Sid Meier's Civilization VI

Sid Meier's Civilization VI

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LOTRO MOD for Civ 6
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5.964 GB
Jun 9, 2024 @ 4:52am
May 25 @ 3:07pm
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LOTRO MOD for Civ 6

In 1 collection by Potshott
CIV 6 LOTRO Mod Collection
2 items
Description
This is a Lord of the Rings mod for CIV 6 but using LOTRO as a base instead of the movies.
Which means the art, sounds and characters are from LOTRO.

This mod adds 17 Civs and accompanying leaders:

-Gondor lead by Aragorn
-Rohan lead by Théoden
-Rivendell lead by Elrond
-Lindon lead by Círdan
-Lothlórien lead by Galadriel
-Eryn Lasgalen(Mirkwood elves) lead by Thranduil
-Khand lead by Jarl Dauthar
-Rhûn lead by Khirgi, the Hunter
-Umbar lead by Balakhôr the Scourge
-Harad lead by Kâlach Hûl
-Bree lead by Mayor Graeme Tenderlarch
-The Shire lead by Mayor Will Whitfoot
-The Dúnedain of the North lead by Halbarad
-Mordor lead by Sauron
-The Morgul Vale lead by the Witch-king of Angmar
-Dol Guldur lead by the Lieutenant of Dol Guldur
-Isengard lead by Saruman

If you would like a map to go with the mod download the LOTRO Mod Map!

Things to Add/Change:
-Portrait Icons are currently placeholders until I make unique models or create cut outs for them.
-Improve my poor work on some of the art e.g Icons and Leader art
-Create unique models for units
-Create unique models for improvements and buildings
-Add more civs
-Add city-states
-Add wonders
-Add unique religions

Contributors:
-SlinkyRand (Translated the mod into Traditional Chinese, Simplified Chinese, and Spanish as well as generally helping with writing text for the mod, some art elements and came up with a range of ideas for the mod.)

Special thanks to:
-J.R.R Tolkien for creating this wonderful universe.
-The LOTRO team for creating such a lovely representation of the LOTR universe.
-joto92 who created the JT: Lord of the Rings Mod which inspired me to try and create my own mod.
Popular Discussions View All (3)
1
Apr 11 @ 9:54pm
Bug Reports
Potshott
0
Feb 21 @ 6:33pm
Retroalimentación de traducción al español (Spanish Translation Feedback)
SlinkyRand
0
Feb 21 @ 6:28pm
中文翻译反馈 (Chinese Translation Feedback)
SlinkyRand
36 Comments
Potshott  [author] Apr 11 @ 1:26pm 
The LeaderConfigTest.xml doesnt matter It should be removed next time I update the mod as it no longer serves a purpose.
The InheritFrom defines whether the leader is for a full civ or a city state so for a city state it would be something like InheritFrom="LEADER_MINOR_CIV_MILITARISTIC"

The mod used to be dependant on the Ynmap mod but it shouldn't be anymore since a few updates ago unless you loading a game from when it was dependant.

The LOTRO Mod Map is the actual map and the other is the mod that adds the map I dont know why they are separate now but I asked around an apparently thats how adding maps works now?
skol! Apr 11 @ 1:00pm 
it was the Steel and Thunder mod that broke the text
skol! Apr 11 @ 12:33pm 
apart from all that below the mod still crashes, even without that map and only loading civs with full text working. is the Lotro map dependent on the Ynamp mod? Also what's the difference between your "LOTRO Mod Map" and the "Civ 6 Lotro Mod Map"?
skol! Apr 11 @ 12:21pm 
Running ArchLinux Proton. Using all dlc and expansions. as far as mods i use 50 different ones for UI. the only gameplay mods i use are the governor overhaul, real great people with a great sovereigns for additional great people.

I suspect it just a variable name mismatch. the icons are all loading correctly just the text isn't. and it wont catch it in the error log since it isn't game-breaking.

I checked your files and your LocalizedText property in LeaderConfigText.xml could be filled, since that file is mostly empty idk why you add it to your modinfo file. Also i dont understand the "InheritFrom="LEADER_DEFAULT" in LOTRO_Leaders.xml is for.
Potshott  [author] Apr 9 @ 6:35am 
I dont get this problem on my end so could you tell me what expansions you are running and any other mods?
skol! Apr 8 @ 5:54pm 
-Rhûn lead by Khirgi, the Hunter
-Umbar lead by Balakhôr the Scourge
-Harad lead by Kâlach Hûl
-Bree lead by Mayor Graeme Tenderlarch
-The Shire lead by Mayor Will Whitfoot
-The Dúnedain of the North lead by Halbarad
-Mordor lead by Sauron
-The Morgul Vale lead by the Witch-king of Angmar
-Dol Guldur lead by the Lieutenant of Dol Guldur
-Isengard lead by Saruman

all these show the variable name "LOC_LEADER_NAME ..." instead of the correct descriptions for their respective leader, civ, UIs and UUs in the civ selection and load screen.

Khirgi, only shows his leader and civ abilities correctly.
Potshott  [author] Apr 6 @ 2:23pm 
4. Originally the mod was made only for the base game as up until recently I didn't even have any of the expansions or know what era score was but I don't know if there is a way to fix that bar removing the units. Maybe there is a way to make unique units that don't affect the score but not that I know of.
5.100% something like that for one of the civs could work
6. Yep again but on the Dunadan Warrior the current description is ("Dúnedain unique melee unit. Replaces the Man-at-arms.") I guess I could change the full stop to a "that" but generally it makes sense?
7. Yes to the wonders and for the different sub maps If I get time to do so.
And thanks again for the feedback.
Potshott  [author] Apr 6 @ 2:23pm 
Thanks for the feedback I will respond to each with the same number below:
1. Yep balance is on going and if you see anything that is obviously too strong or weak please mention it.
2. Yep Harad could do with some changes I was thinking of maybe going along the route of making Oasis's in their cities improve the tiles around them in some way but your idea would work too.
3. Thranduil and Eryn Lasgalen is currently quite light on unique stuff and could do with being made more interesting/effective
skol! Apr 6 @ 8:29am 
been really looking forward to this mod. congrats and well done! some minor criticism(sorry):
1. more balance with 1-3 UUs and 1-2 tile improvement and 1-2 infrastructure. see "Second Unique Infrastructure" mod for ideas.
2. Harad's needs a way to utilize flat desert tiles. potential fix: use Malian's UA city centers gain from adjacent desert or a desert tile improvement.
3. Thranduil's UI rebalanced for all plantations for 0 wine starts.
4. Civs with too many UU have an era score advantage (e.g. Mordor)
5. elves or hobbits could use a UI that converts 70% appeal into tourism/production
6. better descriptions: (e.g."Dunadan Warrior replaces Man-at-Arms") why? (Angmar UA, change to "shrines and campuses recieve major adjacency from mountain tiles")
7. map is fantastic! could use more World Wonders for that astrology boost. any plans to cut-out regions for smaller maps? Eriador+Arnor, Rhovanion, Rohan+Gondar, Rhun+Mordor+Harad?
really excited to your future work on this. big thanks!
Potshott  [author] Mar 24 @ 5:43pm 
Are you saying that the mod was crashing before and now it is not or are you saying the mod is now crashing as you hadnt mentioned the mod crashing before now, unless the great people bug was causing a crash? Civ 6 does just sometimes crash for me with large civ counts even with no mods so this could be the case, but if it does crash again tell me the details.