RimWorld

RimWorld

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Music Expanded Framework (Continued)
   
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Mod, 1.5, 1.6
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593.150 KB
Jun 7, 2024 @ 9:12am
Aug 31 @ 6:39pm
8 Change Notes ( view )

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Music Expanded Framework (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
535 items
Description
Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle
https://steamcommunity.com/sharedfiles/filedetails/?id=2891663812
https://github.com/Music-Expanded/music-expanded-framework

1.5 assembly update by the one-and-only Mlie.

I requested and received permission from Caaz, but all the same:
If the original author(s) request it, I will remove this update.

Music Expanded Core (Neolithic, Medieval, Glitterworld)
https://steamcommunity.com/sharedfiles/filedetails/?id=3265314046

Music Expanded Wasteland
https://steamcommunity.com/sharedfiles/filedetails/?id=3265315374

KarbonPanzer's Music Expanded Collection (now empty :( )
https://steamcommunity.com/sharedfiles/filedetails/?id=2968319481

RECOMMENDED MUSIC MANAGER (Full compatibility):
https://steamcommunity.com/sharedfiles/filedetails/?id=3220120457

--

I remember how excited I was when I saw this hit the Workshop initially, and how crushed I was when development seemed to cease. "Real life" sure has its way of smacking people and things around. I hope everyone involved with this mod is doing well, please accept my best regards and best wishes for you and yours.

Please note: the packageId has changed to "zal.mef" ... sorry to make any more work for anyone, but if you have explicit dependencies set for MEF, please repoint them for 1.5. (I almost always change the packageId when I continue a mod to even further differentiate between it and the original). Thanks, and apologies for the inconvenience.

PLEASE NOTE: The mod is currently set to automatically re-enable Vanilla Music Update if Run In Background is not set in RimWorld options. It says this is for compatibility reasons, so I highly recommend it.

Github for this continued version:
https://github.com/Zaljerem/MusicExpandedFramework-Continued

--

Original mod notes (1.4):

(Please see the original mod page for details)

This mod overhauls how music functions in RimWorld! It ensures there's always a track playing and introduces cues for specific tracks to play.
Popular Discussions View All (1)
4
Aug 2 @ 6:09pm
RandomElementByWeight error
gh0stashes
75 Comments
Ostrich-Hungry Sep 18 @ 3:21pm 
I love the idea of the mod, but having all the music packs takes up too much RAM. What advantages does this system have over the "Custom Music" mod? (the one who let you play music from local files)
Lazy Ass Mafia Sep 8 @ 9:10pm 
Tried looking everywhere on how to start making my own music playlist using the mod
And I couldn't find any leads
Even looking into the mod files for any sort of direction and I couldn't find anything
Am I missing something?
I really want to actually make a music playlist even if I don't know much about C#
Halfelfaedyn Sep 2 @ 6:26pm 
Is it possible to make a toggle to keep the original Rimworld menu music? That's my main beef with this. That and I can't disable tracks.
KarbonPanzer Aug 29 @ 8:39am 
It could work but there can be one issue which is that the path in the game files has to be the same as the one on your computer. So if you download the soundtrack from steam or gog they have to be on the correct path. I think it can be done.
ColossalFossil Aug 29 @ 8:32am 
@KarbonPanzer - Oh, I didn't mean include the music in the mod. If I have an OST in my Steam or GoG library, I'd rather just point it to that folder in the mod's config than move them completely.
KarbonPanzer Aug 29 @ 8:24am 
That is possible, though a simple solution would to just have people drop in the music to the mod so you are not distributing them. So the mods would ship with everything but the tracks.
ColossalFossil Aug 29 @ 7:42am 
I always had a feeling that eventually someone would start trolling the mod authors by mass reporting these types of mods.

@Zaljerem - I am wondering if it would be possible to include custom paths for the OSTs. That way, someone could point it to their Steam folder if they own the OST through Steam or point particular soundtracks to individual folders in case, the user purchased the soundtrack off a non-Steam reseller such as GoG.

Another way of doing it would be to allow a music pack to feed the framework its own custom folder locations per song (if it doesn't already). That way, someone could release a music pack that has a config that does the leg work for the framework.
KarbonPanzer Aug 24 @ 8:50am 
Still exists, it's on my github. Check my profile for the link.
Kyrality Aug 24 @ 8:41am 
The FF series music was among the ones nuked, ruined my morning :(

Some people are such losers I stg
DonYohKu Aug 15 @ 6:59am 
@KarbonPanzer Sorry to hear that man! I was wondering what the hell happened I had a few of your mods. I just don't get why some people just hate fun. It's just music man, give me a break :steamsad: