RimWorld

RimWorld

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Colony Manager Fork
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Mod, 1.5
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2.296 MB
Jun 7, 2024 @ 7:16am
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Colony Manager Fork

Description
Disclaimer
This mod was created by Fluffy, if any new version is available by the original owner (Fluffy) prefer subscribing that version.

Colony Manager

Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.

This is a forked version fixed to work with Rimworld v1.5

Important

Requires a new save game.
Adds a worktype, which is stored in the world, which means you need to start a new game after adding/removing this mod.

Production & Import/Export tabs missing.
The Production and Import & Export tabs are still disabled due to a lack of time.

Features

Hunting jobs

- Set a target for meat, and never worry about designating hunting manually again!
- Set an area to clear of all predators - keep your home area safe!

Forestry jobs

- Set a target for wood, and never worry about designating lumber manually again!
- Automatically clear wind turbine catchment areas to ensure they're working at maximum efficiency.
- Set an area to clear of all vegetation - make sure there's no possible cover or retreat for any hostiles that dare attack you.

Livestock jobs

- Set a target for animals (for four separate age/sex combinations), and pawns will auto-butcher and/or tame to manage your herd.
- Restrict animals to specific areas (for example to separate male/female animals and prevent breeding).
- Auto-butcher, tame and train according to your specifications.

Overview

- Clear overview of all jobs
- Show stock and designated levels for the last day, month and year
- Show pawns capable of a job, and set work status
- Prioritize jobs, the manager will handle prioritizing jobs on worktables (however standard priority ordering across worktables still applies).

Import & Export
== coming back soon(tm) ==

How does it work?

You can manually set jobs in the new Manager tab on the bottom of the screen. Once set, a colonist with the manager skill and worktype enabled will go to a manager station to figure out the best way to assign designations.
Periodically, the manager will check if the assigned designations are still up-to-date, and make changes or delete designations where required. The manager will not touch designations that are set manually, nor will managers create jobs. You're still the overlord.
In theory there is no real limit to the number of manager jobs that can be created.

Notes

- Requires a new save. Adds a worktype, which in my tests gave errors on old savegames. If you also have my Work Tab mod, you should be able to add this mod in an ongoing save.


- Please read this guide before creating a bug report,
and then create a bug report here[github.com]


- All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit.
All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

- Parts of the code in this mod, and some of the content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

- Parts of this mod were created by, or derived from works created by;

Fluffy: Original Mod Developer
DinosoftLabs: mustache icon (BY-NC[www.flaticon.com])
Smashicons: top hat icon (BY-NC[www.flaticon.com])
44 Comments
Swebliss Oct 2, 2024 @ 9:02pm 
thanks for this.:)
Btw I agree with you it's common sense for someone not to advertise shamelessly without asking first, it's normal online etiquette to not do leech like that.. Especially on someone else page. Made me install your version instead of his when I saw that interaction..
Settlerking Sep 10, 2024 @ 3:29pm 
i found what causes it, Star wars animal collection. I have no clue why, ive spent so much time looking through my modlist and its the star wars animals mod.

posting it here so others dont have to suffer manually checking 250 mods until they find out its that mod
Settlerking Sep 10, 2024 @ 2:02pm 
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Exception filling window for FluffyManager.MainTabWindow_Manager: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 46A5107C] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)

Exception filling window for FluffyManager.MainTabWindow_Manager: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 46A5107C] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Settlerking Sep 10, 2024 @ 2:02pm 
specifically these error messages spam endlessly on opening the hunting tab (no other tab does this and the issue exists between both this and redux)
Settlerking Sep 10, 2024 @ 1:58pm 
only happens if i open the hunting tab, every other tab is fine and works fine.
Settlerking Sep 10, 2024 @ 1:57pm 
keep getting swamped in endless error logs, something about the GUI. been trying to find it, the same issue exists with the redux variant of this mod. I'm hunting down what causes it, but thought I'd post a link to a pastebin of the logs. Not sure if i did it right, let me know if i did it wrong

https://pastebin.com/TPAhdj5U#GiG7mVmG
King DaMuncha Aug 23, 2024 @ 2:05am 
Please (to the original author) allow us to have custom settings for other various items and foods. I cant find anywhere to manage my ingredients/meals?
ilyvion Aug 16, 2024 @ 2:46am 
I apologize for assuming it was fine to drop a link without asking. No disrespect meant or anything, I was just excited to announce my project.
We're in Heaven  [author] Aug 16, 2024 @ 2:35am 
It's not about credit as I only made this one cause fluffy wasn't around to update his to 1.5...

Kinda strikes me as, not cool, to just come into here advertise like that.

@everyone else, it's likely he will update more than me, tbh my plans for this is new versions and critical bugs maintenance only.
ilyvion Aug 16, 2024 @ 2:16am 
FWIW, I did check to make sure you weren't actively making any commits on your GH before I started, but since you did a few in May, one in June, all in service of making this 1.5 compatible, and then it's been dead quiet, I figured you weren't actively working on anything.