RimWorld

RimWorld

34 ratings
Void born Xenotype
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.476 MB
Jun 9, 2024 @ 6:38am
Jul 11 @ 9:00am
12 Change Notes ( view )
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Void born Xenotype

In 2 collections by emitbreaker
MIM WH40k Mod Collection
47 items
MIM WH40k Mod Collection 1.6 Migration Completed
38 items
Description
Summary

A warhammer 40k themed xenotype for Save our ships 2 playthrough. Basically they were born and grown in a spaceship so has slightly better space adaptability, in exchange with poor earth-oriented works like plant, animal and cooking.

Concept referred from Warhammer 40k - Rogue Trader Void born homeworld plus some of the lore aspects.

Cover artwork comes from generative AI of Playground[playground.com].

Genes
Unique Genes
Voidborn: Complexity +1 / Metabolism 3
Give thin body type, pawn beauty -1 and 15% increased Mental Break Threshold.
If you enabled Save Our Ships 2 mod, this gene also gives 80% Vacuum Speed Multiplier.
If you enabled Combat Extended mod, this gene also gives 100% Night Vision Efficiency.

Fortune: Complexity +2 / Metabolism -1
Give increased melee dodge chance to self (+3) and gives decreased melee dodge chance (-3) to enemy pawns within 8.8 radius.

Bloody Mess: Complexity +2
Give increased melee damage factor (x110%).
If you enabled Combat Extended mod, this gene also gives x110% Unarmed Damage and Melee Armor Penetration.

Just a flesh wound: Complexity +1 / Metabolism -1
Give ability of just a flesh wound - when the pawn died, you can have a chance to self-resurrection. However, success rate is only 20%, so it is kind of better than nothing for a worst case. Do not require Anomaly for now.

Contagious Luck: Complexity +2 / Metabolism +2 / Archite capsule 1
Give an ability of Contagious Luck. Can cast once per a day, remains 3 in-game hours. Target pawn gets Melee Dodge Chance / Melee Hit Chance / Shooting Accuracy (+3), Social Impact / Drug Sell Price Improvement / Trade Price Improvement / Negotiation Ability / Pawn Beauty (+15%). Cannot target self.

Jinx: Complexity +3 / Metabolism +1 / Archite capsule 1
Any pawns within 3 radius (including self and hostile) gets buff / debuff based on the carrier's remaining health.

If remaining health is equal to or more than 50%, everyone gets Melee Hit Chance / Melee Dodge Chance / Shooting Accuracy (+2), Psychic Sensitivity / Toxic Resistance / Pain Shock Threshold / Melee Damage Factor (+10%), Aiming Delay Factor / Ranged Cooldown Factor / Incoming Damage Factor / Mental Break Threshold (-10%)

If remaining health is less than 50%, everyone gets opposite effect.

Xenotypes
Void Born
: consider them as a researcher, has a chance of double xenotype

Void Born - Miner
: has a chance of double xenotype

Void Born - Medicae

Void Born - Breacher

Void Born - Highmate


Buy me a coffee if you wish[buymeacoffee.com]
16 Comments
KahirDragoon Aug 4 @ 7:55am 
@emitbreaker Sorry for late reply. Already scraped te#he mod list because of other problems. Will come back to you if i notice it again.
emitbreaker  [author] Aug 1 @ 6:08am 
@KahirDragoon Could you share your log just after you've started the game with current mod list?
KahirDragoon Jul 31 @ 11:35am 
I have a problem where the positive and negative effects of the highmate are both applied.

It doesnt hapen with only this mod so i assume a conflict.
before i take apart my whole modlist any idea what types of mods could ause it? It might me help narrow it down.
emitbreaker  [author] Feb 14 @ 7:04am 
@Gobrinsan Slightly updated the mod - please try to unsub > resub and let me know if the issue still presist.
Gobrinsan Feb 14 @ 5:47am 
@emitebreaker, getting the following error with regards to "Void - Breacher"

Exception ticking hediff (EMWH_JinkPositive brain ticksSinceCreation=1) for pawn Lis. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object[Ref 97D66CC] Duplicate stacktrace, see ref for original

got 2 "world" pawns causing the error and causing slow down, Killing them via Character editor stops the slow down/error until game generates more.
emitbreaker  [author] Jan 19 @ 5:30am 
@Mars Albiorix @badisman @Gobrinsan @Thasher I think it may fixed now - please update this mod. If issue still persists, please kindly let me know.
emitbreaker  [author] Jan 19 @ 5:10am 
@Mars Albiorix @badisman @Gobrinsan @Thasher Sorry I just recognized your comments. Let me deep dive onto it.
Mars Albiorix Jan 18 @ 3:07pm 
I encountered a big error that slowed my game down a lot. Had a Void born pawn show up as part of a caravan. I think he ended up dying when some explosion happened while they fought a wild animal. But my tps and error log were spammed by a hediff about the Jinx trait. Killing the world pawn with the same name as the pawn in the error log got rid of the tps problem, but it's still spamming yellow errors about target hostile enemy faction but the parameter is null.
badisman Nov 22, 2024 @ 9:04am 
+1 same spam by this mod
Gobrinsan Oct 27, 2024 @ 2:41am 
Having the same issue as Thasher, having to routinely use character editor to track down world pawns with Jinx positive or "just a flesh wound" and kill them as the slow down from the error spam is crazy