Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Marauder - Reforged Eden 2
   
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Blueprint: Small Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
73.260 KB
Jun 2, 2024 @ 12:38pm
Jan 30 @ 10:56am
9 Change Notes ( view )

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Marauder - Reforged Eden 2

In 1 collection by Ente
Ente's Reforged Eden 2 Beta Builds
50 items
Description
Built for Reforged Eden 2 (Beta)
Created for the Anvil Designer's Challenge June 2024

Type: End game SV / Heavy gunship
Core 15
Complexity: 4 (3,73)
Unlock Level: 25

Note that Reforged Eden 2 is still a Beta. As it continues to upgrade towards its release, this ship may get broken.

The Marauder is a Heavy Gunship with a lot of resilence built in. Can kill Sector Commands, see the attached video (I am sure it can be done faster).

Has a full interior with some fluff and and a constructor. CPU is slightly red. Turrets are set up so the gatlings only fire at drones and troops/predators.

Color Schemes:
The color schemes for my Warlord CV can be used on this as well. See the Warlord for instructions.

Weapons:
4 Heavy Railgun Cannons

Turrets:
6x light Gatling Turret (if you remove the front gats, replace them with a couple small thrusters for decoy purposes!)
2x medium Gatling Turret

Shield:
Adv. Shield
29k capacity
1500 regen

Equipment:
Adv. Jump Drive
Constructor
Armor Locker & Oxygen station
Trauma Station
Fridge
Grav gen
Long Range Radar Array

Storage:
2x 19k Ammo
1x 36k Storage
Various Cargo Boxes

Some LCDs are modifications from sulusdacors LCD Library, so a big thanks to him for his amazing work!

Update 03.12.2024: Changed to support reworked color schemes from the warlord and changed weapon layout to 4x Heavy Lasers. Added a basic charger for more shield recharge.
30 Comments
Ente  [author] Nov 19, 2024 @ 1:33pm 
I may need to revise the layout though, it is still from a time where the max heavy weapon count was 2.
Ente  [author] Nov 19, 2024 @ 1:32pm 
Note the layout here is, to a large degree, tailored against sector command POIs. You can't kill the shield gen of a sector command with shield pen. And you can't hang out there for longer periods, as the thing does way too much damage. EMPs are a really good weapon under those circumstances. Even considering the fact that they are dead weight once the shield is down.
Ramzay Nov 19, 2024 @ 8:17am 
@suntrip I'm also looking at this vs the Harrow. During my testing I ended up taking the EMPs off both of them - once shields are down, EMPs are useless and result in wasted CPU. Laser turrets help taking down shields, and are also useful after (shooting down POI turrets/soldiers/drones). One big advantaged to the Harrow is that 4x heavy rocket pods have 25% shield penetration, meaning you can relatively quickly and safely take out the shield generator just by doing drive-by shootings through the shield.
Ente  [author] Nov 2, 2024 @ 3:26am 
Bug. Try the usual, restart your game, re-add it to the factory. Verify files in steam.
Natas Nov 1, 2024 @ 8:00pm 
i tried to spawn it on hws, but is says it has forbidden blocks, i assume there is a xeno block,
where is it?
Ente  [author] Oct 23, 2024 @ 1:29pm 
Yeah I did change the weapons at some point as they got rebalanced, but didn't update the screen. The description is correct, the screens are outdated. And Thanks!
suntrip Oct 23, 2024 @ 1:27am 
Just a small correction: Description says railguns and emps but the screenshot and video clearly say something different :)
So far I have been doing POIs with an HV tank but this looks nice too (and same style as my Medusa). I'm looking at either this or the Harrow. EMPs are gonna be easier to take down shields I guess.
SGT Roc/K/ Aug 18, 2024 @ 10:27am 
OK, so me again - thanks for the clarification. I'll re-add the BP to my library.
Ente  [author] Aug 18, 2024 @ 8:27am 
I did already change the blueprint by End of July to account for that. If you - for some reason - still had the old blueprint in the factory, then you would still have the old version spawned by it, without the generator.
SGT Roc/K/ Aug 18, 2024 @ 8:14am 
RE2 Build 19. I did find in the patch notes "Replaced model for the SV Fusion Generator with a smaller model. Will affect existing SV." Maybe that is the reason?