Rivals of Aether

Rivals of Aether

Chosen Undead
Showing 1-6 of 6 entries
Update: Jan 5 @ 2:13pm

Patch 1.36

General Changes:
- Hopefully fixed a bug where Shield Parrying someone wouldn't stun them

Nspecial:
- Chosen Undead can now lose NSpecial orbs if they are hit by strong enough attacks

-Fspecial can now only be canceled with parry after running for 27 frames
-Run cancel duration increased from 15 frames to 28 frames
-Shield bash endlag increased from 20 frames to 24 frames

Uspecial:
-Full charged Uspecial's finisher knockback decreased from 9 base, 0.9 scaling to 8 base, 0.8 scaling

Update: Nov 12, 2024 @ 8:36pm

Patch 1.35 - And now to reign some things back in again

Ftilt:
-Knockback scaling reduced from 0.9 to 0.7

Dtilt:
-Soft armor removed

Fstrong:
-Change the knockback angle from 361 to 45

Nair:
+Armor window adjusted to cover the first active frame properly
-Landing lag increased from 4(6) frames to 6(9) frames

Fair:
-Startup increased from 9 frames to 11 frames
-Landing lag increased from 6(9) frames to 8(12) frames

Nspecial:
-Full charge time increased from 78 frames to 83 frames (each charge level duration increased from 10 frames to 11 frames)
-Nspecial 2 startup increased from 9 frames to 10 frames
-Endlag increased from 16 frames to 20 frames

Dspecial:
+Proper hurtbox sprites added (basically removed the hurtboxes from his sword and shield from the endlag)
-Soft Armor removed from Dspecial's startupPatch 1.35 - And now to reign some things back in again

Ftilt:
-Knockback scaling reduced from 0.9 to 0.7

Dtilt:
-Soft armor removed

Fstrong:
-Change the knockback angle from 361 to 45

Nair:
+Armor window adjusted to cover the first active frame properly
-Landing lag increased from 4(6) frames to 6(9) frames

Fair:
-Startup increased from 9 frames to 11 frames
-Landing lag increased from 6(9) frames to 8(12) frames

Nspecial:
-Full charge time increased from 78 frames to 83 frames (each charge level duration increased from 10 frames to 11 frames)
-Nspecial 2 startup increased from 9 frames to 10 frames
-Endlag increased from 16 frames to 20 frames

Dspecial:
+Proper hurtbox sprites added (basically removed the hurtboxes from his sword and shield from the endlag)
-Soft Armor removed from Dspecial's startup

Update: Nov 9, 2024 @ 2:29pm

Patch 1.3: Time for a level up real quick

General Changes
+Stamina cost on Jab, Nair, Dstrong, Nspecial, Nspecial 2, and Dspecial reduced from 4.5 to 4.0

Jab
+Jab can now be tilt canceled starting from frame 19 of the animation

Dattack
+Knockback scaling increased from 0.7 to 0.75
~Hit sfx changed to use Utilt's hit sound

Ftilt
+Startup decreased from 12 frames to 10 frames
+Endlag decreased from 17(24) frames to 15(23) frames

Utilt:
-Endlag increased from 11(15) frames to 14(21) frames
+Knockback across all 3 hitbox now send at angle 90
+Base knockback across all 3 hitboxes increased from 7 to 7.5
+Knockback scaling across all 3 hitboxes reduced from 0.7 to 0.3

Dtilt
+Startup decreased from 7 frames to 5 frames
+Base knockback increased from 6 to 7
+Knockback angle changed from 70 to 75

Fstrong
+Damage increased from 13% to 15%
+Base knockback increased from 8 to 9
+Knockback scaling increased from 1.0 to 1.1

Ustrong
+Knockback scaling increased from 1.1 to 1.15

Dstrong
+Angle flipper changed from flipper 6 (Horizontal Knockback sends away from the player) to angle flipper 8 (Knockback sends away from the center of the hitbox)
-Base knockback decreased from 11 to 10
+Knockback scaling increased from 0.2 to 0.4

Nair
+Startup decreased from 8 frames to 7 frames
-Endlag increased from 9(12) frames to 12(18) frames
-Soft armor window now only covers the active frames of Nair
+Knockback angle changed from 60 to 70

Fair
+Damage increased from 7% to 8%

Dair
+Startup decreased from 9 frames to 8 frames

Dspecial
+Kick hit base knockback increased from 8 to 9
+Kick hit knockback scaling increased from 1.0 to 1.2

Dspecial Air
+Spiking sweetspot damage increased from 6% to 12%
-Spiking sweetspot base knockback decreased from 8 to 7
+Spiking sweetspot knockback scaling increased from 0.7 to 0.8
+Falling sourspot now force flinches on grounded hit

Update: Jul 11, 2024 @ 3:18pm

v1.2
- NEW ANIMATION! The Undead now has a new Dashing animation, courtesy of Fennie
- When the Undead is out of stamina, they'll revert back to the old dash animation, which is also a tiny bit slower
- When Dashing, the Undead will still recharge their stamina, but at a lower speed
- General stamina consumption attacks and actions had their stamina values lowered a little bit, to make the character feel not as punishing anymore

Update: Jun 22, 2024 @ 3:38pm

v1.1
- Techrolls now cost stamina, same as rolls
- Undead now can only shield parry opponent if their attacks actually has a hitbox out
- HUD off-set now changes when the Undead has orbs
- NSpecial Orbs will trigger one after the other, making a higher number better for combos
- Undead will perform a worse and non magic version of USpecial when they're out of stamina
- USpecial hold now costs a bit more stamina
- USpecial hold has less bkb (10 -> 9)
- USpecial hold has less kbs (1.0 -> 0.9)
- USpecial charge has less frames of activation (20 -> 15)
- DSpecial startup is faster with less frames (20 -> 15)
- FStrong has less bkb (9 -> 8)
- FStrong has less kbs (1.1 -> 1.0)
- UStrong has more startup frames, it's slower (8 -> 12)
- Parrying Jab will no longer put Undead in parrystun
- Jab has more bkb (4 -> 5)
- Jab now has kbs (0.3)
- DAttack has a new launch angle (361 -> 50)
- DAttack has less bkb (8 -> 7)
- DAttack has less kbs (0.9 -> 0.7)
- DAttack hitpause adjusted

Update: Jun 20, 2024 @ 9:06am

v1.0