Total War: WARHAMMER III

Total War: WARHAMMER III

56 ratings
GMD Mecha Minotaur patch 1.1
   
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Tags: mod
File Size
Posted
Updated
46.738 MB
May 27, 2024 @ 12:19pm
Apr 26 @ 10:13am
3 Change Notes ( view )

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GMD Mecha Minotaur patch 1.1

Description
Hello there !!!

If we have mecha horse - why we cant have mecha minotaurs ?

There are 5 new units for empire

Mecha Minotaur (Cannons)
Mecha Minotaur (Brawler)
Mecha Minotaur (Dual)
Mecha Minotaur (Shield)
Mecha Minotaur
Mecha Cygor (Patch 1.1)

Thanks all modding community for the support !!!
GLORY TO UKRAINE !!!!
26 Comments
EnumaEllis Jun 6 @ 6:49am 
WOW, this mod is so. Darn. COOL!

I am curious if you can make more ranged weapon variant for them, like the Stormfiends from Moulder Menagerie mod? Or ust another version of the cannon in the back, but mortar? Thanks.
Guts The Black Swordsman May 17 @ 11:03pm 
The names of the units not showing up
SirFalger Feb 20 @ 9:08am 
omg OMG!
jasonlawton12345 Oct 1, 2024 @ 3:19pm 
Please update
slingle37 Sep 6, 2024 @ 4:59pm 
for some reason whenever i activate the mod it says theres something wrong with the mod and it then shuts down my game???? any way to get around this because i really want to use this mod :(
dilaguna  [author] Aug 26, 2024 @ 9:57am 
Hello guys !!!
I have a very little time for modding. So if you can please help me.
THis messege is sent from a fone.
Zimmerman Aug 21, 2024 @ 3:39pm 
Update please
lwhのsama Jul 15, 2024 @ 10:06pm 
:steamthumbsup:great units but available for ai and benefit from technology ?