Age of Wonders 4

Age of Wonders 4

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Mercenary Units Mod - Archon Prophecy Update
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May 26, 2024 @ 2:59pm
Sep 5 @ 6:05pm
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Mercenary Units Mod - Archon Prophecy Update

Description
[Mod by Bagas/Coll1, I (Maal) simply uploaded it to the workshop in his stead]

Description

The Mercenary Mod adds several new multicultural units to populate your world with, these units will be only available to purchase thought the Rally of Lieges and the brand-new society trait, "Mercenary State".

Additionally, the mod has a new type of unit as a proof of concept, the "Contractor" type of unit are T3+ units that die in the start of the combat to flood the battlefield with chaff, making low tier units present even during the late game where a spot in your stacks turns very competitive.

Additional Notes

• From the non-standard nature of these new units, all feedback about your experience is appreciated, however i want to emphasize that this mod is a fun concept, and you will most surely encounter a bunch of quirks to it.

• Sometimes the units will die during spawn if there is not enough free terrain nearby, so be careful when bringing too many mercenaries (they may betray you).

• The Ai does not have a priority on these units, but they can be gifted on the free stacks they get (This make Vassals specially scary).

• You can potentially get Mercenaries on the game starting army, while it's unintended, it turned on to be kinda interesting, so i'm unsure if i should try to fix it.

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This mod is a proof of concept to try and "break" the hard-coded 6 stack limits using non-standard ways to get free units during battle.

Part of the "I like BIG Battles" series, together with "Retinue Mod" and "Levies Mod".

Take a look at the other ones here:

Retinue - https://steamcommunity.com/sharedfiles/filedetails/?id=3255219698

Levies - https://steamcommunity.com/sharedfiles/filedetails/?id=3261222193
36 Comments
Daverin2112 Sep 13 @ 12:22pm 
Philosopher King IS granting units and Beloved, just in case it helps pinpoint causee of issues.
Daverin2112 Sep 12 @ 12:06pm 
... Actually, it is looking like it is not granting units to train, either. It IS granting Berserkers Rage, however.
Daverin2112 Sep 12 @ 11:58am 
Stupid question, but for Northern Leader ambition, I see no Freeze the Land spell after majoring. Is that just Earthshape: Snow?
Daverin2112 Sep 8 @ 6:53am 
Minor-ish point, but the Chariot should receive the cavalry and larget target tags/classes. Also, not even counting the benefit of unlocking specific mercenaries, getting new ambitions for the leaders is VERY welcome!!!!!!!!
JKingJ Sep 8 @ 6:27am 
Is there a way to stop the game from giving me mercenaries as my starting units? Or at least reduce its preference towards it.

I had to keep recreating a new game for my High faction lbecause the game kept insisting on giving me Sorcerer Apprentices instead of a cultural Tier II Support or Battle Mage from Powerful Evokers (what I wanted was the Sun Priest).
Pai de 5  [author] Sep 5 @ 8:02pm 
New Update is live, thanks to Visie Mago the Chariot bug has been fixed.

Also, following suggestions and a personal wish of mine, the mod now will include a lot more Hero Ambitions to gain Mercenaries.

I believe this is a better wau tham creating a bunch of society traits, as this gives more emergent gameplay to discover new mercenaries, plus with the Faction Data, you can guarantee then using heros as well.

So here's a short description of the new Ambitions in this update and their reward:

Eradicator - Reaver Company
National Hero - Band of Iron
Occultist - Knowledge Passive (Future Occult or Vampire Mercenaries TBD)
Philosopher King - Sacred Band
Privateer - Pirates
Nomad Leader - Elephants + Sword Dancer
Northern Leader - Highlanders
Shadow Manipulator - Seduce (Future Occult or Vampire Mercenaries TBD)
Warmage - Council of Mages

Plus a few flavourfull ones, just because i felt like it:

Slayer - Feed on Chaos
Strategist - Cunning
Tyrant - Opress
TurtleMaster Aug 31 @ 1:26pm 
After the update Mercenary State now appears
Frozn Aug 25 @ 1:15pm 
Either way, thanks for all your hard work!
Frozn Aug 25 @ 1:15pm 
Have you thought at all about/would you ever consider adding society traits that only allow access to certain mercenary units? I really like the new units, but it would be awesome to only allow factions to have access to certain mercenary groups.
devin.bass Aug 25 @ 8:42am 
Thank You, wonderful wonderful mod!