RimWorld

RimWorld

561 ratings
Door Clearance Continued
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.013 MB
Jun 4, 2024 @ 2:31pm
Jun 19 @ 12:40pm
3 Change Notes ( view )

Subscribe to download
Door Clearance Continued

Description
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2965544918
Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!



Original Description

A lightweight mod which adds an extra validation rule when items are placed on the ground - they will now consider door/gate tiles as invalid. The goal here is to prevent sensitive doors from being stuck open due to items suddenly being placed, such as those caused by butchering, milking animals, or stripping prisoners.

FAQ
Q. Isn't this just DontBlockDoor? What's the difference?
A. Yes, the two mods set out to accomplish the same thing. As a fan of that mod myself, the original plan was to submit some performance optimizations to its author. However, after digging into it, building the mod from scratch with a different technical approach seemed to be the way to go instead.
This version here aims to accomplish the same goal with fewer patches and without touching any ticking methods to minimize harmony overhead.

Compatibility
  • This does not touch your save file and can be added or removed any time.
  • Should be compatible with any door-adding mod.

Credit
  • tikubonn: For the original concept of this mod which has been serving the community well since 2019. Countless chicken jailbreaks were prevented thanks to their efforts.
37 Comments
Valhalla Aug 4 @ 7:23am 
Alright so I resolved the issue, it was the vanilla expanded architect mod smhh
Valhalla Aug 4 @ 6:59am 
I added this with a few other mods and noticed this was the only one that actually changed how doors work, currently troubleshooting rn
Valhalla Aug 4 @ 6:39am 
Nevermind its not the messing with the fence gates, im not sure whats causing that issue
FerrisCG  [author] Aug 4 @ 3:01am 
@Valhalla will take a look at fixing 7th/8th when i have time
@ZzZombo ^ same as above
@Fralee Ill double check that item drop point isnt including prisoner doors however animals holding doors open isnt included with this, only item placement targets
ZzZombo Jul 30 @ 4:45am 
https://gist.github.com/ZzZombo/d08be79b3d0360a07b975f3d5c3c09d9 : Error in static constructor of DoorClearance.Setup: System.TypeInitializationException: The type initializer for 'DoorClearance.Setup' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
Fralee Jul 21 @ 6:27pm 
Ive had an issue with prisoner areas... i have had my paws drop them in the doorway leaving the door wide open and have had to manually move them to a bed so other prisoners don't escape

also had a caravan hang out near the door and animals keep the door open as well, this also caused prisoners to escape
Kassian Jul 18 @ 9:33pm 
Side note, i do NOT have storage zone on the door tile
Kassian Jul 18 @ 9:33pm 
Seems to not be working, colonist randomly threw a gun on the floor of the freezer door lolllll
19xglllli Jul 16 @ 2:09am 
Does not work
Genaeve Jul 13 @ 4:17pm 
Thank you.