥀
Witteren Feb 16 @ 5:57pm 
Will there be a fix to the stamina system soon? Could be made added via a separate mod version :bonfire2:
EpicRootBeerBunny Feb 16 @ 5:10pm 
TIS BUT A SCRATCH
moff Dec 9, 2024 @ 6:12pm 
As much as I love this character, the stamina bar is rather frustrating. While I do understand that this character is not intended to be purely a rushdown character and you're more intended to punish the opponent with parries or create openings with superarmor, the fact that the moves eat up so much and the dodge roll requiring stamina feels like a bit too much. Trying to handle more aggressive characters such as Clairen is near impossible. There are moments where I can't recover properly due to low stamina, and trying to play defensively when most if not all of my defensive options are locked behind a tight resource makes some matchups unwinnable.
toad chan Sep 7, 2024 @ 1:46am 
Can I make this into a sprite sheet?