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It doesnt hapen with only this mod so i assume a conflict.
before i take apart my whole modlist any idea what types of mods could ause it? It might me help narrow it down.
Exception ticking hediff (EMWH_JinkPositive brain ticksSinceCreation=1) for pawn Lis. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object[Ref 97D66CC] Duplicate stacktrace, see ref for original
got 2 "world" pawns causing the error and causing slow down, Killing them via Character editor stops the slow down/error until game generates more.